RimWorld

RimWorld

Mythic Ages: Megafauna Bestiary
 This topic has been pinned, so it's probably important
彡 Veterano 彡  [developer] Sep 17 @ 9:49am
Feedback and Ideas (And Discord Link)
I'll leave this thread open for any questions or feedback you may have about balancing, knowledge, plans, and ideas.

I'll also be posting the DISCORD link here:
https://discord.gg/yc5NSDc2
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Showing 1-11 of 11 comments
Brindav Sep 20 @ 5:03am 
Might suggest to nerf the meat drops of the creatures, from what i've experienced they drop an awful lot of meat, the hides and other things drops are fine but the meat that is obtained is insane, even more when including how strong the mood bonus are from eating those meat.
Lukarin Sep 29 @ 5:09pm 
Seems that the discord link has expired!
Please add option to deconstruct/destroy sporemole burrows and harpeagle nests completely. You can only uninstall them rn and they are indestructible. Waste of storage space
彡 Veterano 彡  [developer] Oct 5 @ 10:01pm 
Brindav
I'll be looking at some form, but animal meat is based on body size, so it's often large in this mod. Keep in mind that it was made for Tribal and Medieval RUN where it's harder to "stockpile food"

Lukarin
New Discord link: https://discord.gg/cR2RVHYa

BottleDew
Just attack to destroy
Searpls Oct 12 @ 5:11pm 
I'm getting a bug when trying to do anything with Worhins. Seems like it needs the Odyssey DLC to work because it's trying to reference Mastodons. I only have Ideology and Royalty installed and it throws these errors. Is this intended?

Main Menu Error[ibb.co]
Inspect Error[ibb.co]
彡 Veterano 彡  [developer] Oct 12 @ 8:44pm 
Searpls I'll be checking, thanks!
Dovaskarr Oct 14 @ 10:24am 
I would like to ask why plastemmoth is not eating hay? They are absolutely destroying my trees in my base and I have a ton of hay just waiting in storage on the ground.
彡 Veterano 彡  [developer] Oct 15 @ 8:56am 
Plastemmoth is configured to be a DendrovoreAnimal (a tree eater like the Thrumbo). Understand that the mod's animals are expensive to maintain tamed due to the harvests and the value of the items they produce.

If you plan to keep it tamed, it can be fed with Kibble. Keeping it with hay would be very inexpensive, considering it periodically drops Plasteel.
Manhunting on attack > manhunting on taming. This is how it is in vanilla. However, it's not like that in the mod. It's not a bug, but it seems like a logic error. I'm adjusting it from XML files, but it changing with every update is a bit tiring.
Additionally, the spawn rates are a bit too high for me. I'm adjusting that manually as well.

(translated by grock. sorry for my bad england :)
Last edited by Bir Dilim Ekmek; Oct 19 @ 9:55am
Rahim Nov 5 @ 8:15am 
Plz disable the log message while game in not dev mode:
[MythicAges] Intrusion detected near Harpeagle Nest! Triggering manhunter.
彡 Veterano 彡  [developer] Nov 5 @ 8:29pm 
Hey Rahim
I don't remember setting up that message.

I can show you where it appears better with a screenshot, or discord:
https://discord.gg/ZM5QsJGT
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