Barotrauma

Barotrauma

NT Grafting
Aegis_Myles  [developer] Jul 27 @ 1:20pm
Balancing Suggestions
This mod still needs balancing to be worked out, as I have not completed a run with it.

If you play with the mod and have any requests for balancing in any way, please voice your opinion and why you think what you do.

Thank you for the help
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Showing 1-3 of 3 comments
can you a lua config
KABOOM Jul 28 @ 12:37pm 
Cool mod, locking the whole mechanic behind a talent tree doesn't seem enjoyable though. This choice will just make the doctors hoard all the goodies for themselves or not take the tree needed for the most to exist in the run at all. My suggestion is to handle it like baro devs handled genes.
Aegis_Myles  [developer] Jul 28 @ 2:42pm 
Originally posted by KABOOM:
Cool mod, locking the whole mechanic behind a talent tree doesn't seem enjoyable though. This choice will just make the doctors hoard all the goodies for themselves or not take the tree needed for the most to exist in the run at all. My suggestion is to handle it like baro devs handled genes.
That's a good point, I just implemented a patch to make DNA Ligation Enhancer able to be found in broken subs and purchased from the Husk Cultists.

This should make grafting possible without going down the medic tree, but still far easier if you do go down it.
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Showing 1-3 of 3 comments
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