RimWorld

RimWorld

GravshiptoSpaceship
辻堂  [developer] Aug 19 @ 8:36am
NewGamePlus
Added New Game Plus feature.

Once you have launched your spaceship, open the mod options screen and select the XML file you want to load.
Then, when you start a New Game Plus scenario, you will be able to carry over the spaceship you launched.
Only Gravship spaceships can be carried over. If you want to carry over a regular vanilla spaceship, please use Save Our Ship Simplified.

After starting New Game Plus, unpause and check that no red errors appear.
Then save and load your data before continuing the game. The game will stop if you launch the Gravship immediately without saving and loading.
The recurrence rate should be fairly low, but if you get a red error about a duplicate ID when saving and loading, try starting New Game Plus again. Even if you load the same XML and start again, the error may or may not appear. Make sure that no errors appear before continuing the game.

Not all elements can be carried over.
Ideologies cannot be transferred. All pawns' ideologies will be the ideologies set at the start of the game.
Zones, workbench processing and other settings do not carry over.
An error will occur when transferring prisoners or slaves.
Item art cannot be transferred. They will be regenerated randomly.
Pawns in pods other than pressure-resistant hibernation capsules and in shuttles cannot be transferred.
If you inherit a Mechanoid, you may experience a loss of control due to insufficient bandwidth immediately after starting a New Game Plus. This can be resolved by removing the Mechanitor from its pressure-resistant hibernation capsule.
Special equipment, items, pawns, etc. derived from MODs may not be carried over. It is impossible to make it compatible with all MODs. I can make it compatible with MODs that I personally use, but I cannot add processing to make it compatible with MODs that I do not use.

Since the game has not been fully tested, we recommend saving the data just before launching the spaceship. If you encounter any problems, please post any error logs etc. in the New Game Plus thread.
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Showing 1-15 of 18 comments
辻堂  [developer] Aug 19 @ 8:42am 
Sorry, I accidentally deleted the thread.

To elaymana: I've corrected the mistake between Mechanoid and Mechanitor.
I tried various ways to transfer the ideas, but it seemed difficult, so we went with the current specifications.
I understand that フォン has been turned into an NPC, but I don't know what フォン is. Perhaps it would be easier to understand if you wrote フォン in English.
辻堂  [developer] Aug 19 @ 8:45am 
To krn̈vr:
You may have already read this, but I'll repost my reply.

Thank you for test playing.

I'm glad that New Game Plus seems to be working.
I am a native Japanese speaker, and I rely on machine translation for languages other than Japanese, so it is difficult to improve the quality of the translations.

If you want to skip 15 days, try using the debug action "increment time." This is probably an action that exists in the vanilla version.
elaymana Aug 19 @ 9:12am 
I meant pawn. Thanks for supporting.
elaymana Aug 19 @ 9:14am 
Originally posted by elaymana:
I meant pawn. Thanks for supporting.
After the pawns get awake from cryopod, they act as if they have no factions to belong.
辻堂  [developer] Aug 19 @ 1:08pm 
In my test play environment, which is close to vanilla, there are no problems with the pawn factions, so it's difficult to identify the cause.
Robustened pawn faction restoration process, so try launching your spaceship and starting a new game plus.
If you are still having issues, please check if there are any error logs. Alternatively, you may need to start with a minimal setup of Harmony, Odyssey and this mod, and then add more mods to check if they are affecting your game.
it happens to me too they awaken in a different faction
辻堂  [developer] Aug 19 @ 3:22pm 
I can't reproduce this in my test play environment, so please let me confirm.
Are faction names from before launch carried over to New Game Plus?
Will pawns awaken as members of an NPC faction?

krn̈vr-san said that he had previously test played it and it worked without any problems, but is there a problem with the latest version?
i have the same problem
i will test it with a new launch
pawns faction still dont save or ideology
thats the only issue i think in the mod i didnt see any mod incompability
Gelato Aug 19 @ 4:50pm 
Happens to me too, but a solution would be reassigning all pawns to the player's faction when spawning them the first time
辻堂  [developer] Aug 19 @ 6:09pm 
I've added code that changes the pawn's faction to the player's faction a little while after starting New Game Plus. It outputs a debug log showing how the pawn's faction was changed, so if you're still having trouble, I apologize for the inconvenience, but please paste the log.
Last edited by 辻堂; Aug 19 @ 6:11pm
elaymana Aug 20 @ 5:56am 
Thank you so much. Do you have any external link to contact like github? We may post error log there.
辻堂  [developer] Aug 20 @ 8:22am 
I have no experience using github. If you don't mind, could you post the logs in this thread?
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