RimWorld

RimWorld

GravshiptoSpaceship
43 Comments
mëghr 16 hours ago 
it would be nice if you resized the reactor
辻堂  [author] Aug 23 @ 5:59am 
It's difficult because I can't prepare images for a small ship reactor.
This mod makes vanilla spaceship parts function in gravships, so changing the vanilla spaceship parts themselves is not the purpose of this mod. I recommend using a space-saving mod to make everything except the ship reactor smaller, or using a mod that lets you create giant gravships.
龍林 Aug 22 @ 10:25pm 
The Nuclear Reactor is quite big to put on board, could you please size it down?
辻堂  [author] Aug 19 @ 8:46am 
Sorry. I accidentally deleted the New Game Plus thread, so I recreated it.
mëghr Aug 18 @ 4:30am 
maybe you could ask thain from sos2 some help for newgame+ features since sos2 has one already
辻堂  [author] Aug 17 @ 8:33am 
Added New Game Plus feature.Since the game has not been fully tested, we recommend saving the data just before launching the spaceship. If you encounter any problems, please post any error logs etc. in the New Game Plus thread.
辻堂  [author] Aug 17 @ 8:33am 
ニューゲームプラス機能を追加しました。動作確認が完全にできているわけではないので、宇宙船打ち上げ直前のデータを保存しておくことをお勧めします。不具合があった場合のエラーログ等の貼り付けはニューゲームプラスのスレッドにお願いします。
Halicade Aug 10 @ 4:50am 
Hello! Just letting you know you never set Odyssey as a dependency in your mods about file.
mëghr Aug 1 @ 2:40pm 
where you can load your ship after launching it with JT drive? in a new save?
mëghr Aug 1 @ 2:39pm 
wait are you developing it? like sos2??
AlexelA Aug 1 @ 8:12am 
Thanks for trying! There may be other ways (like a dedicated vehicle storage pod mod) to fix it when the new game+ feature is live!
辻堂  [author] Aug 1 @ 4:47am 
I tried to see if I could carry over vehicles from VVE with the New Game+ feature currently in development, but they didn't work. It's impossible to make all mods compatible, and since I don't use VVE, I can't create special processing for it. Even when the New Game+ feature is completed, I think you'll have to bring the materials and recreate them on a new planet.
I think it will take a long time to complete the new game + features.
Gelato Jul 31 @ 10:46pm 
I tried this mod with "Save Our Ship Simplified" together and they work... However, in the new game plus, only the spaceship parts got saved, all gravship parts disappear. It would be wonderful if we can have an addon or a compability patch.
AlexelA Jul 31 @ 12:11pm 
Very awesome mod! :steamhappy:Looking forward to future newgame+ features. Also I have a question, if the ship contains a vehicle from the VVE mod when it launches, does it just destroy it? I know it doesn't affect play at the moment, but I'm thinking about the impact of future updates to travel to new planet content
辻堂  [author] Jul 27 @ 8:43pm 
Fixed a bug in launching a spaceship. I think the lag when selecting a computer core has also improved. Gravship launch is a ritual, so it seems difficult to make it possible to do it without participants.
kizaru Jul 27 @ 7:52am 
I used to have the same issue as @Gelato but now it is fixed thx :). However I noticed it still becomes laggy when the ship computing core is selected (previously it becomes laggy when either ship computer core or gravship console is selected)
I wonder is it possible to launch the gravship (from gravship console) without a human pilot (or the ship computer core) when ship computing core is on the gravship. A persona capable of piloting an advanced interstellar ship should be smart enough to deal a grav engine anyway
辻堂  [author] Jul 26 @ 3:08pm 
I have made the mod as lightweight as possible, which should make it better for even larger Gravships.
It seems that there is something odd about the behavior when you build a vanilla spaceship on top of a gravship. If you launch the vanilla spaceship, the whole gravship may fly away. I am currently working on fixing this.
Old Schmetterling Jul 26 @ 5:46am 
@Gelato same problem.
Gelato Jul 26 @ 2:45am 
I have a big gravship. With this mod, my game becomes laggy when gravship console is selected.
Levi Jul 25 @ 6:32pm 
I figured it out, you just need to reinstall the mod and everything starts working, thank you very much
Levi Jul 25 @ 5:04pm 
Thank you for this wonderful mod
辻堂  [author] Jul 25 @ 4:42pm 
I re-tested the game and found a bug where the fuel consumption was not fixed on the second and subsequent moves. It should be fixed now. If updating your mods doesn't fix the bug, try rearranging your reactors and engines in godmode.
Thank you for finding this serious bug. And I'm sorry. It was my fault for not testing the game enough.
Darkequation Jul 25 @ 1:47pm 
This is the SoS2 now
Levi Jul 25 @ 12:26pm 
I checked on a clean game and experimented, firstly, the amount of fuel consumed does not change, and secondly, harmony is required for your mod, without it it breaks, even on yours it is video that the fuel consumption does not change
Levi Jul 25 @ 11:30am 
The reactor is running, the console says fuel consumption is 50 and unlimited launch, all modules are there, reactors and 3 engines are built tightly, the ship's range works, but the consumption is still high, there are no errors in the console, except for translation errors, I have practically no mods, my ship both before and after the reactor launch requires 50 for takeoff and 10 for each cell
辻堂  [author] Jul 25 @ 11:04am 
You need an active reactor and functioning engines to minimize fuel consumption.
Does the pilot console show that your Gravship has an unlimited range and a fuel consumption of 50?
Does it show that your engines are not functioning?
There are no particular issues in test play, so that information alone is not enough to determine the cause.
For example, if you could show us an error log or a picture of your Gravship, I might be able to shed some light on this.
Levi Jul 25 @ 10:05am 
My fuel consumption has not changed, it still requires the same amount, how can I fix this?
Levi Jul 24 @ 10:21am 
BUT STILL A HUGE THANK YOU FOR THE MOD
Levi Jul 24 @ 10:12am 
I'LL HAVE TO KILL MILLIONS OF RAIDERS IN MY GRAVSHIPBOAT AGAIN
Levi Jul 24 @ 9:59am 
WHY DIDN'T I SEE THIS BEAUTIFUL MOD AT LEAST A DAY AGO, I MADE SUCH A SHIP AND THEN WAS DISAPPOINTED THAT IT DOESN'T WORK AND THEN I TAKEN IT AWAY AAAAAAAAAAAAAAAAAAAAA
辻堂  [author] Jul 24 @ 6:37am 
I can't guarantee compatibility with other mods, but since this mod doesn't modify vanilla spaceships, it may be compatible with Save Our Ship Simplified. If you launch a Gravship as a spaceship, it probably won't be compatible.
Gelato Jul 23 @ 11:11pm 
Does this compatible with "Save Our Ship Simplified"?
辻堂  [author] Jul 23 @ 10:28pm 
This mod does not make any destructive changes that affect existing data structures. So it is probably okay to add this mod. However, I can't guarantee it, so I recommend you keep the save data before adding this mod.
I want to apply this mod to save I playing. can I?
or is it requires new game start?
恰似宛然一笑生花 Jul 23 @ 6:48pm 
こんにちは、辻堂さん。素敵なMODですね。
私が「GravshiptoSpaceship_zh」というMODを作成し、あなたのMODに中国語翻訳を追加してワークショップで公開しました。あなたの貢献に感謝します!これからも頑張ってください!:dslike:
あまねの彼氏 Jul 23 @ 10:02am 
This looks amazing, and look very much forward to your newgame+ feature. これはすごいだと思います。楽しみ、newgame+。
VelxraTV Jul 23 @ 9:23am 
We are the endgame now.
The Blind One Jul 23 @ 7:54am 
I never understood why they didn't add this to the base game,

but I was sure a hero would come and fix it.

And you are good sir.

Good tidings to you.
辻堂  [author] Jul 23 @ 7:34am 
There is no newgame+ feature. It is currently being developed but it will take a long time.
StockSounds Jul 23 @ 7:33am 
Thank you. I mean, the ship objects and the gravship objects even follow the same style, it only makes sense.
mëghr Jul 23 @ 5:18am 
could you do it like sos2? that you leave the planet but you get an scenario where you can start again with everything of the last run?
Xantholne 。◕‿‿◕。 Jul 22 @ 10:59pm 
I was hoping for a mod like this around the mid-late point of my first run
Deepfield Jul 22 @ 6:48pm 
This should be an option for basegame if you have Odyssey tbh