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-Engineers can use their wrench
-New Robot: Uber Medic
-Uber Medics grant a sort of uber ability / effect
-Steel Gauntlets are bigger than Normal robots but are smaller than Giants
-New Robot: Heavyweight Champ (2)
-This heavy has the GRU Gloves and moves a bit slower than a scout
-New Robot: Giant Deflector Heavy
-Any projectiles that hit him will just simply move the opposite way (Normally this happens if it shoots the projectiles, but this could take awhile to code/make)
-New Robot: Huo-Long Heater Heavy
-It creates a ring of fire (small radius) around its self and its bullets are incendiary
-New Robot: Giant Demoknight
-Like the Demoknight but giant form
-New Robot: Giant Burst Fire Soldier
-Burst fires instead of rapid fire like the Giant Rapid Fire Soldier
-Sergeant Crits and Sirnukes Alot's size needs to be tuned down a bit
-New Tool (Proably would take months but, idea): Robot Spawn tool (Like the BLU and RED spawn points)
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Thies are IDEAS, remeber! Thies proably won't be added to this addon but if the creator of it wants some ideas for a new update there are some here for usage.
The bomb is a spawnable entity that the MvM robots will walk towards and when touching it they pick it up. (Spies, Snipers, Medics, and Engineer Robots can't pick it up)
The Hatch is what the MvM Robot Bomb Carrier walks towards but the speed of the robot is cut in half (this speed debuff does not apply to giants)
The Tank will be like a Bomb Carrier but instead of just blowing up its enemies with a infinite supply of bombs, it actually trys to get to the hatch (This might run into problems since the tank is like a giant moving prop, it gets stuck very easily unless alot of space its given/out in open
•Spawnpoints for robots
•Übercharge
•Teleporters
•Taunts
•Skill and damage controllers(because snipers are cheaters and quickscopers)
•Control points and intellegences