Garry's Mod

Garry's Mod

Team Fortress 2 Bots [2022]
Yoovy Jul 31, 2015 @ 12:50pm
Ideas!
List all your ideas here!
Last edited by Yoovy; Jul 31, 2015 @ 12:57pm
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Showing 1-15 of 121 comments
Yoovy Jul 31, 2015 @ 12:52pm 
Ideas for MvM Robots
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-Engineers can use their wrench
-New Robot: Uber Medic
-Uber Medics grant a sort of uber ability / effect
-Steel Gauntlets are bigger than Normal robots but are smaller than Giants
-New Robot: Heavyweight Champ (2)
-This heavy has the GRU Gloves and moves a bit slower than a scout
-New Robot: Giant Deflector Heavy
-Any projectiles that hit him will just simply move the opposite way (Normally this happens if it shoots the projectiles, but this could take awhile to code/make)
-New Robot: Huo-Long Heater Heavy
-It creates a ring of fire (small radius) around its self and its bullets are incendiary
-New Robot: Giant Demoknight
-Like the Demoknight but giant form
-New Robot: Giant Burst Fire Soldier
-Burst fires instead of rapid fire like the Giant Rapid Fire Soldier
-Sergeant Crits and Sirnukes Alot's size needs to be tuned down a bit
-New Tool (Proably would take months but, idea): Robot Spawn tool (Like the BLU and RED spawn points)
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Thies are IDEAS, remeber! Thies proably won't be added to this addon but if the creator of it wants some ideas for a new update there are some here for usage. :steamhappy:
Last edited by Yoovy; Nov 14, 2017 @ 1:23pm
Yoovy Jul 31, 2015 @ 1:11pm 
2 IDEA Entites: Bomb, Hatch
The bomb is a spawnable entity that the MvM robots will walk towards and when touching it they pick it up. (Spies, Snipers, Medics, and Engineer Robots can't pick it up)

The Hatch is what the MvM Robot Bomb Carrier walks towards but the speed of the robot is cut in half (this speed debuff does not apply to giants)

The Tank will be like a Bomb Carrier but instead of just blowing up its enemies with a infinite supply of bombs, it actually trys to get to the hatch (This might run into problems since the tank is like a giant moving prop, it gets stuck very easily unless alot of space its given/out in open
Last edited by Yoovy; Nov 14, 2017 @ 1:11pm
Mental Omega Aug 1, 2015 @ 11:23am 
I dont think he's gonna update it at all, unless we're lucky.
Schark Aug 3, 2015 @ 5:47am 
You could make an Wrench so that the player can also upgrade sentrys and dispencers
Remiddi Aug 3, 2015 @ 6:44pm 
It's a beta of course he's gonna update it. P.S. Make it so you can craft sandviches and weapons.
:steamhappy:
Fake Antivirus Aug 5, 2015 @ 8:45am 
when you update (if you ever do), could you add like, intelligence and capture points (probably not what theyre called) for them to capture or retrieve?
Rocklobsta Aug 6, 2015 @ 8:11am 
can you make where when bots kill robots they drop money and they can upgrade there weapons also CTF CP and KOTH
Zhe Timmeh Aug 6, 2015 @ 11:03pm 
Saxton hale! Hopefully you can edit hale himself and edit his stats! Anyone, sounds good?
Rocklobsta Aug 7, 2015 @ 6:54am 
Originally posted by OmegaTim6:
Saxton hale! Hopefully you can edit hale himself and edit his stats! Anyone, sounds good?
sure thats a good idea:steamhappy:
Fake Antivirus Aug 7, 2015 @ 8:13am 
Originally posted by Random Guy:
Originally posted by OmegaTim6:
Saxton hale! Hopefully you can edit hale himself and edit his stats! Anyone, sounds good?
sure thats a good idea:steamhappy:
yes yes yes
Rocklobsta Aug 7, 2015 @ 8:14am 
Originally posted by Gh0stSp00n:
Originally posted by Random Guy:
sure thats a good idea:steamhappy:
yes yes yes
SAXTON HAIL
Rocklobsta Aug 7, 2015 @ 8:18am 
Originally posted by Random Guy:
Originally posted by Gh0stSp00n:
yes yes yes
SAXTON HAIL
I mean Hale
In my opinion there should be normal mecha engie placing sentries and teleporters around , add huntsman mecha sniper and ubercharge for medics.:steamsalty:If will u make a big update make also bomb and the bomb deploy hole which the human teams need to defend against the robots , needed more giants and normal robots.
Last edited by Suspicious Strider; Aug 14, 2015 @ 9:32am
REDEX TWIN Aug 13, 2015 @ 8:13pm 
•Building restriction space tool
•Spawnpoints for robots
•Übercharge
•Teleporters
•Taunts
•Skill and damage controllers(because snipers are cheaters and quickscopers)
•Control points and intellegences
Rocklobsta Aug 13, 2015 @ 8:23pm 
Originally posted by ВиD:
•Building restriction space tool
•Spawnpoints for robots
•Übercharge
•Teleporters
•Taunts
•Skill and damage controllers(because snipers are cheaters and quickscopers)
•Control points and intellegences
snipers are cheaters and quickscopers
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