Garry's Mod

Garry's Mod

Team Fortress 2 Bots [2025]
6,969 Comments
Hes not adding halloween bosses and as far as I know no other bosses, it is a ♥♥♥♥♥ to script them as I already tried making my own mvm bots
Nicolas2014 15 minutes ago 
pls add the bosses of the game like :

headless horsemann,saxton hale,merasmus,etc
Sunny 23 hours ago 
I see. Thank you
MrNiceGuy518  [author] Nov 5 @ 12:56pm 
@Sunny
The bots can be configured to target anything you want using the Friend-or-Foe editor
MrNiceGuy518  [author] Nov 5 @ 12:55pm 
@wyldebob
Sorry, I don't have any plans to add Halloween bosses.
wyldebob Nov 4 @ 9:08pm 
can you add a holloween update for the boss fights:steamthumbsup:
Sunny Nov 4 @ 3:59pm 
Does the bots are intentionally don't target SNPCs like from VJ Base and vice versa?
MrNiceGuy518  [author] Nov 4 @ 12:37pm 
Yep, update! Enjoy!
Mafcagile Nov 4 @ 1:11am 
♥♥♥♥♥♥♥♥♥ update
🍕Arthursw1🍕 Nov 3 @ 8:42pm 
♥♥♥♥♥♥♥♥♥!!! 2025 UPDATE!!!
Sunny Nov 3 @ 6:42pm 
@MrNiceGuy518 just like CS2 skins
EpicGamerKid847 Nov 3 @ 6:14pm 
♥♥♥♥♥♥♥♥♥ THEY UPDATED THE ADDON
MrNiceGuy518  [author] Nov 3 @ 11:16am 
What's crazy to me is that some of these cosmetics are literally worth hundreds of dollars, so it's nice to know there's at least one place you can test them out!
and the community is capable of making many more, imagine if valve decided to pull a roblox move and do ugc ♥♥♥♥
Sunny Nov 3 @ 5:47am 
4000 cosmetics are crazy
Dr Coomer Nov 2 @ 5:16am 
please do add a damage multiplier for i am too fragile to fight against them
IvanVladimir0435 Nov 1 @ 12:13pm 
@corbikidd The payloads in the tf2 maps know what path they need to follow, they just need to be correctly interacted with through events for them to do their function
corbikidd Nov 1 @ 11:49am 
can you add Pay Load Please? it's the cart where the NPCS can move into a certain point.
Basically you can code it in so you can make a certain point the cart has to go into, then it figures out where it should go and get pushed to then once it blows up it restarts. This is just a suggestion you don't ACTUALLY have to do it.
F*CK THİS SERVER Nov 1 @ 12:58am 
Bots Can Attack Each Other Becuese Friend Or Foe Editor. This İs Not Bat. İNSTEAD GREAT! NOW İ CAN MAKE MVM GİANT ROBOT BATTLES!!!
MrNiceGuy518  [author] Oct 31 @ 4:45pm 
@peruvian fish named markus
Use the Friend-or-Foe menu in the options tab, or turn on ai_ignoreplayers
peruvian fish named markus Oct 31 @ 4:21pm 
how do i make the bots join MY team? they just ignore me, both blu and red.
Chef Oct 30 @ 6:47pm 
They dont have weapons its invisible
You gotta do it yourself in the friend or foe editor
HeyPal Oct 30 @ 1:39am 
do they react to other nextbots like drgbase and vjbase?
MrNiceGuy518  [author] Oct 29 @ 1:26pm 
@The Heavy
Make sure to restart the game. Also, if that doesn't work, try disabling all of your mods and run it vanilla, and if that works, then enable your mods one at a time so you can determine which mod is causing the issue. If only the default weapons cause the issue, it is certainly a problem with the models being replaced, which (as far as I know) is only done by GMod addons.
The Heavy Oct 29 @ 1:07pm 
i uninstalled the conflicting mod, but it still didn't work, it was still under the pelvis of the npcs, i'm not sure what's wrong with it.
MrNiceGuy518  [author] Oct 29 @ 12:53pm 
@The Heavy
Yes, anything that replaces the original models will break the addon.
The Heavy Oct 29 @ 12:04pm 
i did read the description and did the steps, but they didn't work, i checked the other mod's description and i think i found why, it's because i had another weapons pack mod installed and it conflicted.
MrNiceGuy518  [author] Oct 29 @ 11:56am 
@That viking who procrastinates
Again, thank you so much for your support!
MrNiceGuy518  [author] Oct 29 @ 11:54am 
@The Heavy
Please read the description, I've talked extensively about this issue and how to fix it.
The Heavy Oct 29 @ 10:09am 
the stock weapon models are under the npc's and they don't work
I imagine not many people look at the description and see there is a patreon
MrNiceGuy518  [author] Oct 28 @ 2:00pm 
@HeWhoHydrates
You can create a control point by selecting the control point model from the Bot Spawnpoints tool.

As for future updates, as always, I'll be keeping an eye out for major game-breaking bugs and I'll make sure to get those fixed as fast as possible. However, financial support for the project has been extremely minimal, so I am unable to work on this project full time. That being said, new features may come in time, but at a significantly reduced pace.
HeWhoHydrates Oct 28 @ 1:33pm 
And how do I make the control point?
HeWhoHydrates Oct 28 @ 1:32pm 
I don't want this to sound overly begging after such a big update, but will we be seeing even more updates in the future?
F*CK THİS SERVER Oct 28 @ 3:26am 
LETS GOOOOOOO
Semen Demon Oct 27 @ 4:26pm 
There's an issue with the demo and soldier mvm robots. Any robot demo or demo-giant using their primary just won't shoot and the grenade launcher is miss placed, same with any robot soldier or giant soldier accept it's only when they have the normal rocket launcher, the other rocket launchers work fine. I don't know if it's just me though.
MrNiceGuy518  [author] Oct 26 @ 6:24pm 
@RedgeLord
Glad you enjoy it!
MrNiceGuy518  [author] Oct 26 @ 6:23pm 
@_Scooberino_
Hmm... could be Lupus?
RedgeLord Oct 26 @ 8:22am 
oh my god, its here.
just made the Blu team fight Gabriel from ultrakill.
funniest part, is that the sentry won.
_Scooberino_ Oct 26 @ 7:20am 
"do you have hair in your special place?"
oh ♥♥♥♥ its doctor house
_Scooberino_ Oct 26 @ 6:47am 
yeah? it was fixed like, a Ton.
are you serious rn.
Tons of ♥♥♥♥ was fixed
Luxion Oct 26 @ 5:29am 
i hope u fixed smth
MrNiceGuy518  [author] Oct 25 @ 3:29pm 
@Puppyjawz
No problem, glad to hear you're enjoying it!
Puppyjawz Oct 25 @ 2:52pm 
Nevermind, I think I figured it out. I just had to actually save the loadout before spawning them in. I was thinking it was going to create a preset but turns out it worked anyway. Thanks for being active and replying to everyone!
Puppyjawz Oct 25 @ 2:45pm 
Great mod! It's a good one to mess around with but I have a question to ask. I'm wanting demoman to all have the sticky jumper so they can jump around willy-nilly but it seems that I have to click the toolgun on each individual one to apply the custom loadout. Is there a way I can make it so they all spawn with the sticky jumper without having to do all that work of clicking?
MrNiceGuy518  [author] Oct 25 @ 12:10pm 
@Vindeada
Yep that'll do it lol
Vindeada Oct 25 @ 12:04pm 
oh lol i was trying to spawn the aimbot snipers instead of reg ones, ops, sorry