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amazing dedication sir! thank you !
If a medic following you has an ubercharge ready, He'll activate it as soon as you take any damage.
Good question, but changing the relationships of other custom NPCs towards the TF2 Bots is significantly more difficult then changing the TF2 Bots relationships. Every custom NPC base handles targeting differently, and there isn't a surefire way to change the targeting behavior of every possible NPC that the TF2 Bots come in contact with. Perhaps in the future I'll implement reciprocal relationships for VJ and DRG base, but as of right now I can't think of a way to affect every possible custom npc.
There are some NPCs that I want the TF2 teams to be friendly to but it doesn't exactly mean that the npcs will be friendly back.
Is it possible to someow take the name (by copying it in the context menu) and change its relationships by default?
You can use the Friend-or-Foe editor to make the TF2 Bots ally or attack any entity class
Désolé, l'addon ne contrôle pas ce que fait VJBase.
100% glad to hear you're enjoying it!
Glad you enjoy it!
Ensure AI is enabled and that the Friend-or-Foe settings are configured properly
Try running it without mods, as well as updating Team Fortress 2
It’d be a stretch to say they’re the cause, since none of them include the Pyro
I’ve noticed that the medigun breaks when the Medic uses the crossbow or syringe gun before healing
And some hats don’t apply properly, they end up floating above the merc’s head
I’ve got a screenshot of these glitches
It sounds like one of your addons may be interfering with the models - make sure the pyro model is working correctly
it's nothing....
Suspicious? What could I possibly be up to other than getting more involved in the GMod community?
it's, very suspicious. But, we must wait another 3 years. to update.
Also, is there a way to add a general filter that includes all NPC's on THAT specific base ?
For example, adding npc_vj to the filter list will add every NPC with the similar name on the attacking list.
My NPC culling script using a similar smart detection system for that, where it takes sample names from most other Scripted Weapon mods on workshop to add them into exclude list.
So even if the developers adds new weapon attachments, name sample detection system I made will find it and add it to the list.
So basically can you make it so adding "npc_vj" would add every VJBase related NPC into the list ?