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please i beg you with all respect nice guy :(
Use the Bot Customization tool - right click to bring up the customization menu, and when you're done, left click on a bot to apply!
Sounds like a texture issue. Make sure Team Fortress 2 is installed, mounted, and up-to-date. Also make sure your graphics settings are turned all the way up. If your graphics card is old, it's possible some of the shaders are broken, which could potentially be fixed by updating your graphics drivers.
Oh wow, that's excellent! If there's any feature's you'd like to see once we get there, let me know and I'll work them in!
Great to hear it! I can add higher tiers if you'd like, just let me know
There is more information about this in the description.
Sorry to sound like a bit of a ♥♥♥♥, I'm just miffed that I spent 4 months on the project and only got one Patreon sub, (Thank you times infinity, Viking!). That does unfortunately mean that I have to pivot away from this project and focus on something that can pay my bills. I'm not abandoning it, I'll do my best be present in the community and fix critical issues when they arise, but I can't work full time on something that pays $0.03/hr, ya dig? However, I do love making addons, and once I'm able to get my sh1t together IRL I can get back to updates.
Not your fault at all. When you're in a position where there's a *lot* of people watching you, it's easy to fall into the trap of pinning collective issues on individuals.
I apologize if I happen to sound rude to you, I was just asking if we can have more interactivity with the bots so that me, my friends and people who use this addon could have a lot of fun
Okay, fine, I'll see what I can do. I think I have an idea on how to go about doing that if it's just VJBase and DRGBase. I've got a busy couple weeks ahead of me, so I'll dig into it when I've got time.
Anyway, rant over.
Sorry, not directed at you guys, just whoever re-rigged those models.
I have no idea why the creators of those addons do that, you literally don't need to. There are such things as client-side rendering hooks that allow you to render models wherever you want, how ever you want. That's how the upgrade wrench works - notice I didn't have to re-rig the whole model for that! Unless you're running Garry's Mod on an actual potato, there's no reason why it would negatively impact performance, and no reason not to just use Lua to render the models. Plenty of weapon packs already do this! Plus, with Lua rendering you get full control around placement of the models, and as long as you use the right hooks and the right offsets it'll look exactly the same. There is not a damn thing I can do about people replacing the very precisely rigged weapon models that were literally designed for use with the Team Fortress 2 models!
The reason it breaks is because the creators of those addons actually change the models to fit in the Garry's Mod models' hands instead of the Team Fortress 2 models' hands. In order for that to work, every single Team Fortress 2 character would have to be re-rigged for Garry's Mod, and every single cosmetic would have to be re-rigged for the new models.
I've been using this addon ever since it was popularized back in 2014-2015
At the time there was no support for the TF2 bots nor VJBase to interact between each other
Fast forward to present time, VJBase (the old) & DrGBase (the new) has supported their SNPCs interacting with the TF2 bots for a long time now, but it took until the 2025 update to remotely get something going for it
if you could add support for VJBase and DrGBase by default, it will go a long way in longevity and means the world to everyone using this addon, even the ones not speaking up about this
The weapons are specially designed for use with the bots, and unfortunately do not work for players or other NPCs right now
1. WorldToLocal - [C]:-1
2. unknown - lua/entities/npc_tf2base/ai.lua:1535
I'm sure I could figure out a way to work it in, but I don't have too much time right now. Maybe I'll look into it in the future.
somehow this revision of the original manages to do that but I'd like to stay on the original faithfully
https://steamcommunity.com/sharedfiles/filedetails/?id=3562139920
Well, the reason I did it that way is because many SNPCs are different in the way they handle targeting, and I would basically have to go through the code of any SNPC you could think of, look at their code to see how they handle targeting, and then program the bots to respond accordingly. It makes much more sense just to pass that task off to whoever's using them. So... yes... it's very tedious, and (respectfully) I'm not going through every NPC on the workshop to configure the TF2 Bots. It makes much more sense to give you guys the freedom to decide how the bots respond.
it's a tedious long chore to manually key in every type of nextbot / snpcs I have subscribed to so it would help a lot of people if you could add that as part of the main setting instead of manual add friend-or-foe
Oh well what i was saying was add all that was/is needed, not some of what is needed, add everything it needs idk, i kinda dont have storage space for tf2 at the moment:( i did at one point but my secondary storage thing died sooo yeah!.
Currently there isn't a framework for adding cosmetics into the menu, but you may use the easy bonemerge tool if you'd like to try out custom cosmetics
The bots rely on LOTS of content from TF2, like particles, textures, sounds, images, and many models ( every hat). It really is best to just download TF2. It's highly unlikely that this mod will work properly with only *some* of the assets.