Garry's Mod

Garry's Mod

Team Fortress 2 Bots [2022]
 This topic has been pinned, so it's probably important
Cigarette Jun 6, 2022 @ 2:13pm
Suggestions
Suggest additions here!
Keep it civil, reasonable, and on-topic regarding this mod.
Last edited by Cigarette; Jun 6, 2022 @ 3:37pm
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Showing 1-15 of 499 comments
MrNiceGuy518  [developer] Jun 6, 2022 @ 3:31pm 
Cool, I'll try to keep an eye on this.
Cigarette Jun 6, 2022 @ 3:34pm 
Originally posted by MrNiceGuy518:
Cool, I'll try to keep an eye on this.
If you like, could you pin it? Don't want people constatly creating suggestion discussions
MrNiceGuy518  [developer] Jun 6, 2022 @ 3:35pm 
Sure.
superboyzasb Jun 7, 2022 @ 11:38am 
can you make capture points that don't spawn the npcs so we can create game modes like koth or cp.
wart Jun 7, 2022 @ 12:44pm 
Originally posted by superboyzasb:
can you make capture points that don't spawn the npcs so we can create game modes like koth or cp.

I was just about to suggest something like this aswell! While the current control points do work fine I think it'd be nice to have a Control Point entity similar to the entity that Capture The Flag currently has.

Perhaps two different kinds of Control Points to reflect the different Control Point gamemodes? IE. Dynamic Points (5cp styled points that can be captured multiple times), and Static Points (Attack/Defend styled points that can only be captured once before becoming locked).
Male18 Jun 7, 2022 @ 1:27pm 
Gibus Sniper aimbot
MrNiceGuy518  [developer] Jun 7, 2022 @ 3:49pm 
Originally posted by Saj:
Originally posted by superboyzasb:
can you make capture points that don't spawn the npcs so we can create game modes like koth or cp.

I was just about to suggest something like this aswell! While the current control points do work fine I think it'd be nice to have a Control Point entity similar to the entity that Capture The Flag currently has.

Perhaps two different kinds of Control Points to reflect the different Control Point gamemodes? IE. Dynamic Points (5cp styled points that can be captured multiple times), and Static Points (Attack/Defend styled points that can only be captured once before becoming locked).

I'll consider it, but gamemode-style additions take a lot of code, so it might be a while.



Originally posted by Hunter:
Gibus Sniper aimbot
You can use the customizer tool on aimbot snipers, so feel free to give 'em the gibus.
Cigarette Jun 7, 2022 @ 4:02pm 
It would be nice to add "Waypoints" from MVM that directs the MVM roblots onto them and the next one. As well as a Tank Deploy node where the tank will deploy the bomb at.

Also, a way to automate MVM bots spawning would be nice.
Last edited by Cigarette; Jun 7, 2022 @ 4:02pm
MrNiceGuy518  [developer] Jun 7, 2022 @ 4:12pm 
Originally posted by Sir. Vapenation:
It would be nice to add "Waypoints" from MVM that directs the MVM roblots onto them and the next one. As well as a Tank Deploy node where the tank will deploy the bomb at.

Also, a way to automate MVM bots spawning would be nice.

Bot Spawners is definitely something I want to do soon, The tank deploy node might not be too hard, I'll consider it.
Cisrix Jun 8, 2022 @ 9:14am 
Make possibly an entity that forces the MVM bots to head in that direction (idk i just wanna play mann versus machine without starting up tf2)
MrNiceGuy518  [developer] Jun 8, 2022 @ 10:00am 
Originally posted by Kranky2020-too:
Make possibly an entity that forces the MVM bots to head in that direction (idk i just wanna play mann versus machine without starting up tf2)

I'll probably tie that in do the bomb delivery entity.
HerrDoktor Jun 8, 2022 @ 10:31am 
Make it compatible with VJ base or any SNPC mods
MrNiceGuy518  [developer] Jun 8, 2022 @ 10:46am 
Originally posted by Flora #SaveTF2:
Make it compatible with VJ base or any SNPC mods

On the list
Funny Engineer Jun 8, 2022 @ 4:11pm 
control points like capture the flag and others

mvm bomb hatch and bomb

payload (maybye)

a setting to turn on tf2 respawn basically saving there data/ cosmetics and weapons so they actually respawn like tf2
australium Weapons that kill them turn into Australium
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