Garry's Mod

Garry's Mod

Team Fortress 2 Bots [2022]
Cigarette Nov 27, 2020 @ 6:42pm
Info about this mod, and its current state:
Good morning/afternoon.

If you don't already know, i am friends with Mr.Nice.
I spoke to him recently, and i just want to give anyone who cares about the mod a update and status.

1)
The mod IS halted, i don't know for sure if Nice would come back to working on it or not.

2)
Nice has been "hiding" for a while, its personal matters, please don't push him for information.

3)
This mod is old and has not been worked on for a while, please keep in mind that mods may break it, please run it alone.

4)
As far as i know, the mod is not up for grabs freely. If you would like to give it a try, please tell me or Nice.
(I suggest me first, as Mr.nice is rarely on. I will make sure to relay the information when he becomes active.)

5)
Please stop complaining. Refer to #3, like i said the mod is old, bugs are expected.

6)
If you are having any issues with this mod, make sure it is run alone, or with the absolute minimum of mods. Refer to #3, the mod is old so chances are some scripts are out-dated.

I am willing to answer further questions, i will NOT answer any personal questions on either My or Nice's life.
I will not share anything about his personal life, and vice versa.

Just as a note, i been here since 2018 helping in the bugs section all out of will, and even though i don't know much about Mr.Nice, i'm happy to help in any way i can.


Have a great day,
Sir.Vapenation
Last edited by Cigarette; Mar 4, 2021 @ 5:59am
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Showing 1-15 of 21 comments
IvanVladimir0435 Nov 27, 2020 @ 6:53pm 
it's been more than 2 years and you are still here, dedication
Cigarette Nov 27, 2020 @ 7:12pm 
Originally posted by Ivan04:
it's been more than 2 years and you are still here, dedication
sounds about right
Weirdo Nov 30, 2020 @ 9:59am 
ayy fair enough
Feel bad for Mr nice. Hopefully one time he can go back and try to update this or give an official statement of what is going on.
Cigarette Dec 11, 2020 @ 6:07pm 
Originally posted by didnt:
Feel bad for Mr nice. Hopefully one time he can go back and try to update this or give an official statement of what is going on.
He is allright now. Wont get into what little issues he felt like sharing, but my guess might have to do with covid. Lost of loved one, or just isolation.

Like i said though, he is better now and back, he just needed some time off.
fred Jan 22, 2021 @ 2:58pm 
So wait, It might be less laggy If I disable my other mods? Cause If I have to uninstall them or disable them that is perfectly fine
Cigarette Jan 22, 2021 @ 3:25pm 
Originally posted by Near:
So wait, It might be less laggy If I disable my other mods? Cause If I have to uninstall them or disable them that is perfectly fine
Disabling them works just as well as Uninstalling. They dont load into the server if they are disabled.
Originally posted by Sir. Vapenation:
The mod IS halted, i dont konw for sure if Nice would come back to working on it or not.

Hey man, I don't know if nice takes suggestions or not, but even if he decides to never come back to this addon again, would he be able to update the code in line 476 of the npc_tf2base ai.lua file?

Right now, it reads
if ent:GetClass() == "npc_tf2_ghost" then

But in a recent gmod update, IsNextBot was added, which allows for the tf2 bots to work perfectly with other nextbot addons. IF he could update it to
if ent:IsNextBot() and ent:Health()>0 and ent != self then
that'd be great.

Cigarette Feb 11, 2021 @ 10:09am 
Originally posted by roach:
Originally posted by Sir. Vapenation:
The mod IS halted, i dont konw for sure if Nice would come back to working on it or not.

Hey man, I don't know if nice takes suggestions or not, but even if he decides to never come back to this addon again, would he be able to update the code in line 476 of the npc_tf2base ai.lua file?

Right now, it reads
if ent:GetClass() == "npc_tf2_ghost" then

But in a recent gmod update, IsNextBot was added, which allows for the tf2 bots to work perfectly with other nextbot addons. IF he could update it to
if ent:IsNextBot() and ent:Health()>0 and ent != self then
that'd be great.
I'll message him and see, dont know if i will do it however.
Shiro Feb 13, 2021 @ 10:36am 
Nice to see someone still taking care of this mod at least as just being someone who sticks around. Mod still hasn't had any real big problem on my part besides a bit of frame lag with a lot of other addons on. Hope he might come back on day, but with the way gmod going and this garbage comment section I wouldn't get my hopes up any time soon. Defiantly still my favorite addon in the whole workshop.:cq2happy:
Cigarette Feb 13, 2021 @ 11:37am 
Originally posted by That Annoying Guide:
Nice to see someone still taking care of this mod at least as just being someone who sticks around. Mod still hasn't had any real big problem on my part besides a bit of frame lag with a lot of other addons on. Hope he might come back on day, but with the way gmod going and this garbage comment section I wouldn't get my hopes up any time soon. Defiantly still my favorite addon in the whole workshop.:cq2happy:
Thanks, been here for a long while, The entire story about how me and Nice met is just silly. I plan on staying here untill its taken down, i dont have much better to do.
MrNiceGuy518  [developer] Mar 7, 2021 @ 9:52pm 
Originally posted by roach:
Originally posted by Sir. Vapenation:
The mod IS halted, i dont konw for sure if Nice would come back to working on it or not.

Hey man, I don't know if nice takes suggestions or not, but even if he decides to never come back to this addon again, would he be able to update the code in line 476 of the npc_tf2base ai.lua file?

Right now, it reads
if ent:GetClass() == "npc_tf2_ghost" then

But in a recent gmod update, IsNextBot was added, which allows for the tf2 bots to work perfectly with other nextbot addons. IF he could update it to
if ent:IsNextBot() and ent:Health()>0 and ent != self then
that'd be great.


Haha I remember that line. If I remember correctly, it has nothing to do with detecting nextbots, but actually to specifically instruct all tf2 bots to want to kill the default mossman nextbot. It was kind of a joke... I hope it's not causing problems.
Originally posted by MrNiceGuy518:
Originally posted by roach:

Hey man, I don't know if nice takes suggestions or not, but even if he decides to never come back to this addon again, would he be able to update the code in line 476 of the npc_tf2base ai.lua file?

Right now, it reads
if ent:GetClass() == "npc_tf2_ghost" then

But in a recent gmod update, IsNextBot was added, which allows for the tf2 bots to work perfectly with other nextbot addons. IF he could update it to
if ent:IsNextBot() and ent:Health()>0 and ent != self then
that'd be great.


Haha I remember that line. If I remember correctly, it has nothing to do with detecting nextbots, but actually to specifically instruct all tf2 bots to want to kill the default mossman nextbot. It was kind of a joke... I hope it's not causing problems.

nooo its not causing problems lol, its just that since you can now check if an entity is a nextbot and since nextbot npcs are now quite popular (and not the sanic 2d sprite clones) i figured you might want to add support for it
movablestaircase Mar 8, 2021 @ 10:41am 
When NPCs die there is a chance they wont ragdoll. They will only stay walking atound without weapons. the npcs that are alive will ignore them.
movablestaircase Mar 8, 2021 @ 10:42am 
also it would be funny if the NPCs could talk
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