Garry's Mod

Garry's Mod

Team Fortress 2 Bots [2022]
 This topic has been pinned, so it's probably important
For the people making dumb questions
1-This REQUIRES TF2
2-This is not broken (one of your addon should conflict if can't use this)
3-The creator is not working on this anymore so please stop ♥♥♥♥ing asking to him to make something
4-The bots work PERFECTLY in the tf2 maps make sure you use "nav_generate" before saying something
5-They wont work if the map has no navmesh
6-Repeat it requires tf2
7-If someone wants to edit this and upload to the workshop give the original credit to the creator
8-This wont be updated so if you see a "2018 version" and its not here just is a ♥♥♥♥♥♥♥♥ or virus
9-"My bots don't move" Get a navmesh! idiot
10-"How to give them hats" please for the love of god see the description of this addon
11-"They don't have particles from teleport and misc" see how to mount tf2 particles into gmod
12-"They don't attack snpc or other nextbots" dahhh, for being short the nextbots even shouldn't interact to each others and is a miracle that MrNiceGuy518 made them compatible to the vanilla npc
13-"I can't spawn them they re not there!" easy, one of your addons is conflicting
14-"I have the navmesh they don't move!" check some things like if they dont have "ignore players" "disable thinking" or in the options menu "friendly to x"'
15-"ITS BROKENNNN HALPPP!" say something more useful
16-"they see where is the enemy team!" Well in the original TF2 the bots know where you are
17-"The red or blu spy won't disguise when attacking a MvM bot" Lets be honest no one uses a spy with disguise in the original TF2 MvM (fixed in my version)
18-"They have their weapons in their legs and are unkillable!!" One of your addons should conflict
Last edited by IvanVladimir0435; Jan 4, 2019 @ 9:49pm
< >
Showing 1-15 of 25 comments
The Youkai Slayer Mar 18, 2018 @ 9:23am 
finaly someone speeks up for once this was the first addon i ever got and it nevered updated and iv been waiting for someone to understand that its over its been 3 years seens i had this and it hasent updated and i dont think it even needs to updatedddd
IvanVladimir0435 Mar 18, 2018 @ 9:53am 
Originally posted by Günsche:
finaly someone speeks up for once this was the first addon i ever got and it nevered updated and iv been waiting for someone to understand that its over its been 3 years seens i had this and it hasent updated and i dont think it even needs to updatedddd
yeah
MrNiceGuy518  [developer] Mar 19, 2018 @ 2:27am 
THANK YOU! I don't have the heart to call the subscribers idiots but... some of them are.
The Youkai Slayer Mar 19, 2018 @ 3:27pm 
why hello thare
Originally posted by ivanvladimir04:
1-This REQUIRES TF2
2-This its not broken (one of your addon should conflict if cant use this)
3-The creator is not working on this anymore so please stop ♥♥♥♥ing asking to him to make something
4-The bots work PERFECTLY in the tf2 maps make sure you use "nav_generate" before saying something
5-They wont work if the map has no navmesh
6-Repeat it requires tf2
7-If someone wants to edit this and upload to the workshop give the original credit to the creator
8-This wont be updated so if you see a "2018 version" and its not here just is a ♥♥♥♥♥♥♥♥ or virus
9-"My bots dont move" Get a navmesh! idiot
10-"How to give them hats" please for the love of god see the description of this addon
11-"They dont have particles from teleport and misc" see how to mount tf2 particles into gmod
12-"They dont attack snpc or other nextbots" dahhh, for being short the nextbots even shouldnt interact to each others and is a mirage that MrNiceGuy518 made them compatible to the vanilla npc
13-"I cant spawn them they re not there!" easy, one of your addons is conflicting
14-"i have the navmesh they dont move!" check some things like if they dont have "ignore players" "disable thinking" or in the options menu "friendly to x"
15-"ITS BROKENNNN HALPPP!" say something more useful
16-"they see where is the enemy team!" Well in the original TF2 the bots know where are you
17-"The red or blu spy doesnt disguise when attacking a MvM bot" Lets be honest no one uses a spy with disguise in the original TF2 MvM (fixed in my version)
18-"They have their weapons in their legs and are unkillable!!" One of your addons should conflict
Thanks for posting this, now not many DUMB people will comment stupid things anymore XD
Right click on a building with the upgrade wrench
The Youkai Slayer Mar 22, 2020 @ 8:01am 
Addons that conflict with this? How to know witch ones conflict with this?
The Youkai Slayer Mar 22, 2020 @ 8:06am 
Also I did nav generate on a tf2 map and nothing happened. And the bots still do not know where they are going sometimes.
IvanVladimir0435 Mar 22, 2020 @ 8:07am 
Originally posted by BERLIN IS BURNING!:
Addons that conflict with this? How to know witch ones conflict with this?
Slvbase addons not fixed by cpt hazama by example, like fallout 3 snpcs, can conflict
IvanVladimir0435 Mar 22, 2020 @ 8:07am 
Originally posted by BERLIN IS BURNING!:
Also I did nav generate on a tf2 map and nothing happened. And the bots still do not know where they are going sometimes.
Ok bro
The Youkai Slayer Mar 22, 2020 @ 10:25am 
Im not lieing though!
IvanVladimir0435 Mar 22, 2020 @ 10:45am 
Originally posted by BERLIN IS BURNING!:
Im not lieing though!
Lookup a navmesh generation guide then
The Youkai Slayer Mar 22, 2020 @ 11:07am 
Oh you want me to use the mod tool? I typed the thing in the console and it did not work. But fine...
IvanVladimir0435 Mar 22, 2020 @ 11:09am 
Originally posted by BERLIN IS BURNING!:
Oh you want me to use the mod tool? I typed the thing in the console and it did not work. But fine...
I said guide, aka tutorial, it details what to do if a simple nav_generate didn't work
The Youkai Slayer Mar 22, 2020 @ 11:11am 
OH. Im sorry. I took a LONG ASS BREAK from gmod and forgot the jiffs on things.
< >
Showing 1-15 of 25 comments
Per page: 1530 50