Garry's Mod

Garry's Mod

Team Fortress 2 Bots [2022]
Cigarette Apr 6, 2019 @ 9:04am
Somthing i Highly recomend to add.
So, i took some time to rewrite this and choose my words carefully.
What i am looking for is just Capture Points, Payload (With a tool that you can build a path)
And a MVM Bomb Point.

CP (Capture Point):
I want it to be the default model, and that the Team will Attack/Defend it, and have a 25% chance to Wonder off to attack the other team.

PL (Payload):
I would like a tool that can spawn a cart, and customise the radios of how close a bot needs to be to move it. This NEEDS to be able to spawn 1-2 cars, no more. The tool will also provide a spawner in which will create "Checkpoints" and the movement on where it will go.

MVM (Mann VS Machine)
This is simple. the tool will spawn Machine Checkpoints that show which way bots will go, and the final will be a Bomb Point, in which the bot with a Bomb or a Big bot/ Tank and deploy it.
There needs to be a Wave spawner if possible. I reccomend to have Spys and Snipers not be able to pick up the bomb and delpoy it. Any bots that do not have the bomb will either Wonder or Defend the Carrier.

Last edited by Cigarette; May 23, 2019 @ 7:21pm
< >
Showing 1-15 of 23 comments
IvanVladimir0435 Apr 6, 2019 @ 9:05am 
Originally posted by Sir, Vapenation:
We need a bomb point node for the MVM robots, so that tanks, and outher robots can deploy the bomb at the area the node is in.

You should also add payload and capture points (For payload, add a tool that the player can use to add a path for the payload to fallow.)
-_-
there is a suggestions discussions for that
IvanVladimir0435 Apr 6, 2019 @ 9:05am 
also we already have captureable control points
Cigarette Apr 6, 2019 @ 9:07am 
Originally posted by Ivan04:
Originally posted by Sir, Vapenation:
We need a bomb point node for the MVM robots, so that tanks, and outher robots can deploy the bomb at the area the node is in.

You should also add payload and capture points (For payload, add a tool that the player can use to add a path for the payload to fallow.)
-_-
there is a suggestions discussions for that
Where is it?
IvanVladimir0435 Apr 6, 2019 @ 9:08am 
Originally posted by Sir, Vapenation:
Originally posted by Ivan04:
-_-
there is a suggestions discussions for that
Where is it?
https://cdn.discordapp.com/attachments/542440227030040599/564119159865344020/unknown.png
Cigarette Apr 6, 2019 @ 11:05pm 
Nevermind this queston, i'm friends with him, so i'll ask him when hes on. But some support is nice.
if an mvm gamemode for the bots was being worked on, it wouldnt be out until next year, because its to hard to code.
Last edited by old profile ♥♥♥♥ off; Apr 14, 2019 @ 4:48pm
Sceby Apr 15, 2019 @ 9:56am 
i bet it would be hard to start a MVM bot locater to make them go that way pluss knowing that that willl take forever
Cigarette Apr 16, 2019 @ 1:16pm 
Originally posted by Morgan:
i bet it would be hard to start a MVM bot locater to make them go that way pluss knowing that that willl take forever
There is an issue in MVM maps (asside from Navmesh) where the Tank spawn is just weird, and the baricade cannot be removed.
Originally posted by Sir, Vapenation:
Originally posted by Morgan:
i bet it would be hard to start a MVM bot locater to make them go that way pluss knowing that that willl take forever
There is an issue in MVM maps (asside from Navmesh) where the Tank spawn is just weird, and the baricade cannot be removed.
yes it can be removed, just remove it two times, however tanks cant break them, sorry.
Cigarette Apr 17, 2019 @ 1:26pm 
Originally posted by Sentry Buster:
Originally posted by Sir, Vapenation:
There is an issue in MVM maps (asside from Navmesh) where the Tank spawn is just weird, and the baricade cannot be removed.
yes it can be removed, just remove it two times, however tanks cant break them, sorry.
Allright, thanks. Is their a mod i can use that can set AI nodes, or a Fan made?
IvanVladimir0435 Apr 17, 2019 @ 1:37pm 
Originally posted by Sir, Vapenation:
Originally posted by Sentry Buster:
yes it can be removed, just remove it two times, however tanks cant break them, sorry.
Allright, thanks. Is their a mod i can use that can set AI nodes, or a Fan made?
ai nodes are for SNPCs, don't you mean nav_generate?
Cigarette Apr 17, 2019 @ 2:19pm 
Originally posted by Ivan04:
Originally posted by Sir, Vapenation:
Allright, thanks. Is their a mod i can use that can set AI nodes, or a Fan made?
ai nodes are for SNPCs, don't you mean nav_generate?
No, i want a tool that i can use that make "Checkpoints" , "Start Points" , and "End points" And maby a "Bomb_Deploy" point.
IvanVladimir0435 Apr 17, 2019 @ 2:19pm 
Originally posted by Sir, Vapenation:
Originally posted by Ivan04:
ai nodes are for SNPCs, don't you mean nav_generate?
No, i want a tool that i can use that make "Checkpoints" , "Start Points" , and "End points" And maby a "Bomb_Deploy" point.
oh ok
Cigarette Apr 17, 2019 @ 2:19pm 
I know there are AI tools that can help, but i want one mostly for Robots
< >
Showing 1-15 of 23 comments
Per page: 1530 50