Half-Life: Alyx

Half-Life: Alyx

|Portal 2| The Courtesy Call
NoBoi  [developer] Jul 16 @ 12:02pm
stuck elevator, teleport issues in credits map - by Millie
This discussion was originally the "Bug Reports & Performance Issues", but I changed it since I realized having all reports in one discussion will quickly become cluttered.

I've edited this discussion to be the first bug report.
Last edited by NoBoi; Jul 21 @ 10:42am
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Showing 1-7 of 7 comments
Millie Jul 17 @ 3:37am 
in intro 7 elevator would not open and could not move. in map before credits, had to use noclip after portalling to final area. in credits, screen would stay black (did not go to credits area, had to restart map)
NoBoi  [developer] Jul 17 @ 11:29am 
How were you managing your playspace? For example, were you seated, or were you moving around a lot during loading screens? For a2_intro, there have been issues previously with getting stuck, and I think I might have a solution for it. For the credits area, I don't see how the screen would stay black, so I think you may have teleported under the credits area somehow.

It's good to see that our noclip setting has already come in useful. With constant teleporting, getting stuck is inevitable.
Last edited by NoBoi; Jul 17 @ 10:07pm
Millie Jul 17 @ 12:21pm 
Originally posted by NoBoi:
Originally posted by Millie:
in intro 7 elevator would not open and could not move. in map before credits, had to use noclip after portalling to final area. in credits, screen would stay black (did not go to credits area, had to restart map)
How were you managing your playspace? For example, were you seated, or were you moving around a lot during loading screens? For a2_intro, there have been issues previously with getting stuck, and I think I might have a solution for it. For the credits area, I don't see how the screen would stay black, so I think you may have teleported under the credits area somehow.

It's good to see that our noclip setting has already come in useful. With constant teleporting, getting stuck is inevitable.
i used the ingame teleport function only a few times for when i wanted to move a little faster. as for playspace, i was seated and had decent space around me. i did not really physically move. I think that the credits was just caused by me both moving forward and teleporting since i did not know what was going to happen. maybe i was brought to the turret room and was teleporting at the same time and that somehow messed something up. Also, would it be possible for the noclip feature to be released seperately? would be lots of fun to just be able to fly around certain areas of the main campaign without having to rely on the console. I do not know if Valve ever changed it but using wasd and arrows to noclip was really annoying so it would be great for playing around certain chapters.
NoBoi  [developer] Jul 17 @ 12:33pm 
That might be what happened. If it's a frequent issue, then I have a solution in mind. As for the noclip, that's part of AlyxLib, which got a recent update. It's layout is slightly different since my addon uses a modified version, but it should still be 3 button presses to open an in-game menu.
Last edited by NoBoi; Jul 17 @ 10:07pm
Millie Jul 17 @ 1:17pm 
Originally posted by NoBoi:
Originally posted by Millie:
i used the ingame teleport function only a few times for when i wanted to move a little faster. as for playspace, i was seated and had decent space around me. i did not really physically move. I think that the credits was just caused by me both moving forward and teleporting since i did not know what was going to happen. maybe i was brought to the turret room and was teleporting at the same time and that somehow messed something up. Also, would it be possible for the noclip feature to be released seperately? would be lots of fun to just be able to fly around certain areas of the main campaign without having to rely on the console. I do not know if Valve ever changed it but using wasd and arrows to noclip was really annoying so it would be great for playing around certain chapters.
That might be what happened. If it's a frequent issue, then I have a solution in mind. As for the noclip, that's part of AlyxLib, which got a recent update. It's layout is slightly different since my addon uses a modified version, but it should still be 3 button presses to open an in-game menu.
Hey, i could not open any menu in alyxlib. i did see that there is a github link with console commands but other than that, regardless of what button i press thrice, no menu opens,
NoBoi  [developer] Jul 17 @ 10:06pm 
Make sure you have the -dev launch option added, as AlyxLib requires that to open the in-game menu.
You can find the launch options by opening HLA's properties on Steam.
Millie Jul 18 @ 2:04am 
Originally posted by NoBoi:
Make sure you have the -dev launch option added, as AlyxLib requires that to open the in-game menu.
You can find the launch options by opening HLA's properties on Steam.
thanks it works now
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