Garry's Mod

Garry's Mod

Map Sweepers | EXTRACTION SHOOTER
 This topic has been pinned, so it's probably important
Suggestions and Ideas
Post your suggestions here
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Showing 1-6 of 6 comments
Export and import custom settings
A specialized button to export and import your custom settings (primarily for custom weapon prices since those NEED to be edited by hand).
Batch edit weapon prices (-10%, -20% buttons)
A setting for weapon price editing that allows to select weapons you want to edit and lower/increase prices with a push of a button by whichever percentage. Editing each weapon one by one is a hassle sometimes.
Set NPC spawn radius
A setting to edit NPC spawn radius. For human enemies, it makes more sense if they spawn further away from you than attack your position, instead of spawning in front of you or like in the next room. It's alright for antlions though.
Set lobby/mission pricing behavior
A setting in the menu to choose whether in-mission prices are x4, x2, x1.5 of the base lobby price.
Control point defense/offense gamemode
A classic gamemode where you need to take and hold enemy control points or protect your own from enemy onslaught with all factions available. Perhaps, Engineer can get a barricade/wall special building.
MerekiDor  [developer] Aug 14 @ 2:20pm 
Thank you, but we do not need suggestions, we have a document full of future ideas written out already.

Settings-related QoL updates will be implemented at some point, though. These are good. Missions, NPCs and everything else gameplay-related is already planned wayyyy ahead and we don't want people to waste their own time writing things that we are not going to implement anyway, either due to time-constraints or flaws in design (e.g. Control Point is actually a scrapped mission type, because how do you expect to re-take, much less keep multiple control points on gm_bigcity in singleplayer?)

No offense, we understand people have ideas, but we have our own design document and we have already thought everything through in advance. The reason gamemode isn't getting much new content yet is because we're focusing entirely on QoL/bugfixes/stability updates right now, not because we have no ideas. On the contrary, we have lots of ideas, many of them have been already discussed during 1 year of development, many were scrapped, many were expanded, etc.

Thanks for your input, but really, if I kept this thread unlocked, we would be inviting a lot of people to just waste their time, I hope you understand.
Last edited by MerekiDor; Aug 14 @ 2:29pm
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