Project Zomboid

Project Zomboid

Project Indiana Expansion B42 DEMO
 This topic has been pinned, so it's probably important
360noHope  [developer] Jul 8 @ 1:50pm
Map/Mod Conflicts
This map is not compatible with ANY map mods ON or OVER the Ohio river. Maps outside that area should be compatible.

Map Conflicts that cause a crash

Confirmed Map Conflicts:

Potential Map Conflicts:

Confirmed Mod Conflicts:

Please report any missing conflicts in this discussion below.
Report any issues resolved by changing load order.
Other non-map mod compatibility is unknown. If you find an issue with this map and a specific mod, please report it.
Last edited by 360noHope; Aug 26 @ 8:27am
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Showing 1-15 of 16 comments
kArMaFPS Jul 12 @ 5:51pm 
I don't know about map modifications, but how can a map that is above the Ohio River conflict with Westpoint Expansion, which is below the river? (It seems like a silly question, but it is necessary). Ps: I would really like to use the map mod, but it will force me to back down with other mods that I don't want to remove, and the main one is KEE.
360noHope  [developer] Jul 13 @ 9:14am 
Originally posted by kArMaFPS:
I don't know about map modifications, but how can a map that is above the Ohio River conflict with Westpoint Expansion, which is below the river? (It seems like a silly question, but it is necessary). Ps: I would really like to use the map mod, but it will force me to back down with other mods that I don't want to remove, and the main one is KEE.
Just tested this map combo again and it didnt seem to cause problems for either map. I'll remove it from the list.
To answer your question, many maps on the river include the river cells with the shoreline. These cells conflict with the Indiana map for the same reason.
Mory Jul 17 @ 5:11pm 
No idea how map modding works, but will there be potential to increase compatibility with some of the listed mods?
360noHope  [developer] Jul 19 @ 11:21am 
Originally posted by Mory:
No idea how map modding works, but will there be potential to increase compatibility with some of the listed mods?

Which mods exactly? Maps that occupy the same space/cells as the Indiana map will not be compatible for obvious reasons.
Mory Jul 20 @ 9:00pm 
Originally posted by 360noHope:
Originally posted by Mory:
No idea how map modding works, but will there be potential to increase compatibility with some of the listed mods?

Which mods exactly? Maps that occupy the same space/cells as the Indiana map will not be compatible for obvious reasons.

Well I play with a couple of the incompatible mods listed here: Taylorsville, Louisville River Marina,
Mike Jul 21 @ 2:35pm 
Being compatible with Taylorsville would be nice.
Mike Jul 21 @ 2:41pm 
Also could you check compatibility with "Tikitown"? Map manager says there is a small conflict in cell 30x26. I'm assuming it's a shoreline error.
I'm guessing this is incompatible with McAlpine Locks and Dam, but not sure if incompatible with Rabbit Hash? Rabbit Hash is in theory in some of the same cells Taylorsville occupies but doesn't stretch across the river
Also The Frigate, god PLEEEEEASE be compatible with The Frigate...
360noHope  [developer] Jul 22 @ 9:37am 
Originally posted by His Imperial Bodgeness:
I'm guessing this is incompatible with McAlpine Locks and Dam, but not sure if incompatible with Rabbit Hash? Rabbit Hash is in theory in some of the same cells Taylorsville occupies but doesn't stretch across the river

Looks like all the maps you mentioned are B41 only right now. Was this comment meant for the B41 version of the map?
360noHope  [developer] Jul 22 @ 9:50am 
Originally posted by Mike Oxlong:
Also could you check compatibility with "Tikitown"? Map manager says there is a small conflict in cell 30x26. I'm assuming it's a shoreline error.

I see the cell you mentioned 30x26 in both maps. I believe the overlapping cell contains nothing for Tikitown, so it should be compatible. Loading Tikitown before Indiana works and doesn't cause problems for either map.
Hudi_Who Aug 9 @ 11:22pm 
Possible crash problem when loading this mod with my mod Louisville Mall Base. This i think is do to the new bridge added to Louisville. I was informed loading My mod ahead of this one in the map order menu resolves the issue but i can't access the menu for what ever reason so i can't confirm this.
Last edited by Hudi_Who; Aug 9 @ 11:23pm
Terminatus Aug 18 @ 11:22am 
this mod conflicts with the mod tentworld
360noHope  [developer] Aug 26 @ 8:28am 
Originally posted by Hudi_Who:
Possible crash problem when loading this mod with my mod Louisville Mall Base. This i think is do to the new bridge added to Louisville. I was informed loading My mod ahead of this one in the map order menu resolves the issue but i can't access the menu for what ever reason so i can't confirm this.
Yes, LV mall base is likely conflicting with a cell or two that has the dam/locks and powerplant on the river. Added to the list, thanks!
360noHope  [developer] Aug 26 @ 8:29am 
Originally posted by Terminatus:
this mod conflicts with the mod tentworld
Added to the list, thanks. Can you describe what problems are caused when both mods are enabled?
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