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moreover, if I actually insert your patch into my project, visual studio complains because rimworld uses c# 7.3:
The point though is that whatever code YOU originally used can be put in your own
[HarmonyPatch(typeof(PawnRenderNodeWorker_Apparel_Head))]
[HarmonyPatch("HeadgearVisible")]
to fix the problem. I know it works because I have been using it in my own patch for the last few days (so yeah I have built the solution).
And finally you are right, I'm not a real coder. I got my computer science minor back in 2004 and I haven't done squat with it since. But I am trying to learn by looking at the various mods I use and making tweaks. So cut a guy some slack.
no, I'm not using your 'solution' which doesn't even compile. I did get a patch targeting the same function and class to compile except that wasn't the solution to the problem either, as pawns render as bald if they're wearing apparel which hides their hair.
like, not only is your provided 'fix' written with the wrong version of c# for rimworld, poorly written in general and doesn't include a message saying you give me unlimited permission to do whatever I want with the contribution, it doesn't even work
''waaa turkler you're being too harsh'' I don't care, you're not doing me a favor by trying to stick your nose into a project. I didn't ask for anyone's help (especially not yours) and so your contribution better be absolutely perfect if you don't want me to laugh you out of the room