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@AL3RCE a slider would be possible but the problem is that, even right now, the intimacy need is working with *very* small numbers. in the backend, the 'daily % decay' is actually a per tick decay value and they're already quite small, one of the numbers for example is '0.0003'
adding another zero and making the numbers any smaller, or adding a slider which can result in very elaborate values like 0.0002874 etc. just causes more issues that it solves. so buttons only for now
https://steamcommunity.com/sharedfiles/filedetails/?id=3250386053
you can also schedule pawns to work if you don't want them to do lovin' at any moment
>sets phyiscal love to be free
>physical love is free
>complains
many such cases
Changelog:
The refractory period after a pawn gives birth is now handled seperately from the lactation hediff.
Added a new gene called ''No refractory period'' which, as you may have guessed, makes it so the pawn does not experience a refractory period after giving birth.
Fixed a small typo in one of the gene strings.
Some other minor fixes.
@Clockwork The Painfully Ok no it's not
@Matstar huh, must be an oversight on my end. I'll take a look
@Coffe Toffee Lo-Fi pawns can only do lovin' during Anything and Recreation schedules. this is consistent with vanilla needs like recreation. assign your pawns to different schedules, or force the jobs, if you don't want them to do lovin'
Because I'm doing a progression: core run, and during the neolithic and tribal eras I was having trouble getting intimacy on my pawns above 0%
Unless they were regularly taking someone to bed their intimacy need was basically stuck around 0% due to them gaining TINY amounts of intimacy (like 1-2%) from random social talks or during rituals, but then losing 16% per day. And that's with me having them set to like 5 hours of recreation, and 2-3 hours of meditation as a group around an Anima tree.
Am just curious if either I just have a mod somewhere that breaks something, or if the intimacy need itself was balanced with the assumption that pawns would have access to a comms console?
It gets a tad annoying. Plus , how else am I supposed to use my colonists to make guests happier during their stay if I don't get that option?
for your har mod - as I've said in the compatibility matters page, custom bodies added by har mods will be patches on a first come, first serve basis. make a report in the discord if you'd like any specific races patched
Any way to help analyze and look for the problem?
one pathetic loser (not the hat kid pfp a few comments under) has been persistently trying to start beef in the comments here for the last two days and I just have to say, lol. lmao even.
they come to this mod's page multiple times a day, write a tirade about how I'm dragging things out or whatever - very ironic, I know- and watch their comment disappear, and then return within a few hours to do it all over again. they're in a hell of their own doing, in their own head. bro is shadowboxing