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Exception in UIRootUpdate: System.MissingMethodException: void Verse.GenDraw.DrawFieldEdges(System.Collections.Generic.List`1<Verse.IntVec3>,UnityEngine.Color,System.Nullable`1<single>,System.Collections.Generic.HashSet`1<Verse.IntVec3>,int)
[Ref 9F5ED484]
at RimWorld.GenConstruct.CanPlaceBlueprintAt_NewTemp (Verse.BuildableDef entDef, Verse.IntVec3 center, Verse.Rot4 rot, Verse.Map map, System.Boolean godMode, Verse.Thing thingToIgnore, Verse.Thing thing, Verse.ThingDef stuffDef, System.Boolean ignoreEdgeArea, System.Boolean ignoreInteractionSpots, System.Boolean ignoreClearableFreeBuildings) [0x0083c] in <6730df069ffe428683811f303f55aa22>:0
- TRANSPILER Uuugggg.rimworld.Replace_Stuff.main: IEnumerable`1 Replace_Stuff.NormalBuildReplace:Transpiler(IEnumerable`1 instructions)
- TRANSPILER Uuugggg.rimworld.Replace_Stuff.main: IEnumerable`1 Replace_Stuff.OverMineable.BlueprintOverFogged:Transpiler(IEnumerable`1 instructions)
- PREFIX Mlie.MoveInteractionCell: Void MoveInteractionCell.GenConstruct_CanPlaceBlueprintAt_NewTemp:Prefix()
- POSTFIX Uuugggg.rimworld.Replace_Stuff.main: Void Replace_Stuff.NormalBuildReplace:Postfix(AcceptanceReport& __result, BuildableDef entDef, IntVec3 center, Rot4 rot, Map map, Boolean godMode, Thing thingToIgnore)
- POSTFIX Mlie.MoveInteractionCell: Void MoveInteractionCell.GenConstruct_CanPlaceBlueprintAt_NewTemp:Postfix()
- POSTFIX rabiosus.OverlappingBlueprint: Void OverlappingBlueprint.Patch_CanPlaceBlueprintAt_NewTemp:Postfix(AcceptanceReport& __result, BuildableDef entDef, IntVec3 center, Rot4 rot, Map map, Boolean godMode, Thing thingToIgnore, Thing thing, ThingDef stuffDef, Boolean ignoreEdgeArea, Boolean ignoreInteractionSpots, Boolean ignoreClearableFreeBuildings)
at RimWorld.GenConstruct.CanPlaceBlueprintAt (Verse.BuildableDef entDef, Verse.IntVec3 center, Verse.Rot4 rot, Verse.Map map, System.Boolean godMode, Verse.Thing thingToIgnore, Verse.Thing thing, Verse.ThingDef stuffDef, System.Boolean ignoreEdgeArea, System.Boolean ignoreInteractionSpots) [0x00000] in <6730df069ffe428683811f303f55aa22>:0
at RimWorld.Designator_Build.CanDesignateCell (Verse.IntVec3 c) [0x0004a] in <6730df069ffe428683811f303f55aa22>:0
- PREFIX Uuugggg.rimworld.Replace_Stuff.main: Void Replace_Stuff.DesignatorContext:Prefix(Designator_Build __instance)
- POSTFIX Uuugggg.rimworld.Replace_Stuff.main: Void Replace_Stuff.DesignatorContext:Postfix()
at RimWorld.Designator_Place.SelectedUpdate () [0x00063] in <6730df069ffe428683811f303f55aa22>:0
- POSTFIX Syrchalis.Rimworld.LightRadius: Void Syr_LightRadius.Designator_Place_SelectedUpdate:Postfix(Designator_Place __instance)
at RimWorld.Designator_Build.SelectedUpdate () [0x00000] in <6730df069ffe428683811f303f55aa22>:0
- POSTFIX Kikohi.PipeSystem: Void PipeSystem.Designator_Build_Patch:Postfix(BuildableDef ___entDef)
at Verse.DesignatorManager.DesignatorManagerUpdate () [0x00016] in <6730df069ffe428683811f303f55aa22>:0
- POSTFIX net.pardeike.rimworld.mods.achtung: Void AchtungMod.DesignatorManager_DesignatorManagerUpdate_Patch:Postfix()
at RimWorld.MapInterface.MapInterfaceUpdate () [0x0002e] in <6730df069ffe428683811f303f55aa22>:0
- POSTFIX Uuugggg.rimworld.TD_Enhancement_Pack.main: Void TD_Enhancement_Pack.MapInterfaceUpdate_Patch:Postfix()
- POSTFIX Telardo.QualityOverlay: Void Quality_Overlay.MapInterfacePatch:UpdateOverlay()
at RimWorld.UIRoot_Play.UIRootUpdate () [0x00015] in <6730df069ffe428683811f303f55aa22>:0
- POSTFIX visiblewealth.1trickPwnyta: Void VisibleWealth.Patch_UIRoot_Play_UIRootUpdate:Postfix()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
</noparse>
In my game save, buildings are missing, and the currently built Zipline cannot be used in the current base, even if they are rebuilt. However, the mini-map or new saves work normally
After removing the Zipline component from the game save file, I saved it and rebuilt it again. Everything is normal