RimWorld

RimWorld

[DHM]ZiplineMod
not work in 1.5 now (resolved)
it seem that not work on 1.5 after mod update. the old Zipline disappear and can't not build
Last edited by 610415821; Jul 9 @ 4:34am
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Showing 1-5 of 5 comments
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Exception in UIRootUpdate: System.MissingMethodException: void Verse.GenDraw.DrawFieldEdges(System.Collections.Generic.List`1<Verse.IntVec3>,UnityEngine.Color,System.Nullable`1<single>,System.Collections.Generic.HashSet`1<Verse.IntVec3>,int)
[Ref 9F5ED484]
at RimWorld.GenConstruct.CanPlaceBlueprintAt_NewTemp (Verse.BuildableDef entDef, Verse.IntVec3 center, Verse.Rot4 rot, Verse.Map map, System.Boolean godMode, Verse.Thing thingToIgnore, Verse.Thing thing, Verse.ThingDef stuffDef, System.Boolean ignoreEdgeArea, System.Boolean ignoreInteractionSpots, System.Boolean ignoreClearableFreeBuildings) [0x0083c] in <6730df069ffe428683811f303f55aa22>:0
- TRANSPILER Uuugggg.rimworld.Replace_Stuff.main: IEnumerable`1 Replace_Stuff.NormalBuildReplace:Transpiler(IEnumerable`1 instructions)
- TRANSPILER Uuugggg.rimworld.Replace_Stuff.main: IEnumerable`1 Replace_Stuff.OverMineable.BlueprintOverFogged:Transpiler(IEnumerable`1 instructions)
- PREFIX Mlie.MoveInteractionCell: Void MoveInteractionCell.GenConstruct_CanPlaceBlueprintAt_NewTemp:Prefix()
- POSTFIX Uuugggg.rimworld.Replace_Stuff.main: Void Replace_Stuff.NormalBuildReplace:Postfix(AcceptanceReport& __result, BuildableDef entDef, IntVec3 center, Rot4 rot, Map map, Boolean godMode, Thing thingToIgnore)
- POSTFIX Mlie.MoveInteractionCell: Void MoveInteractionCell.GenConstruct_CanPlaceBlueprintAt_NewTemp:Postfix()
- POSTFIX rabiosus.OverlappingBlueprint: Void OverlappingBlueprint.Patch_CanPlaceBlueprintAt_NewTemp:Postfix(AcceptanceReport& __result, BuildableDef entDef, IntVec3 center, Rot4 rot, Map map, Boolean godMode, Thing thingToIgnore, Thing thing, ThingDef stuffDef, Boolean ignoreEdgeArea, Boolean ignoreInteractionSpots, Boolean ignoreClearableFreeBuildings)
at RimWorld.GenConstruct.CanPlaceBlueprintAt (Verse.BuildableDef entDef, Verse.IntVec3 center, Verse.Rot4 rot, Verse.Map map, System.Boolean godMode, Verse.Thing thingToIgnore, Verse.Thing thing, Verse.ThingDef stuffDef, System.Boolean ignoreEdgeArea, System.Boolean ignoreInteractionSpots) [0x00000] in <6730df069ffe428683811f303f55aa22>:0
at RimWorld.Designator_Build.CanDesignateCell (Verse.IntVec3 c) [0x0004a] in <6730df069ffe428683811f303f55aa22>:0
- PREFIX Uuugggg.rimworld.Replace_Stuff.main: Void Replace_Stuff.DesignatorContext:Prefix(Designator_Build __instance)
- POSTFIX Uuugggg.rimworld.Replace_Stuff.main: Void Replace_Stuff.DesignatorContext:Postfix()
at RimWorld.Designator_Place.SelectedUpdate () [0x00063] in <6730df069ffe428683811f303f55aa22>:0
- POSTFIX Syrchalis.Rimworld.LightRadius: Void Syr_LightRadius.Designator_Place_SelectedUpdate:Postfix(Designator_Place __instance)
at RimWorld.Designator_Build.SelectedUpdate () [0x00000] in <6730df069ffe428683811f303f55aa22>:0
- POSTFIX Kikohi.PipeSystem: Void PipeSystem.Designator_Build_Patch:Postfix(BuildableDef ___entDef)
at Verse.DesignatorManager.DesignatorManagerUpdate () [0x00016] in <6730df069ffe428683811f303f55aa22>:0
- POSTFIX net.pardeike.rimworld.mods.achtung: Void AchtungMod.DesignatorManager_DesignatorManagerUpdate_Patch:Postfix()
at RimWorld.MapInterface.MapInterfaceUpdate () [0x0002e] in <6730df069ffe428683811f303f55aa22>:0
- POSTFIX Uuugggg.rimworld.TD_Enhancement_Pack.main: Void TD_Enhancement_Pack.MapInterfaceUpdate_Patch:Postfix()
- POSTFIX Telardo.QualityOverlay: Void Quality_Overlay.MapInterfacePatch:UpdateOverlay()
at RimWorld.UIRoot_Play.UIRootUpdate () [0x00015] in <6730df069ffe428683811f303f55aa22>:0
- POSTFIX visiblewealth.1trickPwnyta: Void VisibleWealth.Patch_UIRoot_Play_UIRootUpdate:Postfix()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

</noparse>
Originally posted by 610415821:
<noparse>
Exception in UIRootUpdate: System.MissingMethodException: void Verse.GenDraw.DrawFieldEdges(System.Collections.Generic.List`1<Verse.IntVec3>,UnityEngine.Color,System.Nullable`1<single>,System.Collections.Generic.HashSet`1<Verse.IntVec3>,int)
[Ref 9F5ED484]
at RimWorld.GenConstruct.CanPlaceBlueprintAt_NewTemp (Verse.BuildableDef entDef, Verse.IntVec3 center, Verse.Rot4 rot, Verse.Map map, System.Boolean godMode, Verse.Thing thingToIgnore, Verse.Thing thing, Verse.ThingDef stuffDef, System.Boolean ignoreEdgeArea, System.Boolean ignoreInteractionSpots, System.Boolean ignoreClearableFreeBuildings) [0x0083c] in <6730df069ffe428683811f303f55aa22>:0
- TRANSPILER Uuugggg.rimworld.Replace_Stuff.main: IEnumerable`1 Replace_Stuff.NormalBuildReplace:Transpiler(IEnumerable`1 instructions)
- TRANSPILER Uuugggg.rimworld.Replace_Stuff.main: IEnumerable`1 Replace_Stuff.OverMineable.BlueprintOverFogged:Transpiler(IEnumerable`1 instructions)
- PREFIX Mlie.MoveInteractionCell: Void MoveInteractionCell.GenConstruct_CanPlaceBlueprintAt_NewTemp:Prefix()
- POSTFIX Uuugggg.rimworld.Replace_Stuff.main: Void Replace_Stuff.NormalBuildReplace:Postfix(AcceptanceReport& __result, BuildableDef entDef, IntVec3 center, Rot4 rot, Map map, Boolean godMode, Thing thingToIgnore)
- POSTFIX Mlie.MoveInteractionCell: Void MoveInteractionCell.GenConstruct_CanPlaceBlueprintAt_NewTemp:Postfix()
- POSTFIX rabiosus.OverlappingBlueprint: Void OverlappingBlueprint.Patch_CanPlaceBlueprintAt_NewTemp:Postfix(AcceptanceReport& __result, BuildableDef entDef, IntVec3 center, Rot4 rot, Map map, Boolean godMode, Thing thingToIgnore, Thing thing, ThingDef stuffDef, Boolean ignoreEdgeArea, Boolean ignoreInteractionSpots, Boolean ignoreClearableFreeBuildings)
at RimWorld.GenConstruct.CanPlaceBlueprintAt (Verse.BuildableDef entDef, Verse.IntVec3 center, Verse.Rot4 rot, Verse.Map map, System.Boolean godMode, Verse.Thing thingToIgnore, Verse.Thing thing, Verse.ThingDef stuffDef, System.Boolean ignoreEdgeArea, System.Boolean ignoreInteractionSpots) [0x00000] in <6730df069ffe428683811f303f55aa22>:0
at RimWorld.Designator_Build.CanDesignateCell (Verse.IntVec3 c) [0x0004a] in <6730df069ffe428683811f303f55aa22>:0
- PREFIX Uuugggg.rimworld.Replace_Stuff.main: Void Replace_Stuff.DesignatorContext:Prefix(Designator_Build __instance)
- POSTFIX Uuugggg.rimworld.Replace_Stuff.main: Void Replace_Stuff.DesignatorContext:Postfix()
at RimWorld.Designator_Place.SelectedUpdate () [0x00063] in <6730df069ffe428683811f303f55aa22>:0
- POSTFIX Syrchalis.Rimworld.LightRadius: Void Syr_LightRadius.Designator_Place_SelectedUpdate:Postfix(Designator_Place __instance)
at RimWorld.Designator_Build.SelectedUpdate () [0x00000] in <6730df069ffe428683811f303f55aa22>:0
- POSTFIX Kikohi.PipeSystem: Void PipeSystem.Designator_Build_Patch:Postfix(BuildableDef ___entDef)
at Verse.DesignatorManager.DesignatorManagerUpdate () [0x00016] in <6730df069ffe428683811f303f55aa22>:0
- POSTFIX net.pardeike.rimworld.mods.achtung: Void AchtungMod.DesignatorManager_DesignatorManagerUpdate_Patch:Postfix()
at RimWorld.MapInterface.MapInterfaceUpdate () [0x0002e] in <6730df069ffe428683811f303f55aa22>:0
- POSTFIX Uuugggg.rimworld.TD_Enhancement_Pack.main: Void TD_Enhancement_Pack.MapInterfaceUpdate_Patch:Postfix()
- POSTFIX Telardo.QualityOverlay: Void Quality_Overlay.MapInterfacePatch:UpdateOverlay()
at RimWorld.UIRoot_Play.UIRootUpdate () [0x00015] in <6730df069ffe428683811f303f55aa22>:0
- POSTFIX visiblewealth.1trickPwnyta: Void VisibleWealth.Patch_UIRoot_Play_UIRootUpdate:Postfix()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

</noparse>
Exception in UIRootUpdate: System.MissingMethodException: void Verse.GenDraw.DrawFieldEdges(System.Collections.Generic.List`1<Verse.IntVec3>,UnityEngine.Color,System.Nullable`1<single>,System.Collections.Generic.HashSet`1<Verse.IntVec3>,int)
I replaced 'ZIPLINE. dll' with the old version (dated 6.2) It seems that the mod is working properly and can be built normally
Drilled_Head  [developer] Jul 5 @ 11:11pm 
Version 1.5 was rolled back to the June 2nd update. maybe work
Originally posted by Drilled_Head:
Version 1.5 was rolled back to the June 2nd update. maybe work
after update.

In my game save, buildings are missing, and the currently built Zipline cannot be used in the current base, even if they are rebuilt. However, the mini-map or new saves work normally


After removing the Zipline component from the game save file, I saved it and rebuilt it again. Everything is normal
Last edited by 610415821; Jul 6 @ 6:13pm
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