Stellaris

Stellaris

Stellaris 2 a huge overhaul
 This topic has been pinned, so it's probably important
Regent of the plauge  [developer] Aug 10 @ 6:06pm
A bit of delay for Sunday patch work!
The upcoming update has been pushed back to late Monday night or Tuesday. I want to take the extra time to write more in-game scripts, address several outstanding bugs, and make sure ship-to-ship combat feels vastly improved for a more challenging and rewarding experience.

This extra window will also allow me to implement a few more pathway patches for the faction and civil war mechanics, bringing us one step closer to the deeper political and internal conflict systems we’ve been working toward.

I understand delays can be frustrating, and I truly appreciate your patience and support! This also gives me time to focus a little more on AI improvements for a day or two to vastly improve ship to ship combat and finish touches on AI improvements to give a challenging experience that doesn’t feel to cheat spam! As well take the day to spend some time with my youngest on his birthday!!

I will continue to give the improvements of experiences of each update to shape what I had originally envisioned and encompass my passion of what I want achieve with this. I’m doing this for simply for the love of the game! So that being said I don’t want people to feel like this project will be ever or will be abandoned! Thank you all again for the 3k mark and milestones!

— Regent of Plague