Stellaris

Stellaris

Stellaris 2 a huge overhaul
Start a New Discussion
Showing 1-15 of 32 active topics
134
2 hours ago
PINNED: Questions or Bug reporting
Regent of the plauge
8
Aug 22 @ 7:27am
PINNED: [Development Update] – Mod List Restructure as Foundation for Factions & Ground Combat Visual Overhaul
Regent of the plauge
12
1
Aug 20 @ 8:25am
PINNED: Discord channel release
Regent of the plauge
2
Aug 18 @ 4:41pm
PINNED: Roadmap Update – What’s Next!!!!
Regent of the plauge
0
Aug 13 @ 1:54pm
PINNED: [Development Update] – Mod List Structure Identified as Pathway to Faction Restoration & Stability Improvements
Regent of the plauge
0
Aug 13 @ 6:40am
PINNED: update 0.4.8.0.3 🚀 Performance & Stability Update – Optimized Mod Load Order
Regent of the plauge
0
Aug 10 @ 6:06pm
PINNED: A bit of delay for Sunday patch work!
Regent of the plauge
0
1
Aug 8 @ 12:23pm
PINNED: ⚙️ Sunday Patch Wave – Vassals, AI Combat, War Goals & The Path to Faction Re-Introduction
Regent of the plauge
0
Aug 7 @ 6:33am
PINNED: 📢 Dev Update: Stats, Support, and Upcoming Patch Work
Regent of the plauge
2
Aug 4 @ 10:49pm
PINNED: update patch 0.4.8.0.2 policy improvements overhauls and quality of life fixes
Regent of the plauge
0
Jul 29 @ 5:49pm
PINNED: Ground combat mechanics and events that are explained and expanded in detail in the new update!
Regent of the plauge
0
Jul 27 @ 2:38am
PINNED: release of update 0.4.8.0.1
Regent of the plauge
0
Aug 13 @ 7:48am
Development Update] – Mod List Structure Identified as Pathway to Faction Restoration & Stability
Regent of the plauge
1
Jul 26 @ 1:08pm
Details into update 0.4.8.0.1
Regent of the plauge
MERGED: Update 4.8.0.1 release
Per page: 1530 50