Stellaris

Stellaris

Stellaris 2 a huge overhaul
57 Comments
Bullzeye101 Aug 28 @ 10:47am 
For those of you having issues with the planet building screen not showing correctly, I added BPV 10 building slots, and BPV 10 building slot FIX, and it seems to have fixed the issue.
Handwran Aug 21 @ 12:38am 
jsons not working on the stellaris launcher
DeltaOne Aug 20 @ 6:20pm 
Do you need all DLCs for this to work?
Please reach out to me, so I can get you Bio DLC.
Regent of the plauge  [author] Aug 20 @ 7:19am 
Well with the shooters maybe try disabling a few to play the one you want. I never had that issue on my end so I’ll have to investigate it!! However thank you and I’ll be working on patches and such in the coming from now to the coming months! So don’t feel discouraged to report bugs or reach out!
Yardman Sam Aug 19 @ 1:59am 
It's all of the NSC2 ships, I cannot build them with the kurogane 2.0 shipset
Yardman Sam Aug 19 @ 1:56am 
Great work otherwise on this incredible collection, brought me back to playing stellaris again! Just bummed I can't build the big ships :(
Yardman Sam Aug 19 @ 1:54am 
for whatever reason, I cant seem to build flagship, carrier, dreadnought or battlecruisers in my shipyards, they're greyed out but I meet all of the requirements. Im using the Kurogane 2.0 shipset if that matters. Any help?
Regent of the plauge  [author] Aug 18 @ 4:43pm 
@azrael you are welcome to try, but no bioship support as I don’t have that dlc and no intention of getting it any time soon, it is 4.0 compatible, however, I do not know if multiplayer will work or not, but you are welcome to try and definitely let me know if any issues or bugs arise in that
thelazygun2001 Aug 18 @ 1:20pm 
I only installed the game to try Bio Genesis and this is the only half decent mod pack out. I just uninstalled and might look back in a month or so.
Azrael Aug 18 @ 12:18pm 
Im wanting to play this with a friend would it work? Also you haven't made it compatible with biogenesis yet? Does that mean it won't fully work with 4.0?
Regent of the plauge  [author] Aug 15 @ 1:04pm 
oh yeah, I forgot to mention there are no bio ship set support or bio support for this mod. I do not support that DLC however it is a back burner thing to eventually bring support for. Primary goal has been to bring back factions, multiplayer support, more stability, hive bug fixes, and ground combat overhauls first.
thelazygun2001 Aug 15 @ 12:46am 
Just checked a second Bio ship set and no joy. It isn't linked to a particular build
thelazygun2001 Aug 15 @ 12:35am 
I am using a custom empire and have just fired it up with no civics and different origin. Still no construction ships for a Bio ship empire. Tried the stock Djunnic empire and still no joy. This seems to be linked with the Bioship ship type.
Regent of the plauge  [author] Aug 14 @ 5:35pm 
@thelazygun2001 which empire where you using and or civics? Was it hive mind by chance!? I heard a few bugs on that and my beta tester did report that as well!
thelazygun2001 Aug 14 @ 10:41am 
Fired it up with the latest list and the Exploration ships are available for bio. Construction still isn't there. Picked a standard empire and they have construction ship.
Lvtankman Aug 13 @ 9:09pm 
So I'm in the same boat for ships having negative fire rate. I decided to try to reinstall stellaris and remove all files associated. After downloading everything the issue is still there, and enemy ships have +350% Armor or other stats like that.
Regent of the plauge  [author] Aug 13 @ 2:34pm 
@thelazygun2001 let me know what happens! I’m at work but will work on it late tonight! Also, any other feedback that you can get would be greatly appreciated, but thank you very much! I do actually have some concrete stability compatibility patches that I’m making through irony mod manager but I needed to restructure the list to this capacity to do that. So on my and everything should be running smoothly just remember to follow the mod order to a T. And all instructions pin to the discussion board
thelazygun2001 Aug 13 @ 2:28pm 
Cheers big guy. Great mod list and I, want to indulge .
Regent of the plauge  [author] Aug 13 @ 2:17pm 
@jsoldier @joelenin1719 the ship combat should work as intended and be more realistic, on my end the damage output and timing in combat is normal but I shall investigate this issue for you and see what I can do!
Regent of the plauge  [author] Aug 13 @ 2:13pm 
@thelazygun2001 in till I can put out a hot fix patch try removing no civilian ships mod to fix your construction bug also clear paradox mod cache folder reverify files through steam, on irony if using that also merge everything through compress and do conflict resolutions!!
Regent of the plauge  [author] Aug 13 @ 2:07pm 
Also for the construction ship bug what origins did you choose
Regent of the plauge  [author] Aug 13 @ 2:06pm 
With the construction bug ? Let me investigate and put out hot fix for it tonight! Also with ship firing rates will do some investigating on my end due not to follow the update to tee
JoelEnin1719 Aug 13 @ 1:21pm 
Can confirm ships having a firing rate of -107%
thelazygun2001 Aug 13 @ 11:56am 
I cant build Bio Exploration or construction ships. Not good
jlsolider Aug 13 @ 8:27am 
Just updated everything but ships still have a -107% firing rate is this normal or a bug?
Regent of the plauge  [author] Aug 13 @ 7:56am 
It should be a mod but what you sometimes have to do is start a new game however it should be fixed in the latest update!
Muleh Aug 11 @ 1:01pm 
Hi, quick question. Is it a mod, or just an origin that has resulted in me having -100% fire rate for my ships? It results in my starting ships having 1 attack power and never shooting. An asteroid slowly hurtled towards mars and I couldnt stop it
BeoWulf5011 Aug 4 @ 7:09am 
so i have a question the warhammer shipsets are not showing and there is no warhammer faction i have the feeling that many factions are missing in the faction selection menu is this a bug or intended ?
CJDJ_Canada Aug 3 @ 10:48am 
I think there's a problem with your load order json. For example, it places the "!! Universal..." patches near the top. Those should go near the bottom, no? As it is, I'm getting lots of blank pop ups every day, and according to the debug tooltip, they vary from "unrest.140" "civic..." "fatherland..." IDs.
BeoWulf5011 Jul 30 @ 6:01am 
yes it worked now i needed to drag the file to the preset loader not select it idk haha
Regent of the plauge  [author] Jul 30 @ 5:11am 
What do you mean? Like the list won’t load a json file?
BeoWulf5011 Jul 30 @ 4:21am 
somehow i cant use the modlist preset
Regent of the plauge  [author] Jul 29 @ 6:46am 
I’ve honestly not encountered that bug. I do remember in the earlier version science ships had an issue with auto surveying.. Were you using that method?
Terrel78 Jul 29 @ 4:24am 
Got an odd bug my automated science ships keep trying to investigate an archaeology site on a planet that doesn't have one, any tips on how to find it so I can use the console to nuke it?
Regent of the plauge  [author] Jul 27 @ 5:00pm 
So if you want to choose multiple origins, you have to do so at the start year and it only works during the start year outside of that it will not work.
jugernot57 Jul 27 @ 10:37am 
Awesome collection! Where is the birch world origin? Is there a way to activate it?
Regent of the plauge  [author] Jul 20 @ 7:17pm 
No it does not atm but I’ll work on finding a solution for that. For now I’m focused on load times touch ups and fine tuning the mechanics and things that I’ll be introducing that I have and current work. I have yet to release this update but I do have a guy and myself working on it. He will be credited for his dedication and hard work. As I went from a one man team being myself to this guy that wanted to help this project.
Cerberus Jul 19 @ 8:13am 
is this working with ACOT?
Regent of the plauge  [author] Jul 6 @ 7:44am 
I’ll definitely check it out, I’ve been working on the new update version for this mod pack
Rage000 Jul 5 @ 10:01am 
I noticed you are using "Fleet Formation Mod v2" and "Real Space - Ships in Scaling", together.

There is actually two related Fleet Formation Mods for "Real Space - Ships in Scaling" and "Real Space - System Scale" linked at the bottom of the Fleet Formation Mod v2 page".

They are "Fleet Formation Mod (For Solar System Scale Changes)" and "Fleet Formation Mod for Real Space - Ships in Scaling".
Dr. Sinclair Jun 29 @ 5:23am 
I like the mod list so far, has pretty much all the mods i wanted to slap togeter, thank you :)

I would definitely like to see ancient cache of technologies added if at all possible, as suggested below - i'll try to fit it in myself and try to see if there are any big problems
Regent of the plauge  [author] Jun 21 @ 1:52am 
Most current version!!
Zengras Jun 20 @ 10:10pm 
Hi Just confirming, what version of stellaris is the latest mod list stable with?
Regent of the plauge  [author] Jun 4 @ 3:58am 
Due to the out of blue update by paradox!!

Which they've outdone themselves again and not in a good way!

It has caused enormous amount of bugs and issues with tons of mods and mod packs, due to this!!
I'm highly recommending that you roll back 4.0.14 update and stay off the current update till patches can be brought back and its more stable! I'll do what I can on my end but I can only do so much!! AGAIN ROLL BACK !!!!


I CAN NOT HELP YOU ON THE CURRENT UPDATE TILL I PLAY WITH IT MORE
The Thrice-Dead King Jun 2 @ 1:36pm 
Awesome! That's my all time favorite
Regent of the plauge  [author] Jun 2 @ 4:33am 
Yeah I could see if it doesn’t conflict with anything then if it runs and doesn’t throw thing off then yes!
The Thrice-Dead King Jun 1 @ 10:35pm 
Could you add Ancient Cache of Technologies? It just got updated
Regent of the plauge  [author] May 28 @ 11:32pm 
https://steamcommunity.com/workshop/filedetails/discussion/3484727790/596276221352893079/


Modlist file is linked to this discussion board on google docs in a file for everyone
Regent of the plauge  [author] May 28 @ 3:33am 
A new preset list was just dropped in discussion board with update 0.4.5!