Stellaris

Stellaris

Stellaris 2 a huge overhaul
 This topic has been pinned, so it's probably important
Regent of the plauge  [developer] Aug 8 @ 12:23pm
⚙️ Sunday Patch Wave – Vassals, AI Combat, War Goals & The Path to Faction Re-Introduction
This Sunday marks another big step forward for Stellaris 2: Mega Overhaul!
I’ll be deploying 3–5 targeted patches aimed at tightening gameplay, resolving conflicts, and laying the groundwork for one of our most anticipated features — the re-introduction of fully functional factions into the overhaul.

Patch Highlights:
• 🛡 Vassal Reworks – Improved systems to make vassal management more strategic and impactful.
• 🚀 AI Ship Combat Overhaul – Rebalanced AI damage output to make space battles more challenging and less predictable.
• 🎯 War Goal Fixes – Cleaner, more reliable war declarations and resolutions.
• 🛠 Custom Irony Mod Manager Patches – Targeted fixes for specific conflict errors to improve stability and compatibility.

The Bigger Picture:
These patches are part of the push toward restoring faction mechanics in a future update. The changes here help smooth the political and gameplay systems so factions can be re-introduced with minimal conflicts and maximum impact.

After this update, I’ll be shifting into video deep dives on TikTok, plus producing full gameplay showcases and the official mod trailer to give both current and new players a closer look at the overhaul in action.

📅 Release Date: Sunday
📌 Full patch notes will be posted here in the Steam discussion board — I’ll link them in this post once live.

Your feedback continues to guide this project — every battle, every policy, every bug report brings us closer to the ultimate Stellaris experience.

— Regent of the Plague