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Get ready, commanders — Update 4.8.1 launches this Sunday morning, and it’s massive! Here’s what’s coming:
🚀 Major Features
• Full integration of Halo ships and all ship sets
• 200+ Origins with the ability to mix and match
• Hundreds of new traits and civics
🌌 Visual and Gameplay Overhauls
• Massive graphical improvements for planets, stars, and system visuals
• graphical level quality-of-life improvements across all combat:
• Revamped space battles
• Overhauled ground combat
• New army types and major updates to defensive mechanics
🏗️ Structural Changes
• Complete rework of building mechanics
• New buildings and megastructures
• Dozens of new strategic layers to empire development
⚙️ Quality of Life
• Hundreds of QoL improvements across the board
• UI, optimization, and AI enhancements
⸻
This will be the second-to-last major update in the current cycle. But that’s not all…
🎉 Future Project Announcement
Following this update, I’m excited to officially announce a new project:
A visual ground combat overhaul inspired by Supreme Commander 2, integrated seamlessly into Stellaris. The goal is to bring cinematic, strategic, real-time visuals to planetary warfare like never before.
⸻
Stay tuned for dev diaries, previews, and more updates. Let’s reshape the galaxy together.