Stellaris
Shrouded Regions
Janlitschka  [nhà phát triển] 20 Thg05 @ 1:18pm
Changelog
Our Changelog
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Janlitschka  [nhà phát triển] 20 Thg05 @ 1:20pm 
    What we did:
  • Events: Fixed all broken events & typos (hopefully XD), added all missing events.
  • Story: “The Eyes” is now 100% working. The story is fixed!
  • Issues, that broke the storyline, with the Crisis War or taking over Ralis are fixed.
  • DISTANCE MODIFIER ARE ALL ADJUSTED NOW (thanks for the feedback here!)
  • Ralis Remnants are properly handed over now.
  • Bug where the Ai took over Ralis while the player owned the starbase fixed.
  • Ancient Hyper Relay are now set along the GalCrossing.
  • Ancient Hyper Relay Systems have a new Star Icon (very proud of that!)
  • Galactic Crossing Planet Modifier works now and has a new Icon.
  • Events being spammed dozens of times should be fixed.
  • English Localisation for all languages works now.
  • Changed the Infopanel at the game’s start a little
  • Fallen Empires cannot enter Ralis during the Crisis
  • First few crisis events will now properly kill dozens of systems (sorry not sorry)
  • Aetherophasic Engine Effects fixed
  • Matter Decompressor is fixed and cannot spawn over Ralis anymore
  • Science Nexus is fixed and cannot spawn over Ralis anymore
  • Failing to invade Ralis will not trigger the next events
  • False Liberator opinion modifier adjusted
  • Independent new empires after the Crisis have more resources and comms
  • Probably some more stuff that we forgot to mention XD
Janlitschka  [nhà phát triển] 21 Thg05 @ 10:51am 
Today's Update:
  • performance improvements, will they even be noticed?
  • I fixed the logic that generates the galactic crossing, its kinda crazy that it worked, it should not change anything, but be more reliable, ringworlds added by mods should be less likely to be on the galactic crossing too
  • There is now a warning if a critical campaign requirement fails to spawn in, a restart is recommended at that point.
  • the invisible stars along the galactic crossing have been removed again.
Janlitschka  [nhà phát triển] 25 Thg05 @ 12:36pm 
Big Update:

We have a big update for you all, now there is a starting menu where you can adjust the Galactic Crossing, Crisis Strength and Story Mode. We also have enabled Mercenary Enclaves again - midgame crashes should have been eliminated too and bugs where Ralis isn't properly handed over after invading it are finally fixed!

The Crisis will now be more balanced and we should have fixed an issue that might have messed with some of your games! Please report the new feeling of how the crisis goes and we are still sorry that many hundreds of you must have had a bad experience with our mod!

What else?
As I said in the last days, we are working on the player experience to make mechanics, situations and events more intuitive and understandable. We have added some new events and progressing situations to guide you a little further. We will have more about that in the coming days!
Janlitschka  [nhà phát triển] 5 Thg06 @ 12:54pm 
Is anyone even reading this? XD

Anyway, a lot of mod stabilization has happend and you dont need DLCs anymore (only for visuals). We also added some new events and made the Crisis better!
Erik Ier 6 Thg06 @ 3:06am 
Nguyên văn bởi Janlitschka:
Is anyone even reading this? XD

Anyway, a lot of mod stabilization has happend and you dont need DLCs anymore (only for visuals). We also added some new events and made the Crisis better!
Yes, changelog is life x)
Lần sửa cuối bởi Erik Ier; 8 Thg06 @ 3:45am
Nguyên văn bởi Janlitschka:
Is anyone even reading this? XD

Anyway, a lot of mod stabilization has happend and you dont need DLCs anymore (only for visuals). We also added some new events and made the Crisis better!
yep. BUT i gess problem that people are used to reading updates in the "change notes" section
Stephen 8 Thg06 @ 3:43am 
I assume people do, but it's best for patch notes to be put in the 'Change Notes' section, like Erik ler mentioned above.
Spider 19 Thg06 @ 10:19am 
I admit I'd like to read the patch notes too.
Xan 19 Thg06 @ 11:47am 
Wow, just seen these star system icons - good work! Also, thanks for the patchnotes. This is helpful. And thanks for the great mod overall.
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