Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
What we did:- Events: Fixed all broken events & typos (hopefully XD), added all missing events.
- Story: “The Eyes” is now 100% working. The story is fixed!
- Issues, that broke the storyline, with the Crisis War or taking over Ralis are fixed.
- DISTANCE MODIFIER ARE ALL ADJUSTED NOW (thanks for the feedback here!)
- Ralis Remnants are properly handed over now.
- Bug where the Ai took over Ralis while the player owned the starbase fixed.
- Ancient Hyper Relay are now set along the GalCrossing.
- Ancient Hyper Relay Systems have a new Star Icon (very proud of that!)
- Galactic Crossing Planet Modifier works now and has a new Icon.
- Events being spammed dozens of times should be fixed.
- English Localisation for all languages works now.
- Changed the Infopanel at the game’s start a little
- Fallen Empires cannot enter Ralis during the Crisis
- First few crisis events will now properly kill dozens of systems (sorry not sorry)
- Aetherophasic Engine Effects fixed
- Matter Decompressor is fixed and cannot spawn over Ralis anymore
- Science Nexus is fixed and cannot spawn over Ralis anymore
- Failing to invade Ralis will not trigger the next events
- False Liberator opinion modifier adjusted
- Independent new empires after the Crisis have more resources and comms
- Probably some more stuff that we forgot to mention XD
We have a big update for you all, now there is a starting menu where you can adjust the Galactic Crossing, Crisis Strength and Story Mode. We also have enabled Mercenary Enclaves again - midgame crashes should have been eliminated too and bugs where Ralis isn't properly handed over after invading it are finally fixed!
The Crisis will now be more balanced and we should have fixed an issue that might have messed with some of your games! Please report the new feeling of how the crisis goes and we are still sorry that many hundreds of you must have had a bad experience with our mod!
What else?
As I said in the last days, we are working on the player experience to make mechanics, situations and events more intuitive and understandable. We have added some new events and progressing situations to guide you a little further. We will have more about that in the coming days!
Anyway, a lot of mod stabilization has happend and you dont need DLCs anymore (only for visuals). We also added some new events and made the Crisis better!