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@Nikal, thanks, i didnt know that is a feature
@Thenlar, ill disabled the system for ralis to conquer worlds, it doesnt work in the current version, an oversight on my part.
i just uploaded a small patch.
@Thenlar I reported on that issue a few days ago. Try re-subbing to the mod; it should be fixed now?
When I sent armies to take the planet back, they succeeded, but *all* of my districts were removed AND the Mining District now occupied the area where City Districts are supposed to go! City Districts were now in a small slot, and my Alloy production is *gone.*
Hopefully this is the last question. What is supposed to happen after I conquer and occupy Ralis? I got the event about its fall. Do I now have to wait for another event for the war to end or should it be immediate?
effect solar_system = { f93_place_shroud_gate_nexus = yes }
it should be in 2 systems along the galactic crossing, so you can just choose any 2 and do that in there, it also works if you click on the ancient relay in an empty system. Better save beforehand. Good luck
There's still no way to reach the SoR system. The SoR Wormhole is active but there is no valid location connected to it.
Also simply had the most interesting start ever with this mod, as I was playing a trading civ and spawned right on top of the galactic highway :D Super fast exploring etc.
10/10 mod, thanks for your work!
i have not made changes towards or against it. I also just tested it and it seems to work perfectly fine. Quadrant certainly will work. there might be instances where some planetary diversity events wont work. but that would be edgecases and i when i know about them, it might be possible to adjust it.
open the console and enter
event f93_ralis_crisis_event.00064
this should fix it, ill see about patching the mod
I it need not be a file conflict, i am pretty sure it is our changes to the galxyy's layout that disagree with giga, hardly anything i can do about that. I dont know with other mods. but i doubt its a simple conflict of trying to edit the same files.
Just a heads up, but the standard mid-game Crisis will spawn alongside the mod's Crisis.
In my current savefile, the Khan spawned in around a decade or two after the Sanctuary blew up UNE's vassal and started seriously ravaging UNE's federation buddy. And since I declared Ralis a Crisis, no one really cared about the Khan messing up the bat aliens.
My savefile may or may not be cursed, but man is it fun to observe
If you wouldn't mind adding them, here are some star_flags [rentry.co] for the f93_ok_to_be_destroyed scripted_trigger that should make the two mods compatible (in theory). Thanks!
I got confused because events from f93_ralis_crisis_events are still trying to fire but unable to find f93_ralis_country/subject. Thought I might've broken it myself. 🫠