Stellaris

Stellaris

Shrouded Regions
638 Comments
Flemmi  [author] 2 hours ago 
@Precious, The war should end either by you killing them off or by some event, the event chain should go on for about another 15 years or so.
@Nikal, thanks, i didnt know that is a feature
@Thenlar, ill disabled the system for ralis to conquer worlds, it doesnt work in the current version, an oversight on my part.

i just uploaded a small patch.
Nikal 4 hours ago 
Another, probably unintended interaction: Once Ralis first appears, you can buy their ship designs from the Salvagers. Pretty good short-term boost, buying a squadron of Proton Frigates, if I do say so myself. 😉

@Thenlar I reported on that issue a few days ago. Try re-subbing to the mod; it should be fixed now?
Thenlar 12 hours ago 
The Ralis are taking planets without invading them. I lost a starbase to them mid-battle, knocked out their fleet and recaptured the starbase, and then my forge planet in the system immediately flipped to their control. I watched this happen to my Protectorate also.

When I sent armies to take the planet back, they succeeded, but *all* of my districts were removed AND the Mining District now occupied the area where City Districts are supposed to go! City Districts were now in a small slot, and my Alloy production is *gone.*
Precious 13 hours ago 
@Flemmi Ok, thank you. Spawning the gateways manually worked.

Hopefully this is the last question. What is supposed to happen after I conquer and occupy Ralis? I got the event about its fall. Do I now have to wait for another event for the war to end or should it be immediate?
Flemmi  [author] Jun 29 @ 1:07pm 
@Precious, ok. that is an incredibly rare bug, and i hoped i already fixed it, maybe your save game was too old for my fix. but it does not matter. click on a planet in which system you want the entrance for Ralis to be in and enter the following in to the console, it won't work if you don't click on a planet or sun and have the info window for that celestial body open while you enter this into the console

effect solar_system = { f93_place_shroud_gate_nexus = yes }

it should be in 2 systems along the galactic crossing, so you can just choose any 2 and do that in there, it also works if you click on the ancient relay in an empty system. Better save beforehand. Good luck
Precious Jun 29 @ 12:03pm 
I tried the event f93_ralis_crisis_event.00064 but it doesn't appear to solve the problem.

There's still no way to reach the SoR system. The SoR Wormhole is active but there is no valid location connected to it.
Darrow O' Lykos Jun 29 @ 2:16am 
Got to the midgame crisis for the first time and holy shit. That rewriting of the hyperlanes was as impactful, chaotic and exciting as I thought it would be.

Also simply had the most interesting start ever with this mod, as I was playing a trading civ and spawned right on top of the galactic highway :D Super fast exploring etc.

10/10 mod, thanks for your work!
EternalPatriot Jun 28 @ 1:25pm 
@Flemmi Thanks for the clarification!
Flemmi  [author] Jun 27 @ 10:18pm 
yes
i have not made changes towards or against it. I also just tested it and it seems to work perfectly fine. Quadrant certainly will work. there might be instances where some planetary diversity events wont work. but that would be edgecases and i when i know about them, it might be possible to adjust it.
EternalPatriot Jun 27 @ 5:20pm 
Hello, is Shrouded Regions currently compatible with Planet Diversity and Quadrant mods?
Flemmi  [author] Jun 27 @ 8:04am 
I just did ran a test and it worked as intended for me. but i hope my earlier suggestion fixed it for you.
Flemmi  [author] Jun 27 @ 7:46am 
It seems to be a bug, it is intented that at the latest when the war begin, you can go through the shrouded hyperlane. since that didnt seem to have worked try this

open the console and enter
event f93_ralis_crisis_event.00064

this should fix it, ill see about patching the mod
Precious Jun 27 @ 7:07am 
How do you reach Sanctuary of Ralis when the Senate declares a crisis if it's totally barred behind a shrouded region?
Flemmi  [author] Jun 26 @ 12:28pm 
@Tquilarius the primarchy change is just the shrouded regions, you can turn off pretty much any other feature. while it seems like a lot of changes, overall its rather lightweight for what it does.
Tquilarius Jun 26 @ 12:09pm 
Really love the idea of the mod but there are so many changes without any chance to know what is even touched by the mod is basicly impossible to use it right now within any modlist.
Flemmi  [author] Jun 26 @ 10:53am 
I am also sorry if, indeed i caused this.
Flemmi  [author] Jun 26 @ 10:49am 
uhh, i didnt even change much, i added a single graphic, that isnt used yet, and i changed the conditions of some events and added a single new event with a small effect. I wish i knew what happend.
Daniil Jun 26 @ 10:38am 
after updating your mod, my save on mac os breaks, the game just hangs and that's it.
Flemmi  [author] Jun 26 @ 9:52am 
@bigsmile
I it need not be a file conflict, i am pretty sure it is our changes to the galxyy's layout that disagree with giga, hardly anything i can do about that. I dont know with other mods. but i doubt its a simple conflict of trying to edit the same files.
Zendir Heartfire Jun 26 @ 7:01am 
About that book I mentioned,I decided to continue the original idea which includes Ralis. If you know know more you reach me on discord
BigSmile Jun 25 @ 3:51pm 
Why do so many mods conflict with gigastructures. Like what type of files do the manipulate even. Just asking out of curiosity
Flemmi  [author] Jun 25 @ 7:12am 
no, connecting the l cluster with hyperlanes wont break the mod, but it might be pointless if it connects to a system without any hyerplanes itself. i dont think you will have issues outside of that.
Also question - if i redact through NRO galaxy editor systems from one side to another, like reconnect HL (or to L-cluster, lets say, 6 systems, after open it) does it gonna break mod?
Im fine with that, thanks.
Flemmi  [author] Jun 25 @ 6:35am 
The mod has half support. non english would be shown as english by default, but we got some amazing people who made full translations for some languages, they are under the subscribe button in a collection.
Didnt played with this mod Yet, but what about localization on non-eng versions?
Flemmi  [author] Jun 24 @ 1:18pm 
when the midgame happens, the crisis starts up, within a few years the galactic community should come together and vote on a plan on what to do with ralis after a big war, that war would then come after a year or so. depending on decisions made before and after the war, the story can change.
Reckless Jun 24 @ 1:08pm 
just for information, the 3 story paths, when are supposed to happen? looks like is the first run without any crash :D
GE0 Jun 24 @ 11:53am 
Thanks for adding support for Shadowgate Flemmi!
Flemmi  [author] Jun 24 @ 9:57am 
sadly it is not, you would have to restart and check. it should tell you on the info event in the first month if you are or not..
Vlad_1492 Jun 24 @ 9:53am 
An option to start on an island would be grand. Don't know if that is feasible.
Flemmi  [author] Jun 24 @ 9:20am 
yes, i didnt want the khan to never happen again, and its not like the khan cares. It is also great if the galaxy gets torn to pieces a little bit, if you are lucky and not the first one in the line it offers new opportunities, i think. welll. until the star eaters come to your home
KhajitHasWares Jun 24 @ 9:16am 
This is an absolutely wonderful mod! Really shakes up the mid-game!
Just a heads up, but the standard mid-game Crisis will spawn alongside the mod's Crisis.

In my current savefile, the Khan spawned in around a decade or two after the Sanctuary blew up UNE's vassal and started seriously ravaging UNE's federation buddy. And since I declared Ralis a Crisis, no one really cared about the Khan messing up the bat aliens.

My savefile may or may not be cursed, but man is it fun to observe
Flemmi  [author] Jun 24 @ 8:53am 
the update i did 2h ago was just to add the shadowgate support, requested, this mod edits only the hyper relay and only the ai weights for it, tif your megastructures are broken, maybe some other mod did it? i could not explain how this mod does it. tho it would not be the first time something unexplainable happend.
MlodyTheisson Jun 24 @ 8:28am 
New update broke compability with megastruktur for some reason
Flemmi  [author] Jun 24 @ 4:14am 
Nardelus, i will.
Nardelus Jun 23 @ 11:14pm 
Hello, I'm Shadowgate's author. This is a really cool mod, I'll definitely use it when I play again. : - )

If you wouldn't mind adding them, here are some star_flags [rentry.co] for the f93_ok_to_be_destroyed scripted_trigger that should make the two mods compatible (in theory). Thanks!
GE0 Jun 23 @ 6:48pm 
Would Shadowgate conflict with this mod?
J4B1Y Jun 23 @ 4:55pm 
when giga fix?
Vlad_1492 Jun 23 @ 4:30pm 
Thank you for this mod. Greatly improves my play both in early exploration and the later game. Finding a little island in the mists with an archaeology site or working out a way around a potential enemy choke point, good fun. Even the frustration of getting stuck in a slow zone is good. (Ships in Scaling 6x + Nebula + Neutron Star = speed of 10)
Penumbral Jun 23 @ 10:11am 
What portion of Giga conflicts with this mod? Is it something that could be disabled in Giga's settings?
Flemmi  [author] Jun 22 @ 10:05pm 
i did set it up that the crisis can win the game. just as the player would with the become the crsisis ascension path. i forgot if that acctually kills everything or just gives the country the win.
democles_pl Jun 22 @ 9:37pm 
quick question - if the mid crisis completes is it a full galaxy wipe or just partial?
Janlitschka  [author] Jun 22 @ 6:11am 
@Xsythi will be looked at today - I have encountered the same issue too but didnt expect it to be from our mod. Thanks!
Xsythi Jun 21 @ 5:35pm 
small issue, not sure the exact reason but when using this mod with real space all planetary rings disappear in a few days after game start
Nikal Jun 21 @ 4:23am 
Ah, that makes sense. :steamthumbsup:

I got confused because events from f93_ralis_crisis_events are still trying to fire but unable to find f93_ralis_country/subject. Thought I might've broken it myself. 🫠
Flemmi  [author] Jun 20 @ 5:00pm 
i changed it, the cluster spawns on midgame now. less confusion when to attack.
Nikal Jun 20 @ 2:54pm 
Could somebody try running a new game and observing whether the Ralis Cluster spawns?
Spider Jun 19 @ 5:33pm 
... spoke too soon, tried it again and it crashed on day two.
Spider Jun 19 @ 4:43pm 
For what it's worth, I just tried this mod with Gigastructures after their most recent update. It didn't take an eternity to load this time and I went a whole year after game start without crashing.