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thanks everyone for being patient in these trying times.
@easy8ight Not being able to travel to ralis is a strange bug, open the console and type
effect set_global_flag = f93_shroud_gate_active
unless you play a mod that turns you into a fallen empire, Those have other limitations.
@Cross Dimentional Joke, I turned that off again, i used that for a bit, but only because it fixed some other issue.
that special systems get bulldized by the empty system thing is known. you can turn the empty systems off, a big issue is that if we take specia lsystems into concideration, some galaxy may have a single empty system, many wont have any. there are just too many.
But is it intentional that the f93_galactic_crossing_planet modifier is not applied to home systems that have dandelion_relay?
I'm playing this mod with Gigastructures and other mods with 0.5x hyperlanes and the Away on an Island Origin. Basically, it spawns you at the edge of the galaxy with a ruined EHOF neighbor.
In my last game, it's already mid-game when I got the jump drive tech. While I could jump to any other isolated system, I cannot jump to the EHOF system to advance the origin's premise. Might be a bug or what.
I know I could enable the Additional Hyperlane Density option (and on new games the hyperlane is there), but I doubt it guarantees the path from the starting system to the EHOF system.
@Nanomachines Son! the crisis nation should spawn right around the midgame year, before the country deletion event
@MartianLeo along the galactic crossing should be 2 new wormholes called "shrouded hyperlane" those should lead to the crisis country.
@Endersaiyan You might need to manually destroy all traces of the country in that case, we didnt implemented a propper path when you whipe them out with a colossos
@Zangetsu, i guess so, but it is an easy fix, i already uploaded it, resubscribe and you can play normally.
The Raiders are still appearing from seemingly nowhere, is my playthrough messed up or is there a feature i missed?
planet_class pc_city
this should be enough to fix it in most cases.
Regarding the issues with planetary diversity, I have looked at PD and I couldnt find what is the cause of hte problerm.
to fix this
click on the planet ralis, and open the console type
event f93_ralis_crisis_event.0803
this should either give you the planet or give it to ralis, but it will be the right planet class afterwards. if it gives it to ralis, something else in your savefile didnt work. If the crisis war is over:
click on your own empire flag in the corner and type this into the console
effect save_event_target_as = f93_ralis_liberator event_target:f93_ralis_planet = { planet_event = { id = f93_ralis_crisis_event.0803 } }
if the crisis war is still ongoing, just invade ralis again.
the barren world thing is an oversight on my part, i dont know how it worked for me, it literally just broke the mod for a bit. sorry
[09:31:53][trigger_impl.cpp:1193]: Script Error: Invalid context switch [orbit] from Vivisandia Prima [planet], file: common/decisions/pd_domed_base_decisions.txt line: 296, Scope:
type=planet
id=165
opener_id=4294967295
random={ 0 432551428 }
random_allowed=yes
from=
{
type=country
id=16777227
opener_id=4294967295
random={ 0 2324272906 }
random_allowed=yes
If I go to that planet and then just console command depopulate it it then I get the error:
[09:52:24][eventtarget.cpp:2994]: Undefined event target: f93_ralis_country, location: file: events/f93_ralis_crisis_events.txt line: 304
I think the Rails event is supposed to hit here, but for some reason it cant because planetary diversity. Not sure the solution for this
@cross, i dont think it was that but i can excude it fully. I dont know what crashed your game.
```join_war_on_side: Country 'United Danjay League' [16777234] is already at war against war participant 'Sanctuary of Ralis' [67108938]: common/scripted_effects/00_scripted_effects.txt:4720 @ scripted effect declare_crisis_war_effect at file: common/resolutions/01_resolutions_nemesis.txt line: 140
```
Maybe it has something to do with nation that got deleted by the mid-game event? I was at war with the nation & their federation when that nation got deleted, and there's various errors involving the nation even a decade later.
Would you like screenshots/logs to see the bug for yourself? Idk if anyone’s reported this one yet. It is funny tho to see 5000 pops on a barren world just chilling