RimWorld

RimWorld

EchoColony
The prompt isn't working after the update.
Until yesterday, the characters were assigned roles exactly as specified in the prompt, but today, no matter what I input into the prompt, the characters fail to recognize it. I am using the Gemini API, version 2.0 Flash. Has anyone else experienced this issue?
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Showing 1-6 of 6 comments
mudkinpz Jun 1 @ 11:07am 
i have this, no matter what i send the ai will not recognize the global or the character prompts. it will still use the traits hediffs and whatnot, but nothing in the prompts are seen by the ai i feel
Gerik Uylerk  [developer] Jun 2 @ 6:06am 
Oops, my bad! I just released a quick update to restore the global and colonist-specific prompts that were accidentally left out in the last patch. Please let me know if everything works properly now
GOMIN Jun 2 @ 6:49am 
Thank you, I just tested it and the global prompt works fine. However, the individual character prompts don't seem to be recognized.
GOMIN Jun 2 @ 7:18am 
I tested it again, and it seems that the individual character prompts work a bit differently now. Previously, it recognized all the content written, but now it only recognizes prompts if the character's name is explicitly mentioned — like " Jane: " or " Jane - ".
Gerik Uylerk  [developer] Jun 2 @ 7:50am 
Thank you so much for the feedback. I've just released another small update to address that issue. Please let me know how it works now.
GOMIN Jun 2 @ 8:40am 
Thank you for the swift update/fix. The character prompts are now functioning correctly! However, I've noticed that using the 'Regenerate' function consistently generates a log entry. However, the mod functions without issue.



[EchoColony] 🎭 Personalidad extraída: Root: SP_Root3, Variant: 성취자, Drive: 느낌, Traits: 탁월한, 편집증적인
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
PersonalityIntegration:GetPersonalitySummary (Verse.Pawn)
EchoColony.ColonistPromptContextBuilder:BuildMetaInstructions (Verse.Pawn)
EchoColony.ColonistPromptContextBuilder:BuildContext (Verse.Pawn)
EchoColony.ColonistPromptContextBuilder:Build (Verse.Pawn,string)
EchoColony.ColonistChatWindow:UpdateContextPrompt ()
EchoColony.ColonistChatWindow:.ctor (Verse.Pawn)
EchoColony.Patch_ChatGizmo/<>c__DisplayClass0_0:<Postfix>b__0 ()
Verse.Command_Action:ProcessInput (UnityEngine.Event)
Verse.GizmoGridDrawer:DrawGizmoGrid (System.Collections.Generic.IEnumerable`1<Verse.Gizmo>,single,Verse.Gizmo&,System.Func`2<Verse.Gizmo, bool>,System.Func`2<Verse.Gizmo, bool>,System.Func`2<Verse.Gizmo, bool>,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor_Patch0 (System.Collections.Generic.IEnumerable`1<object>,Verse.Gizmo&)
RimWorld.MainTabWindow_Inspect:DrawInspectGizmos ()
RimWorld.InspectPaneUtility:ExtraOnGUI (RimWorld.IInspectPane)
RimWorld.MainTabWindow_Inspect:ExtraOnGUI ()
Verse.WindowStack:WindowStackOnGUI ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.UIRoot_Play.UIRootOnGUI_Patch1 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch1 (Verse.Root)



Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
Last edited by GOMIN; Jun 2 @ 8:49am
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