RimWorld

RimWorld

EchoColony
410 Comments
badzombies2003 Sep 17 @ 2:13pm 
Just a reminder, Player2 has the entire SCP Foundation database. and can even generate mock SCP Files for you. Just wanted to let everyone know.
Nah(?) Sep 13 @ 6:25pm 
Is there any way to increase the character limit for sending messages? As is, it's pretty much fine for just simple chatting, but for more roleplay-focused conversations it's a little bit short for me
Burger Bob Sep 12 @ 2:33am 
Does the mod stop you from using fast forward sometimes?
FreelanceZero Sep 10 @ 11:27pm 
I'll give that a shot next time I'm on, thanks mate!
nm0i Sep 10 @ 2:37pm 
@FreelanceZero Select open router, and put in your OAI-compatible endpoint URI; featherless, infermatic or whichever inference provider you like.
NAI would be a trick here, as far as I remember they diverge from OAI quite a bit, and have 150 token limit on generations, so I'm not sure if it'd work.
But you can also try to wrap them in local API proxy such as LiteLLM (the software, not the service).
FreelanceZero Sep 8 @ 12:23am 
Quick question, are there any plans for other hosted llm services? Lots of folks using NovelAI, for example. I'm using Featherless and I'd love to be able to use those models for this mod.
Nah(?) Sep 7 @ 2:59am 
I'm having a weird issue where my colonists don't seem to be creating any new memories of conversations, no matter how many times I talk to them. The conversations are still recorded but if I open personalize then memories, there's nothing for like the last 3 years in game.
Medaruof! Sep 5 @ 5:42am 
combat detection system filter update is only for 1.6?
Nimn Sep 1 @ 3:30pm 
omg i can chatbot my rims. i think. this is gonna be horrifying.
Gerik Uylerk  [author] Sep 1 @ 11:52am 
Hello everyone. I’m bringing a visual update and I’ve added a bunch of filters to the combat detection system so that colonists don’t talk about hidden dangers or situations that haven’t happened. If they still insist on talking about battles or dangerous situations that aren’t actually happening, I’ve added an option to block everything related to dangers and enemies. Perfect for peaceful playthroughs.
yahryak Aug 29 @ 7:49am 
Idk why, but when i try to talk with male or aya race colonist it just displays error. No log
Nah(?) Aug 28 @ 9:16pm 
Where do the memories from this mod get stored? I'm using Altered Carbon, and would like to port the memories from one colonist that died to themselves now that they've been reborn in a new body.
Fonduede Aug 27 @ 1:15am 
Does the mod automatically pull from the Psychology mod oor would I have to input those manually?
ae.Spooky Aug 26 @ 7:02pm 
Yo. Awesome mod! Though you hardcoded 'JUGADOR' as the user's name for Gemini conversation. Can you have it so we can set that in settings? It was on line 409 in the ColonistChatWIndow. At least on today's version.

Would it be possible to have the group conversations include the 1on1 conversations, at least a few past interactions? Right now group and solo are completely separate, so you can't talk about other colonists and then include those ideas in the group convos.

I would love to add onto this mod if you don't mind. Having the AI use tools to determine and search for things around and interact with them with chat context sounds awesome.

Like "can you chop down a tree" and the colonist queues up chopping down a close-by tree. Just an example, but the possibilities are endless. :steamhappy:
Auster Aug 26 @ 6:13am 
@Scorch
Are you using LM studio. If so, make sure everything is updated in LM studio as there are other update ables under settings menu. If those are not, it can have an effect on speech.
Jet Aug 25 @ 8:40pm 
whats the colonybar mod
Scorch Xi Aug 24 @ 10:36pm 
enjoying it so far , but any advice on preventing the colonists from making up events that never happened? my colony chief talks about 'the raid we just endured' every time I start a conversation with him, regardless of when the last raid occurred. even before the first raid, the only thing that had happened was a bear ate my chicken.
The same mod list is used; however, the character's memory is occasionally reset to zero upon entering the game, while in other instances, memory data is retained.
Zeth.exe Aug 19 @ 8:14am 
Does this work with 1.6?
Zqiygyxz Aug 19 @ 6:14am 
This is the best and most underrated mod ever. It changes the game so much it's insane.
TopT Aug 18 @ 5:21am 
@GOMIN Look in EchoTales's AI Memori. I constantly fight with him.
Nah(?) Aug 16 @ 6:09pm 
Well, this is my new favorite rimworld mod ever. I have one massive problem with it though........
It's making me care too much about my pawns! What do I do now?!
GOMIN Aug 13 @ 4:51pm 
@Auster
No, I'm using Gemini, not LM Studio.
I'm on the August 10th update, and on maps with an Ancient Danger, my characters keep saying things like "bullets are raining down!" and "we are in combat!"
Auster Aug 13 @ 3:36pm 
@GOMIN
Are you using LM Studio, if so there was an update last night. under settings gear there are other dlls that need to be updated as well, just click on them to update, after updating everything works fine.
GOMIN Aug 13 @ 6:24am 
Even when characters haven't discovered an Ancient Danger, their dialogue indicates that they are in combat.
dzlockhead Aug 11 @ 5:27pm 
Can you talk to prisoners or allies with this who are on the map?
TosterHarkoster Aug 9 @ 11:01pm 
I use LM Studio. Is it possible to make a button to create a memory? Now I have a memory created in the middle of the dialog, then 2 times after exiting the conversation window.(The last memory is saved)
Jin-Jin Aug 9 @ 9:24pm 
@GrimaceLuvsFent This mod is for you to talk to them. If you want them to talk to each other, try RimDialogue. It's also great.
GrimaceLuvsFent Aug 9 @ 6:52pm 
So will my pawns talk to each other using the ai? or is it just when i talk to them.
Auster Aug 9 @ 9:23am 
Thanks for updating. Rimworld is not the same without this mod.
тетеря, блин Jul 30 @ 10:46am 
please, add this into account:

https://steamcommunity.com/sharedfiles/filedetails/?id=3448693012

also, description says it remembers recent events. only recent? can it summarize the year to determine the most important events to keep the memories on?
name Jeff Jul 29 @ 7:07am 
It doesn't seem like EchoColony obeys token limits set below 150. Mine's at a 100 and it generates upwards of 300 tokens, sometimes 600.
Ronin Jul 28 @ 6:07pm 
Does this mod stop the pawn logs or change them in any way? I can see all the interaction bubbles and conversations occuring but the logs for each Pawn are empty, even their actions.
GOMIN Jul 28 @ 4:28pm 
@FirePlox Characters do not recognize ideology. Please provide content in the prompt.
FirePlox Jul 28 @ 2:44am 
Also we should be able to talk with prisoners and slaves. Potentially also sentient animals. Add some buttons in the config menu for that
FirePlox Jul 28 @ 2:32am 
I think there is a bug with your mod. I have Ideology DLC and when I asked one of my colonists would they fancy some human meat for dessert they said no cause its gross but in their ideology it clearly states that human meat is just like any other meat
Zoto Jul 23 @ 10:35am 
I love this but hate how I have been unable to get LMS and Kobold running with decent latency (AMD 5700XT....), and OpenRouter and Gemini are quickly running into rate limits. Gemini limits if you have a billing account set up are very reasonable actually, but i've been unable to set that up as it just consistently errors out which also sucks.

All that to say is, that in the moments this does work (and when it doesn't it's not due to the mod!), it's pretty fucking magical.
Sapphire Jul 22 @ 3:28am 
Danke, mein heart warming Freund!
Auster Jul 21 @ 5:55pm 
@Neo-Kerozen
If you are trying to use a local model with EchoColony I suggest LM Studio. Webui i don't think works. I have a pinned discussion about how to setup LM Studio if you are trying to use that.

@Zero_Zama
Sorry for the late reply. I think you might be able to manually download and add it to the model folder of KoboldAI. I don't use KoboldAI so this is just a guess.
Neo-Kerozen Jul 21 @ 2:34pm 
I'd like to use it with webui as a local model, but can't figure how.
It's really a nice mod beside that and am eager to play with it
monkee™ Jul 17 @ 11:22am 
Awesome mod! I have officially signed away 1000 more hrs for this game because of it o7
Zero_Zama Jul 16 @ 3:52pm 
have you tried to download QuantFactory/NeuralDaredevil-8B-abliterated-GGUF directly with koboldcpp?
Auster Jul 16 @ 2:08pm 
@Yago
I could never get kobold to work. ensorblock/neuraldaredevil-8b-abliterated is pretty good if you can load it into kobold.
Yago. Jul 16 @ 1:44pm 
@Auster
i mean the ai models, sorry :steamsad:
Auster Jul 16 @ 1:33pm 
@Yago
Outland - Genetics, Dragons of the Rim, Obsidia Expansion - Drakonids Xenotype
Yago. Jul 16 @ 12:55pm 
any recomendaitons for kobold models?
Comrade Pingu Jul 16 @ 11:15am 
AI doing your homework ? nah
AI making Rimworld more enjoyable and time-consuming so you never do your homework ?

HELL YEAAAAAAAH
GOMIN Jul 16 @ 5:22am 
@mutootie
um...Sentience Catalyst animals?
mutootie Jul 13 @ 11:28am 
Call me crazy but ... can we add animals to this too? I really wanna talk to my animals 😢
GOMIN Jul 6 @ 2:05am 
@Hospitaller
I believe the characters can only remember events that are explicitly mentioned in the chat.

Unless it's a major event that creates a moodlet (like fighting an infestation or a mech cluster), they probably won't be aware of most actions that happen in-game.