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I don't use Player2. I was just making a suggestion if you were not sure about Player2. I prefer local AI on my pc that I setup over online.
You can use LM Studio if you don't mind using your own pc to generate the responces. There is a thread pinned in Discussions about how to setup LM Studio.
You do however need a fairly decent GPU 8gb minimum, higher is better. It will also make Rimworld use more ram as well just fyi. If your game is around 4gb ram used it most likely will increase to around 9 or 10 gb used.
Thanks you so much for the update, I can confirm that the extending empty space issue is now fixed ! :D Thanks a lot you rock !!!! :D Very good weekend to you ! ^°^
Don’t hesitate to open an issue on the public GitHub if you find anything else.
I appreciate your quick fix.
Thank you for the great mod!
Thanks for your great mod, time and passion you put in this project, it's a blast ! :D
Repost of Sandfox, as I get the same issue after some time and long conversations with my colonists =)
SandFox 6 Oct @ 5:01pm
There is an issue with EchoColony's dialogue system.
The more conversation accumulates, the larger the empty space becomes below the last dialogue entry.
The play environment is Korean, Jemini Flesh version.
For example:
----------
You :: 안녕~
데커 :: 안녕하세요!
----------
But if the conversation gets longer:
----------
You :: 안녕~
데커 :: 안녕하세요!
You :: 안녕~
데커 :: 안녕하세요!
You :: 안녕~
데커 :: 안녕하세요!
----------
If you repeat this dozens of times, a large gap is created at the very end of the conversation.
I replaced the old "advanced/flash mode" selection with a direct list of Google's most recent available models. Now you have access to the newest Gemini models without categories or anything, you'll be able to switch between the latest models very easily. This makes the configuration clearer and ensures you always use up-to-date AI models for your colonists' conversations.
Sorry if I'm wrong.
I experienced some buggy behaviors, such as pawns forgetting what they’ve just talked to in group chats with more than two people, input tokens suddenly bloating by several times after a few chats etc.
and I would like to see what's going on inside myself.
Going from a in character response to a very out of character "sorry to hear that! Here's some options you can do". But I also know that deepseek isn't very adaptive.
Other than that, the mod works great and can add a unique experience
That was an issue that was fixed by the mod author in the 1.6 patch.
"Exception ticking Fire57242: System.NullReferenceException: Object
reference not set to an instance of an object
[Ref 4B555F9A] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace O
(wrapper dynamic-method)
MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2
(string)
Verse.TickList:Tick (
(wrapper dynamic-method)
MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingl
eTick_Patch2 (Verse.TickManager)
(wrapper dynamic-method)
MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickMa
nagerUpdate_PatchO (Verse.TickManager)
Verse.Game:UpdatePlay 0
Verse.Root_Play:Update ("
https://steamcommunity.com/sharedfiles/filedetails/?id=3586055412
I'm playing in Korean, and while the dialogues are translated properly, "Memories" still appears in English.
I'm having so much fun playing this. Thanks for making this mod!
The more conversation accumulates, the larger the empty space becomes below the last dialogue entry.
The play environment is Korean, Jemini Flesh version.
For example:
----------
You :: 안녕~
데커 :: 안녕하세요!
----------
But if the conversation gets longer:
----------
You :: 안녕~
데커 :: 안녕하세요!
You :: 안녕~
데커 :: 안녕하세요!
You :: 안녕~
데커 :: 안녕하세요!
----------
If you repeat this dozens of times, a large gap is created at the very end of the conversation.