RimWorld

RimWorld

EchoColony
469 Comments
Cyberwolf Dec 10 @ 11:01pm 
Any ai that doesnt need a Sub already wasted 8 dollars on Player2 cause how horrible their sub system is
Auster Dec 10 @ 7:19pm 
@headoflost3210
I don't use Player2. I was just making a suggestion if you were not sure about Player2. I prefer local AI on my pc that I setup over online.
headoflost3210 Dec 10 @ 2:24pm 
still is player2 suspect?
headoflost3210 Dec 10 @ 2:23pm 
but is player 2 suspect? you avoided the question
headoflost3210 Dec 10 @ 1:17pm 
hm thanks also i somehow was able to load it without any dlcs cool but also thanks!
Auster Dec 9 @ 5:35pm 
@headoflost3210
You can use LM Studio if you don't mind using your own pc to generate the responces. There is a thread pinned in Discussions about how to setup LM Studio.

You do however need a fairly decent GPU 8gb minimum, higher is better. It will also make Rimworld use more ram as well just fyi. If your game is around 4gb ram used it most likely will increase to around 9 or 10 gb used.
headoflost3210 Dec 9 @ 5:13pm 
is this even safe? player2 thing that i need for it seems suspect
headoflost3210 Dec 9 @ 3:52pm 
shame i dont have 60 bucks....
cutefoxgamer3532 Dec 9 @ 10:22am 
@KalamitiNoiz can confirm it works without ideology
KalamitiNoiz Dec 9 @ 7:25am 
Can the mod still work with two out of three mods? (I don't have Ideology)
Mr_Spybot Dec 5 @ 9:59am 
Oh! I see the issue with the memories not deleting, it's because the button is on the scrollbar, so you only click the bar and not the button. If I click the very edge, then I can delete.
Mr_Spybot Dec 5 @ 9:50am 
It would seem like memories from group conversations stay even if you reload a safe from before the conversation. Also, deleting individual memories seems to be broken, as the button does nothing. Editing group conversations would also be nice, since a conversation could be going really well and then one pawn says something very out of character, with no way of deleting just that one pawn's reply or editing it to make more sense. Still, this mod rocks! :D
Gerik Uylerk  [author] Nov 27 @ 6:32am 
Hi everyone. I’ve released another update to improve the memory system: how memories are generated, how they’re displayed, and also an option to make them optional for players who want to save the tokens used by that feature.
@Gerik Uylerk
Thanks you so much for the update, I can confirm that the extending empty space issue is now fixed ! :D Thanks a lot you rock !!!! :D Very good weekend to you ! ^°^
Regisky Nov 21 @ 1:55pm 
Is there any way we could get the 1.5 version updated to use the new gemini as well? I’m still playing on a 1.5 save because some other mods I play aren’t yet available on 1.6
Gerik Uylerk  [author] Nov 21 @ 7:36am 
Hi everyone. I’m on a marathon to fix every possible issue as quickly as I can. I’ve released an update that I hope resolves the problem of the expanding space that grows as conversations accumulate, as well as another issue that caused a red error when talking to a colonist with prosthetics.

Don’t hesitate to open an issue on the public GitHub if you find anything else.
タケクラ Nov 21 @ 4:54am 
>Gerik Uylerk
I appreciate your quick fix.
Thank you for the great mod!
Devourer of chicken Nov 21 @ 2:49am 
no i don't have royalty and it works
Garlic Nov 20 @ 5:10pm 
Needs Royalty AND Ideology? Dang it.
This is all due the the added empty space that acumulate after a while (And I guess, after the AI write multiple long answers)
After a while, the UI is misaligned, as if you want to press the edit or delete button, pressing them doesn't work, you have to guess and press bellow them to compensate for the added space at the end of conversations and actually ''click'' them.
Same thing happens with player 2 =)
@Gerik Uylerk
Thanks for your great mod, time and passion you put in this project, it's a blast ! :D

Repost of Sandfox, as I get the same issue after some time and long conversations with my colonists =)

SandFox 6 Oct @ 5:01pm 
There is an issue with EchoColony's dialogue system.
The more conversation accumulates, the larger the empty space becomes below the last dialogue entry.
The play environment is Korean, Jemini Flesh version.

For example:
----------
You :: 안녕~
데커 :: 안녕하세요!
----------

But if the conversation gets longer:
----------
You :: 안녕~
데커 :: 안녕하세요!
You :: 안녕~
데커 :: 안녕하세요!
You :: 안녕~
데커 :: 안녕하세요!





----------

If you repeat this dozens of times, a large gap is created at the very end of the conversation.
Gerik Uylerk  [author] Nov 20 @ 12:08pm 
Hello everyone. Sorry for the delay in fixing the issues with Google Gemini.

I replaced the old "advanced/flash mode" selection with a direct list of Google's most recent available models. Now you have access to the newest Gemini models without categories or anything, you'll be able to switch between the latest models very easily. This makes the configuration clearer and ensures you always use up-to-date AI models for your colonists' conversations.
wild Nov 20 @ 8:29am 
Why don’t you just use Player2 ?
mutootie Nov 20 @ 8:05am 
I'm having the same issue with Gemini as Critical care :(
Critical care. Nov 19 @ 1:43pm 
Mod's supported gemini-2.5-flash-preview-05-20 model seems to have a 404 error as the support has been suspended since November 18 on the official site. I'd appreciate it if you could check and fix it as soon as possible. I can't play Rimworld anymore without this mod...
タケクラ Nov 19 @ 9:29am 
My previous comment may have been misled by an AI summary.
Sorry if I'm wrong.
furel87 Nov 19 @ 8:53am 
Reloading a game in mid session makes the memories not to be saved in the save file. Conversations are, but not memories.
タケクラ Nov 19 @ 6:57am 
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Gerik Uylerk  [author] Nov 19 @ 6:50am 
Hi everyone, I’ve received a lot of requests from people wanting to take a look at the code to help improve it. I’ve decided to release the source code so everyone can contribute. This is my first mod, so I know there will be plenty of things that might look rough to more experienced programmers, sorry about that. And thank you so much to everyone interested in helping improve the mod.
Critical care. Nov 18 @ 8:40pm 
Can you tell me the reason why the 404 error is suddenly printed in the dialog? It worked normally until yesterday, but suddenly, the error phrase is printed out like this. I applied the api key without any problems
Dereck Delta Nov 17 @ 7:10pm 
Have you think about make this mod compatible with "Rimpsyche - Disposition"
spideyboy6 Nov 10 @ 6:03pm 
i will say that i have like 500+ mods including this one and not a single bug or crash has happended i will say this mod i say is very compatiable with a ton of mods (make note that i did not say errors i get like 5000 Eps (errors per second) but i chose to ignore them
Lone_Explorer Nov 8 @ 7:19am 
Just like @dzlockhead, I'm also having issues with LMStudio not allowing for group conversations. I've also had issues with memories being unexpectedly deleted. It might help to create a method to manually create memories/regenerate them.
Voxupnine Nov 6 @ 10:28pm 
Would you mind sharing the source code on github?
I experienced some buggy behaviors, such as pawns forgetting what they’ve just talked to in group chats with more than two people, input tokens suddenly bloating by several times after a few chats etc.
and I would like to see what's going on inside myself.
dzlockhead Nov 3 @ 2:31pm 
Group conversations button doesn't seem to appear, using LMStudio
LevitheJester Oct 28 @ 7:14pm 
It seems that Deepseek doesn't handle the refresh system at all. it almost ignores the entire prompt to resort back to an assistant if you refresh at all.
Going from a in character response to a very out of character "sorry to hear that! Here's some options you can do". But I also know that deepseek isn't very adaptive.

Other than that, the mod works great and can add a unique experience
wild Oct 23 @ 3:25am 
I just finished a game with this mod installed, and I loved every single second of it! I mostly played with the Anomaly expansion, and I ended up creating an entire story worthy of a good sci-fi novel. I came up with a plot where I was the monolith at the center of the village, manipulating the colonists to help me destroy the evil entity I had been imprisoning for 10,000 years—appearing to them like Tyler Durden from Fight Club. The AI reacted perfectly to my little trip, and it made for an epic playthrough, in my native language (French), with a few steamy romances along the way. I only had to pay 4 euros to Player2, but honestly, it was totally worth it. 10/10 — I’m taking a break from RimWorld for now, but when I reinstall it to play the Odyssey expansion, this will be the very first mod I activate.
Zike Oct 23 @ 12:36am 
Is it possible to implement an option to disable the memory creation system? Often, it doesn't work for me and makes response times extremely long due to generating a response and a memory at the same time.
SOCIALISTBEES Oct 18 @ 3:50am 
Not getting any errors, but it seems like Speak Up is a soft incompatible with this mod. Interaction bubbles appear, but it's just the interaction not the "SpeakUP" talk.
Dingz_Bumz Oct 17 @ 11:56am 
Hi, great mod, but is there a way to make the colonists also speak the roleplay "actions"? for me it only speaks the spoken text and skips the actions (Im using Player2)
Auster Oct 15 @ 7:09am 
@gorbachevavitolda
That was an issue that was fixed by the mod author in the 1.6 patch.
Maiya0126 Oct 14 @ 11:42pm 
Sorry, I've tried the third-party API and it works, thank you. By the way, EchoTales can fill in the third-party API and address, but there's no option to select a model. I hope this can be adjusted.
gorbachevavitolda Oct 14 @ 12:54pm 
(1.5)Whenever a fire occurs on the map, this kind of debug message appears. I think it might be caused by a mod. Is there any solution for this, or at least a way to find out which mod is causing a conflict?
"Exception ticking Fire57242: System.NullReferenceException: Object
reference not set to an instance of an object
[Ref 4B555F9A] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace O
(wrapper dynamic-method)
MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2
(string)
Verse.TickList:Tick (
(wrapper dynamic-method)
MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingl
eTick_Patch2 (Verse.TickManager)
(wrapper dynamic-method)
MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickMa
nagerUpdate_PatchO (Verse.TickManager)
Verse.Game:UpdatePlay 0
Verse.Root_Play:Update ("
Maiya0126 Oct 14 @ 8:38am 
Hi, is it possible to add more third-party cloud service providers that support OpenAI addresses?
DCSzar Oct 12 @ 6:32pm 
I made an open-source integration patch for RimPsyche for more in-depth characterization; since 1-2-3 Personalities doesn't seem to have been updated for 1.6 as of yet.
https://steamcommunity.com/sharedfiles/filedetails/?id=3586055412
SandFox Oct 6 @ 6:16pm 
Could you make it possible to view "Memories" in languages other than English?
I'm playing in Korean, and while the dialogues are translated properly, "Memories" still appears in English.

I'm having so much fun playing this. Thanks for making this mod!
Hokkaido Grim Reaper Oct 6 @ 9:15am 
Anyone know if player2 is safe?
SandFox Oct 6 @ 8:01am 
There is an issue with EchoColony's dialogue system.
The more conversation accumulates, the larger the empty space becomes below the last dialogue entry.
The play environment is Korean, Jemini Flesh version.

For example:
----------
You :: 안녕~
데커 :: 안녕하세요!
----------

But if the conversation gets longer:
----------
You :: 안녕~
데커 :: 안녕하세요!
You :: 안녕~
데커 :: 안녕하세요!
You :: 안녕~
데커 :: 안녕하세요!





----------

If you repeat this dozens of times, a large gap is created at the very end of the conversation.