RimWorld

RimWorld

EchoColony
315 Comments
Scentese Jun 19 @ 12:22pm 
Excellent mod! However, it seems like the pawns are not aware of their ideoligion
LL Jun 18 @ 1:22pm 
Please also support JSON key rotation!
Auster Jun 17 @ 7:30am 
With Player2. Go to the chat box for the pawn and click customize. That is where you customize the pawn's voice.
Realm Imp Jun 17 @ 7:01am 
Hello Gerik, I am using player2. How do i change the voice of the pawn?
Auster Jun 17 @ 6:59am 
@Gerik Uylerk
Not sure if your update posted on Steam. It still says updated at Jun 14 @ 2:57pm. Since everyone is updating you might need to try pushing an update again. Not sure though.
would be cool if you told a colonist "hey can you work on cleaning(or any other work available) after you're done with your current work?" and the colonist automatically added the requested work into the queue, still already is a very good mod :steamhappy:
Neel Jun 16 @ 4:55pm 
Player2 es seguro? La verdad no he visto alguna reseña y anduve buscando si aparecia alguna opinión por Reddit pero aparte de tema de cryptobro, no encontre nada.
Brindav Jun 15 @ 12:31pm 
Just tried and it doesn't work but it might be because i don't have ideology or royalty yet, used to have them so they might be why it doesn't work anymore, seemingly nobody else has issues so mb.
Gerik Uylerk  [author] Jun 15 @ 12:05pm 
I had a small issue when uploading the updated mod for version 1.6. I've just uploaded another fix — please let me know if you can now see the chat button. I'm testing it with that version and haven’t had any issues so far.
If it still doesn’t work, try unsubscribing and subscribing again, or delete the mod and download it fresh.
Brindav Jun 14 @ 1:51pm 
Hi so i tried the mod on 1.6 with player 2 and while the mod options said that they did register player 2 i can't communicate with pawns since the little box which should give acess to it isn't showing (i have only the one for drafting the pawn).
Gerik Uylerk  [author] Jun 14 @ 12:00pm 
I've released a version compatible with the 1.6 update. It's an early version and I haven't tested it thoroughly yet, since I'm currently playing on 1.5 myself. But please let me know if any issues come up.
lmgginspace Jun 14 @ 2:58am 
@Gerik Uylerk Los mensajes se pueden editar bien ya, gracias :)
今夜月美愿君亡 Jun 14 @ 2:57am 
How to choose Chinese TTS?
GOMIN Jun 14 @ 2:04am 
@Gerik Uylerk
Message editing is now working properly.
It's great to see the mod continuing to improve.
DEATHMARK Jun 13 @ 5:53pm 
I asked the colonist what he was doing, and the second time he answered correctly: he was cooking (it still needed to be phrased correctly), but what he was cooking from - answers was random phrases.
DEATHMARK Jun 13 @ 5:50pm 
t's sad that AI doesn't respond to everything... far from all incidents...
Gerik Uylerk  [author] Jun 13 @ 9:28am 
Hello everyone, I'm doing my best to fix the remaining issues. I've released a patch to address the problem where editing colonist messages was clunky and didn't always work. Please let me know if this has improved or if it's still causing trouble.
-_-FireDragon-_- Jun 13 @ 9:16am 
Does anyone have promlems with OpenRouter? Or it's fust me? It seems when the mod is trying to access the site or model, the connection is interrupted or something. I was able to get a couple of normal messages, but no more, after that there is a gap. Tell me, is this only with me?
超级刻200! Jun 13 @ 12:27am 
It is a really niccccce mod!But could you collaborate with echotale and hand over the story of echotale to AI during the conversation,so that it can have more comprehensive with the background story?And could you add dialouge options for prisoners?
lmgginspace Jun 12 @ 6:38am 
Los mensajes individuales todavía no se pueden editar bien. La caja de texto hace como parpadeos rápidos y el cursor está bloqueado en la caja de input de abajo, qué podría ser? Ir a editar la partida salvada no es cómodo para hacer cambios :(
Hornwort Jun 11 @ 11:50am 
I’m enjoying the mod a lot, but I’ve noticed that I can’t open the dialogue box during gameplay.
Mafia Man Jun 8 @ 11:21pm 
does Chutes ai work with this?
n_davey2020 Jun 8 @ 7:21pm 
i'm having trouble imputing my API key code as i cant copy and past it and dont know how to Unhide the first parts of the code cuz their just ... someone plz help
Gray Dingo Jun 8 @ 1:32am 
I had a hard time getting the AI ​​right. Still, it's nice that it's available in Korean.
Alexandra.josie Jun 7 @ 2:52pm 
Heya, thanks so much for this amazing mod. I featured it heavily in my recent YT vid : https://youtu.be/6Yn9yJstnpc

Wouldn’t have been able to create this imagined playthrough without you - thank you x

My pawns played their roles well ha! Credited you in description as you modders deserve EVERYTHING x
SandFox Jun 5 @ 12:29pm 
Hmm.. Some characters can talk and some can't.
I'm not sure what the rules are..
It was fine until recently..

The error is:

Status: 503
{
"error": {
"code": 503,
"message": "The model is overloaded. Please try again later.",
"status": "UNAVAILABLE"
}
}
SandFox Jun 5 @ 12:12pm 
I am using JEMINI to chat.
I think an error occurs when the chat history accumulates to a certain extent..
I want to ask you because I think the problem occurred while patching..
I think the "503 and 429 Errors" post on the discussion board is the same phenomenon.
Ripper150 Jun 4 @ 11:01am 
thanks alot for this mod, enjoying it alot
Capefear56 Jun 1 @ 8:54pm 
For some reason when you use openrouter as your API, it defults to GPT4 no matter what default model you choose. If you try to limit it by provider instead, and choose something like "only xAI models", it throws an error until you remove the filter.
Zike Jun 1 @ 6:50pm 
AI replies in Rimworld tend to not provide the entire response. For example, when checking LM studio, there is a long and detailed response but in the game, it only replies with a sentence or two from that response. In order to see the full response, I often have to switch from Rimworld to LM studio itself.

Also, editing messages is not working properly. When clicking on the AI response, it does nothing and acts like I am clicking the box where I type in messages.
Auld Jun 1 @ 1:04pm 
Modifying the responses based on the colonist's Social skill is a really neat touch.
Auster Jun 1 @ 6:29am 
@Gerik Uylerk
Thanks. I know under the Discussions tab, Suggestion Box, third page Dracoix made a comment on your code, was not sure if you saw that.

Thanks again.
DeleteC May 31 @ 10:05pm 
Unable to open dialog box after update
Gerik Uylerk  [author] May 31 @ 6:19pm 
Alright. I'm doing everything I can to optimize the internal code and improve both performance and token usage. But to make it more than just a performance update, I also added the option to specify the model to use when selecting the OpenRouter model.
Darecker May 31 @ 4:36pm 
great mod btw i forgot to write that <3
Darecker May 31 @ 4:36pm 
now to take things one step further here's an idea: make the conversations reflect in-game somehow, e.g. if I make my colonist suffer an existential crisis by enlightening them that I am in fact an archotech, maybe give a mood debuff or something similar, if I convince a pawn to hate on another pawn, have it have a debuff in the social tab on that specific pawn.

Dunno if it's doable and quite frankly I have no idea how I would/could implement this but I think it's an interesting idea which would make this mod the best in my books. I hope you can find this idea as intriguing as I do and perhaps try (if possible at all) implementing it. Thanks :)
Auster May 31 @ 9:41am 
@Gerik Uylerk
Totally understand. I will say with one of the more recent updates to this mod, you cannot type as much if for instance you are using LM studio. I know part of the limits are due to the model that is used, it just seems like more as able to be typed before.
Gerik Uylerk  [author] May 30 @ 11:16am 
Hello everyone. I'm sorry for the long absence without updates. I’ve been (and still am) without a stable job, so I’ve had to take whatever I could to get by. Now I’ve managed to save a little, and things are looking a bit better. I’ll catch up on all the issues that have come up recently. Thank you all so much for your constant support.
ked May 30 @ 5:05am 
@JageriuS Same with me, it doesn't let you specify what openrouter model you want to use, and since some models on there can be really small or really big and expensive, it makes using the mod with openrouter impossible. Would love to see a field where you can put the model name (like "deepseek-ai/DeepSeek-V3-0324" for example.)
JageriuS May 29 @ 10:03am 
I'm getting frequent :
Error contacting OpenRouter: HTTP/1.1 404 Not Found

Despite correct API key for OpenRouter. Can we get a field where we can type exact model to be used? I'm using RimDialogue, and You can type it in the settings file. I guess this mod tries to use some other model/provider on OpenRouter and doesn't always work.
GOMIN May 28 @ 9:43pm 
I'm a big fan of your EchoColony mod!
I was wondering if you have any plans to support the Gemini 2.5 Flash model in future updates?
Auster May 26 @ 7:22am 
@DuckGoosebear PrairieDogLover
You can use LM studio if your graphics card is at least 8 gb and ram id say at least 32GB. When you do ask questions/whatnot it does use internet to look things up, however it is not like Google Gemini.
So this can't run with an offline AI?
does it supports psychology? that would be AWESOME to roleplay with it. muy buen trabajo mi hermano, gracias por crear este hermoso mod :)
Fine motion May 24 @ 2:28pm 
They seem to be unfamiliar with the animals in the colony ...
ked May 23 @ 3:56am 
Running this with Openrouter - Despite having my default model on Openrouter set to one model, the responses are using seemingly random models, like Claude and GPT-4o. This can start to cost a lot since some of those models are expensive. How do I ensure only one model is used?
UnicornMan May 20 @ 7:00pm 
I can talk to my Yttakin about wookie lore. 10/10 mod.
Auster May 19 @ 1:27pm 
@neo
It was never instantaneous. Depends on the model you are using and mods.
Neo-Kerozen May 19 @ 3:45am 
I spend so much time on this mod, the writing field is lagging. I guess maintaining what all have been said is complicated
Auster May 18 @ 7:53am 
@Voxupnine
I only know a bit about LM studio. There is a pinned Thread in Discussions.