Timberborn

Timberborn

Configurable Faction (legacy)
Startup Crash
Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Timberborn/Timberborn_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Timberborn/MonoBleedingEdge/etc'
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Initialize engine version: 6000.0.46f1 (fb93bc360d3a)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Timberborn/Timberborn_Data/UnitySubsystems
kGfxThreadingModeSplitJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeClientWorkerJobs instead.
GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
Vendor: NVIDIA
VRAM: 12115 MB
Driver: 32.0.15.6636
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.545 seconds
- Finished resetting the current domain, in 0.002 seconds
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
ERROR: Shader Hidden/Universal Render Pipeline/DBufferClear shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
<RI> Initializing input.
Using Windows.Gaming.Input
<RI> Initialized touch support.
UnloadTime: 0.452900 ms
Starting game version 0.7.8.1-6eeaeed-sw
System info:
System: Windows 11 (10.0.26100) 64bit
CPU: AMD Ryzen 9 5900X 12-Core Processor
GPU: NVIDIA GeForce RTX 3060
GPU memory: 12115MB
RAM: 32693MB
Successfully connected to the Steam client.
RenderGraph is now enabled.
Successfully connected to the Steam client.
Modded: true, official
- Harmony (v2.3.3)
- Mod Settings (v0.7.2.0)
- MaterialPlzNoCrashes (v7.0.0)
- Configurable Faction (Faction Mixer) (v7.1.3)
Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 7.400000 ms
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 5819.
Total: 14.005200 ms (FindLiveObjects: 0.257900 ms CreateObjectMapping: 0.246200 ms MarkObjects: 13.465400 ms DeleteObjects: 0.035600 ms)

Successfully connected to the Steam client.
Previous resolution: 3440 x 1440
New resolution 3440 x 1440
Display resolution: 3440 x 1440
Full screen: True
Graphics quality: High
Resolution scale: 1
Anti-aliasing: True
VSync count: 1
Frame rate limit:
Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 3.051800 ms
Unloading 109 unused Assets to reduce memory usage. Loaded Objects now: 6874.
Total: 32.790800 ms (FindLiveObjects: 0.278700 ms CreateObjectMapping: 0.308000 ms MarkObjects: 32.131100 ms DeleteObjects: 0.072700 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6874.
Total: 27.316200 ms (FindLiveObjects: 0.207600 ms CreateObjectMapping: 0.190900 ms MarkObjects: 26.908200 ms DeleteObjects: 0.009200 ms)

Starting new game at 2025-05-14 20:09:42Z:
FactionId: Folktails, MapFileReference: Name: Lakes, Path: , Resource: True, NewGameMode: StartingAdults: 8
AdultAgeProgress: Min: 0.1, Max: 0.7
StartingChildren: 4
ChildAgeProgress: Min: 0.1, Max: 0.8
FoodConsumption: 0.4
WaterConsumption: 0.4
StartingFood: 300
StartingWater: 250
TemperateWeatherDuration: Min: 16, Max: 19
DroughtDuration: Min: 2, Max: 4
DroughtDurationHandicapMultiplier: 0.25
DroughtDurationHandicapCycles: 8
CyclesBeforeRandomizingBadtide: 5
ChanceForBadtide: 0.4
BadtideDuration: Min: 1, Max: 3
BadtideDurationHandicapMultiplier: 0.3
BadtideDurationHandicapCycles: 6
InjuryChance: 0.3
DemolishableRecoveryRate: 0.9
Number of threads: 8
First uncaught exception at 2025-05-14 20:09:46Z
Stopping all root objects in active scene
Creating an exception game save
Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
Failed to create an exception game save due to exception: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Timberborn.MapIndexSystem.MapIndexService.Pack[T] (T[] inputArray, System.Int32 levels) [0x00053] in <835f633fc9f149dbb1a88aaa386a5db4>:0
at Timberborn.WaterSystem.WaterEvaporationMap.Save (Timberborn.WorldPersistence.ISingletonSaver singletonSaver) [0x0003e] in <ded7500543de4604bcf5c64afb130166>:0
at Timberborn.WorldPersistence.SerializedWorldFactory.SaveSingletons (Timberborn.WorldSerialization.SerializedWorld serializedWorld, System.Collections.Generic.IEnumerable`1[T] singletons) [0x00016] in <3f6bb3d2d1ae41ea9246a3038cdda586>:0
at Timberborn.WorldPersistence.SerializedWorldFactory.SaveSingletons (Timberborn.WorldSerialization.SerializedWorld serializedWorld) [0x0000d] in <3f6bb3d2d1ae41ea9246a3038cdda586>:0
at Timberborn.WorldPersistence.SerializedWorldFactory.Create () [0x00012] in <3f6bb3d2d1ae41ea9246a3038cdda586>:0
at Timberborn.WorldPersistence.WorldEntryWriter.WriteToSaveEntryStream (System.IO.Stream entryStream) [0x00000] in <3f6bb3d2d1ae41ea9246a3038cdda586>:0
at Timberborn.SaveSystem.SaveWriter.WriteToSaveStream (System.IO.Stream saveStream, System.Boolean leaveOpen) [0x00045] in <d51e9fbfa9d84f6fb15ab4418de7c68d>:0
at Timberborn.GameSaveRuntimeSystem.GameSaver.SaveWithoutFinishingTick (System.IO.Stream stream) [0x00000] in <dc3408d9561c4d7e93f22b5e35c8594a>:0
at Timberborn.GameScene.GameSceneExceptionStateSaver.CreateExceptionSave () [0x00006] in <17f8b2deb86d4fffacfa44ce06e67d93>:0
InvalidOperationException: Sequence contains more than one matching element
at System.Linq.Enumerable.Single[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0004a] in <5aebfe1c65ec4623a20c903ee295186d>:0
at Timberborn.PlantingUI.PlantingToolButtonFactory.GetPlanterBuildingName (Timberborn.Planting.PlantableSpec plantableSpec) [0x00018] in <1c4ca91f50c549babc4b338bc02c631a>:0
at Timberborn.PlantingUI.PlantingToolButtonFactory.CreatePlantingTool (Timberborn.Planting.PlantableSpec plantableSpec, UnityEngine.UIElements.VisualElement buttonParent, Timberborn.ToolSystem.ToolGroup toolGroup) [0x00000] in <1c4ca91f50c549babc4b338bc02c631a>:0
at Timberborn.FieldsUI.FieldsButton.CreateTool (Timberborn.Planting.PlantableSpec plantableSpec, Timberborn.ToolSystem.ToolGroupButton toolGroupButton) [0x0000d] in <2138e2da00a84a1b941a600816d9b1ce>:0
at Timberborn.FieldsUI.FieldsButton.GetElement () [0x0009d] in <2138e2da00a84a1b941a600816d9b1ce>:0
at Timberborn.BottomBarSystem.BottomBarPanel.InitializeLeftSection () [0x000c3] in <dcedfce78a5141958ff7b94009cbd478>:0
at Timberborn.BottomBarSystem.BottomBarPanel.InitializeSections () [0x00000] in <dcedfce78a5141958ff7b94009cbd478>:0
at Timberborn.BottomBarSystem.BottomBarPanel.Load () [0x00061] in <dcedfce78a5141958ff7b94009cbd478>:0
at Timberborn.SingletonSystem.SingletonLifecycleService.LoadSingletons () [0x00010] in <c8e0fcfac4bd466ea3d8b5a972c6f304>:0
at Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll () [0x0009a] in <c8e0fcfac4bd466ea3d8b5a972c6f304>:0
at Timberborn.SingletonSystem.SingletonLifecycleUnityAdapter.Start () [0x00000] in <c8e0fcfac4bd466ea3d8b5a972c6f304>:0

Load time: 4544ms (scene index: 2)
NullReferenceException: Object reference not set to an instance of an object
at Timberborn.WaterSystemRendering.WaterRenderer.Unload () [0x00000] in <fc14364b4d5a47d29561f69897231b4f>:0
at Timberborn.SingletonSystem.SingletonLifecycleService.UnloadSingletons () [0x00010] in <c8e0fcfac4bd466ea3d8b5a972c6f304>:0
at Timberborn.SingletonSystem.SingletonLifecycleService.UnloadAll () [0x00000] in <c8e0fcfac4bd466ea3d8b5a972c6f304>:0
at Timberborn.SingletonSystem.SingletonLifecycleUnityAdapter.OnDestroy () [0x00000] in <c8e0fcfac4bd466ea3d8b5a972c6f304>:0

UnloadTime: 6.903400 ms
Creating an error report: C:\Users\Owner\OneDrive\Documents\Timberborn\Error reports\error-report-2025-05-14-20h09m46s.zip
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Showing 1-10 of 10 comments
Luke ✞ Jesus Saves ✞  [developer] May 20 @ 12:27am 
Did you add the Efficient Farmhouse to the Iron Teeth? It's in the Known Issue. Each plant/crop can only be planted by one building due to the game requirement.
Yes, I added the Efficient farmhouse. However I used the Folktails. Am I not supposed to include the buildings of the faction that I'm using? Or am I supposed to use the Ironteeth?
Last edited by MrSolerPower; May 20 @ 5:06pm
Luke ✞ Jesus Saves ✞  [developer] May 20 @ 6:46pm 
If you are playing the Folktails and it crashes, it's because you are adding Iron Teeth's Farmhouse to Folktails. The setting checks mean "add this faction buildings to all other factions". So just uncheck Iron Teeth's farmhouse (i.e. that check means, add Iron Teeth's Farmhouse to all other factions that are not Iron Teeth, so Folktails) and it should not crash anymore :)
That worked for awhile, but now I have to unsubscribe and then re -subscribe to the mod for it to work
Luke ✞ Jesus Saves ✞  [developer] May 23 @ 9:01am 
Did you uncheck the building in the Mod Settings? When you unsubscribe what it does it also removing the Factions folder and so there is no building to add.
Yes, the box is unchecked. The issue is that if I simply exit the game and come back later, the game will crash again upon game start. If I exit the game, unsubscribe, subscribe again, then it will not crash
Luke ✞ Jesus Saves ✞  [developer] May 23 @ 9:59am 
Could you send the new crash log please?
How would you like me to send it to you?
Luke ✞ Jesus Saves ✞  [developer] May 26 @ 4:28pm 
Either here like above, or on Discord please.
okay, I posted it. Also, It crashes whenever I put my cursor over the food factory while playing Folktails
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Showing 1-10 of 10 comments
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