Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
After redoing the settings, nothing gets added in the game and everything from another faction built before the update, is deleted from your save. Restarting game after changing settings does not help.
So to make it short, it wasn't your mod, it was either the dependencies or my unoptimized jury-rigged PC. Either way, best regards to you.
It doesn't work out of the box with the "Berry pies" mod, but I fixed that by removing all references to Folktails in the pie mod. Meal bars on top of all the Folktails food is good enough
System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () (at <ccf9ff037b1542ac969d4d0a5c530152>:0)
Timberborn.EntitySystem.PrefabNameMapper.Load () (at <22bb5769d3ba432b81c39982475727c0>:0)
Timberborn.SingletonSystem.SingletonLifecycleService.LoadSingletons () (at <bc6761db24914adeb690964cfa18cc68>:0)
Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll () (at <bc6761db24914adeb690964cfa18cc68>:0)
Timberborn.SingletonSystem.SingletonLifecycleAdapter.Start () (at <bc6761db24914adeb690964cfa18cc68>:0)
MissingFieldException: Field not found: System.Collections.Generic.List`1<Timberborn.FactionSystem.FactionSpecification> Timberborn.FactionSystem.FactionSpecificationService._factions Due to: Could not find field in class
(wrapper dynamic-method) Timberborn.FactionSystemGame.FactionObjectCollection.DMD<Timberborn.FactionSystemGame.FactionObjectCollection::GetObjects>(Timberborn.FactionSystemGame.FactionObjectCollection)
Timberborn.EntitySystem.ObjectCollectionService+<GetAll>d__2.MoveNext () (at <22bb5769d3ba432b81c39982475727c0>:0)
System.Linq.Enumerable+<OfTypeIterator>d__32`1[TResult].MoveNext () (at <ccf9ff037b1542ac969d4d0a5c530152>:0)
System.Linq.Enumerable+SelectManySingleSelectorIterator`2[TSource,TResult].MoveNext () (at <ccf9ff037b1542ac969d4d0a5c530152>:0)
Thanks Dr. Thunder for reporting.
As for the report, thank you for telling me, that's an interesting error indeed. I will see if I can fix it.
On a separate issue, just wanted to let you know that I didn't manage to add the "Earth repopulator" to the folktails. Not an issue for me, just reporting.
Not just Tubeway but a few other buildings were missing as well due to faulty logic in my code. Thanks for reporting :)
This should fix the Emberpelt crash. Modded factions are still not "officially" supported by this mod though.