Counter-Strike 2

Counter-Strike 2

ze_ULTRAKILL
live action cow  [developer] May 10 @ 1:32pm
BUGS AND FEEDBACK
place to post bugs and feedback
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Showing 1-10 of 10 comments
the test found that the difficulty is too high,the weakness of human begins is obvious in some place,npc and boss sometimes lose their hatred and don't act,you can modify the boss damage or increase the healing items to let it become easier
live action cow  [developer] May 24 @ 9:22pm 
is the difficulty too high on just the bosses, if so what bosses? also what do you mean by "hatred", are they not moving? i don't mind lowering boss damage if it's a problem
Originally posted by live action cow:
is the difficulty too high on just the bosses, if so what bosses? also what do you mean by "hatred", are they not moving? i don't mind lowering boss damage if it's a problem
it means that the boss And sometimes it doesn't work properly, which means it doesn't chase humans.And we found that it was too difficult to restore the original in many places.such as p-2.Humans need to stare at the firepower of several NPCs for a long time to destroy the statue, but hp is only 100. And the laser of the holy spirit and aoe of other npc attack a lot.I know this is the original, but we don't have the size and speed of v1, bruh.So I think you can appropriately reduce npc damage or strengthen healing item.
Originally posted by Ramattra:
Originally posted by live action cow:
is the difficulty too high on just the bosses, if so what bosses? also what do you mean by "hatred", are they not moving? i don't mind lowering boss damage if it's a problem
it means that the boss And sometimes it doesn't work properly, which means it doesn't chase humans.And we found that it was too difficult to restore the original in many places.such as p-2.Humans need to stare at the firepower of several NPCs for a long time to destroy the statue, but hp is only 100. And the laser of the holy spirit and aoe of other npc attack a lot.I know this is the original, but we don't have the size and speed of v1, bruh.So I think you can appropriately reduce npc damage or strengthen healing item.
As for the problem of map defending,I think we can optimize the experience by modifying the parameters in the community. So I didn't say this question. This map is very suitable for challenges. Honestly, I haven't seen this amazing map for a long time.But his difficulty is too great, and maybe not many people will like it.So my friends and I decide to give you some suggestions after the test.
live action cow  [developer] May 24 @ 9:59pm 
thank you for the feedback, hopefully it get's tested on GFL soon and i can see it for myself, i'll note these problems down
P-1 level can add torch, it is too dark.
Surprisingly, the terrorist firepower shown by boss and npc on single is not shown in the server, but it is a bit too weak. Minos and Gabriel were too weak in the boss battle, and the archive point made it easy for 50 people to end. Only Sisyphus showed some restraint. I think you can increase the damage of boss and npc by about 1.5 times.
Last edited by Internet Boy; May 25 @ 2:12am
live action cow  [developer] May 25 @ 10:30pm 
map was just tested on GFL, boss hp was too high so i'm going to lower it and increase boss damage
Last edited by live action cow; May 25 @ 10:47pm
Originally posted by live action cow:
map was just tested on GFL, boss hp was too high so i'm going to lower it and increase boss damage
Yes, Minos, in particular, is hard to hit because of his size, which makes it take a long time to beat him. Oh, by the way, I want to ask you for map authorization.At present, we want to test and play this map in exg community, so I ask you about this and asked for your permission.
Last edited by Internet Boy; May 26 @ 6:27am
live action cow  [developer] May 26 @ 1:20pm 
i don't mind the map being tested but the nuke at the end of the round is broken so you will need an admin to slay.
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