Counter-Strike 2

Counter-Strike 2

ze_ULTRAKILL
Showing 1-7 of 7 entries
Update: Jun 2 @ 12:45pm

minos prime damage changed to 60 from 45
sisyphus prime attack damage changed to 70 from 80

Update: Jun 2 @ 5:26am

fixed vip wings
hopefully fixed level end nuke this time
prelude crusher room door opens in 25 seconds from 30
drone damage changed to 25 from 15
street cleaner zombie item height fixed, damage changed to 15 from 5 and range increased to 353 from 290
hideous mass vertical shockwave damage changed to 80 from 30
claire de luni main door opens in 20 seconds from 15
v2 multi shot damage changed to 80 from 50
v2 charge shot damage changed to 125 from 65
sheer heart attack crusher room door opens in 20 seconds instead of 25
sheer heart atttack final door opens in 15 seconds instead of 25
minos hand boss damaged changed to 90 from 75
virtue spawns 2 beams instead of 1
npcs spawn faster in shot in the dark "npc room"
aesthetics of hate platforms start rising in 10 seconds from 0
aesthetics of hate gabriel door opens in 40 seconds instead of 30
added another heal item in gabriel boss room
gabriel shouldn't fall over now
gabriel damage changed to 65 from 55
zombie cage in minos prime fight breaks, you have to hold them back for 10 seconds (minos prime won't attack and can't be damaged until zombies have teleported back to to cage)
added teleport trigger in p-1 zombie cage so minos teleports to the middle of the arena should he teleport inside the zombie cage
flesh prison spawns 2 vritue beams instead of 1
flesh prison eyes hp changed to 100 from 50
minos prime vertical shockwave damage changed to 70 from 30
flesh panopticon spawns 2 vritue beams instead of 1
zombie cage in sisyphus prime fight breaks, you have to hold them back for 15 seconds (sisyphus prime won't attack and can't be damaged until zombies have teleported back to to cage)
sisyphus prime attack damage changed to 80 from 50
sisyphus prime explosion damage changed to 200 from 100
sisyphus clap shockwave damage changed to 80 from 10 and is now wider
v2 hp lowered from 35 to 15
gabriel hp lowered from 45 to 20
minos prime hp lowered from 45 to 25
sisyphus hp lowered from 50 to 35

Update: May 14 @ 1:05pm

changed Clair de lune sky texture to match updated version on the game
added skybox stuff in sheer heart attack and court of the corpse king
gabriel teleports to targeted player in phase 2
added teleport trigger in gabriel arena in case he falls out of map

Update: May 10 @ 1:25pm

minimap added
coin item added
fixed rail cannon item (trigger hurt wasn't parented properly) and added particle
added sound effect to crushers
prelude fan damage changed from 2000 to 3500
fixed push in clair de lune
fixed delay sport in sheer heart attack
crushes in sheer heart attack get killed once the door opens so players can safely fall back
lowered brightness on virtue beam
virtue beam should target 1 player insead of all players
gabiel hp lowered from 70 per player to 45
minos prime hp lowered from 65 per player to 45
sisyphus prime hp lowered from 70 per player to 50
minos prime and sisyphus prime should only teleport to targeted player now
added teleport trigger in minos prime and sisyphus prime arena in case they fall out of map

Update: Apr 29 @ 11:12am

should be playable now
lighting is better but still kinda bad

*BUGS*

vis is scuffed in some parts
rail cannon particle is broken
sisyphus head particle bugged
probably other stuff, i forgot to write it down

Update: Apr 16 @ 1:00pm

changed lighting on models
lowered brightness on virtue light beam attack
doors should open at the correct time
added zombie shortcut in " A SHOT IN THE DARK*
increased boss damage
removed dev messages

TODO:

lighting looks really bad in this version, i'll try and fix this for server testing
p-2 skybox lightning is broken
fix lightning in gabriel fight
virtue attack animation is broken
finish rail cannon item particle
finish coin item
finish secret level
other things i can't remember at the moment

Update: Mar 31 @ 11:40am

Created ze_ULTRAKILL.