tModLoader

tModLoader

Calamity Fables
Sir Nautilus's Dialogue Translation?
The mod was a true masterpiece. Yes, it was wonderful.
But ahh...
I was trying to create a localization mod, and it seems that Sir Nautilus's dialogue is not in the en-us.hjson file.
I really don't know how mods work, so... Is there any way to edit it?

It would be so nice to have a fully translated playthrough. :steamthumbsup::steamthumbsup::steamthumbsup:
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Showing 1-3 of 3 comments
✦SD✦ Mar 23 @ 9:06am 
Nope. sorry. I just found some answers that there will be translation update later.
IbanPlay  [developer] Mar 29 @ 2:12pm 
The latest update for the mod makes it so everything that couldn't be localized before can now be localized!
✦SD✦ Mar 30 @ 12:41am 
@IbanPlay
I sincerely appreciate this translation update, as well as your responses. :steamthumbsup:

However, I have encountered a bug when modifying Dialogue.hjson beyond a certain amount and then reloading it.

Could this be an issue with the mod itself, or is it a compatibility problem with other mods?


[16:36:20.770] [.NET TP Worker/INFO] [tML]: Marked tModLoader installation files as corrupt in Steam. On Next Launch, User will have 'Verify Local Files' ran
[16:36:20.770] [.NET TP Worker/INFO] [tML]: Disabling Mod: CalamityFables
[16:36:20.771] [.NET TP Worker/INFO] [tML]: Disabling Mod: CalamityFabelsKR
[16:36:20.773] [.NET TP Worker/ERROR] [tML]: Error while loading CalamityFables v0.1.5
This mode has been disabled automatically.
System.Exception: Failed to parse the dialogue with the key NautilusDialogue.PostIntroDuelProposition
---> System.IndexOutOfRangeException: Index was outside the bounds of the array.
at CalamityFables.Core.AwesomeSentence.ParseSnippetsFromLocalizedText() in CalamityFables\Core\Dialogue\AwesomeSentence.cs:line 134
at CalamityFables.Core.AwesomeSentence..ctor(Single textboxWidth, VoiceByte voiceUsed, String localizationKey) in CalamityFables\Core\Dialogue\AwesomeSentence.cs:line 52
--- End of inner exception stack trace ---
at CalamityFables.Core.AwesomeSentence..ctor(Single textboxWidth, VoiceByte voiceUsed, String localizationKey) in CalamityFables\Core\Dialogue\AwesomeSentence.cs:line 56
at CalamityFables.Content.Boss.SeaKnightMiniboss.SirNautilusDialogue.PostSetupContent() in CalamityFables\Content\Boss\SeaKnightMiniboss\SirNautilusDialogue.cs:line 42
at Terraria.ModLoader.SystemLoader.PostSetupContent(Mod mod) in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 66
at Terraria.ModLoader.ModContent.<>c.<Load>b__45_2(Mod mod) in tModLoader\Terraria\ModLoader\ModContent.cs:line 339
at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction) in tModLoader\Terraria\ModLoader\ModContent.cs:line 413
at Terraria.ModLoader.ModContent.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 337
at Terraria.ModLoader.ModLoader.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModLoader.cs:line 133
[16:36:23.648] [Main Thread/DEBUG] [tML]: Process.Start (UseShellExecute = True): "tModLoader-Logs"
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Showing 1-3 of 3 comments
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