tModLoader

tModLoader

Calamity Fables
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Update: May 23 @ 12:44pm

*** 0.1.13 Hotfix Changelogs ***
== Crossmod fixes ==
- Defeating Desert Scourge and Crabulon counts as defeating the original Calamity Mod's equivalent bosses. This means that defeating Desert Scourge with Fables still enables Sunken Sea drops and spawns from the original Calamity Mod

Update: May 23 @ 12:18pm

*** 0.1.12 Hotfix Changelogs ***
== Quality of life changes ==
- The minions from the Wulfrum Controller, when in "heal mode", now target whoever the closest player is in multiplayer, without needing the minion's owner to keep hovering their cursor around a very limited radius around the target
== Crossmod fixes ==
- Crabulon no longer checks for the player being in the mushroom caves biome when Remnants is enabled in multiplayer, fixing him despawning immediately
- Desert Scourge now drops Pearl Shards and the other Sea Remains ingredients when the original Calamity Mod is enabled
- All of Desert Scourge's drops act as equivalents for the Desert Scourge weapon drops from the original Calamity Mod (based on class)
- Possessed Trident acts as an equivalent for the Scourge of the Desert
- The Rover Drive works as an equivalent to the Rover Drive from the original Calamity Mod (This was missed)
- Wire Spool (decoration item) now acts as the equivalent for the original Calamity Wulfrum Battery

Update: May 19 @ 2:26pm

*** 0.1.11 Hotfix Changelogs ***
== Gameplay/Balance tweaks ==
- Toxic Blowpipe only generates in ivy chests in the lower half of the world
- Toxic Blowpipe can now be found in Jungle/Bramble Crates
- Bouncy darts can only hit 2 enemies (down from 4 max hits per dart)
- Slightly increased the maximum distance to the player for the Inky Cap Guardian to un-root itself
- Warrior's Ampora teleport now gives iframes on teleportation
- Cloud in a mace now launches you upwards even if you have a cobalt shield or anything else that removes knockback. This only applies to yourself, and if your friends in multiplayer are knockback immune, you wont be able to launch them
== Quality of Life changes ==
- Sandstone & desert brick pillars no longer break in lava
== Gameplay fixes ==
- Desert Scourge's health properly scales up in Master mode
- Fixed Large Wulfrum Conduit Exhausts dropping no items when broken while they were connected to a pipe
- Wulfrum Drill is no longer affected by melee speed
- Pressing the mount hotkey when near rails with the sailfish/marnite armor equipped makes the minecart take priority over the set bonus mount
- Fixed bug that made it impossible to hammer tiles below wall mounted Wulfrum Storage Lockers (The IL edit failing caused loud thunder rumbling to be heard on load)
== Visual/Audio fixes ==
- Fixed Small Wulfrum Conduit Exhausts not tinting the water green
== Display/Localization changes ==
- Fixed a typo in the tooltip of the wulfrum acrobatics pack
== Crossmod fixes ==
- Sir Nautilus now counts as an undead creature for the purposes of Spirit Reforged's Safekeeper Ring
- Expert accessories now use regular rarities internally instead of the "expert" rarity (Which goes unused in Vanilla), as it could cause crashes with some mods that changed reforges

Update: Apr 18 @ 3:12pm

*** 0.1.10 Hotfix Changelogs ***
== Gameplay fixes ==
- Fixed pontiff's piper not attacking enemies or buffing minions

Update: Apr 15 @ 5:39pm

*** 0.1.9 Hotfix Changelogs ***
== Crash fixes ==
- Fixed potential instant crash when loading into a world where modded vanity trees were in view on the first draw frame

Update: Apr 15 @ 10:30am

*** 0.1.8 Hotfix Changelogs ***
== New content & features ==
- Added 6 new moons types.
== Balance changes ==
- Drab lichen now costs 30 copper instead of being free in Dryad's shop.
- Pontiff's Piper now sells for 2 gold instead of 12 gold.
- Obsidian Throwing Dagger now sells for 25 silver instead of 5 copper.
== Display/Localization changes ==
- Portuguese localization tweaks on weapon tooltips.
== Gameplay fixes ==
- Wulfrum Elevator's range check now uses the rail height in pixels instead of tiles, letting you properly build super duper tall elevators without the platform disappearing on you midway through. Keep in mind that they still need a station every 200 tiles to refresh the height.
- Wulfrum Elevators now ignore the player if they're grappled at all, not just if they're moving downwards with a grapple. This fixes the issue where you could get insane amounts of momentum with the Wulfrum Acrobatics Pack when on an elevator.
== Visual/Audio fixes ==
- Serrated Fiber Cloak cooldown display for the hookpoint now disappears on death instead of endlessly duplicating itself.
== Crash fixes ==
- Fixed potential endless freeze on mod load when using font texture packs.
- Added a failsafe to prevent Wulfrum Vaults from getting their framing in the negatives in MP desync situations and leading to a crash when trying to break them (Similar glitch to the transmutation glitch with Bast Statue).
== Crossmod fixes ==
- Added mod calls to get the coordinates of the Scrapyard and the Sealed Chamber.
- Added a mod call for other mods to be able to use the cinematic bars boss intros for their own mods.
- Added a fix so that Nautilus Chamber properly generates if Remnants is on.

Update: Apr 9 @ 2:00pm

*** 0.1.7 Update Changelogs***
== Worldgen Fixes ==
- Fixed minecart tracks not being able to generate at all

Update: Apr 9 @ 1:30pm

*** 0.1.6 Update Changelogs***
== New content & features ==
- For the Worthy Crabulon now goes crazy insane fun guy.
- For the Worthy Desert Scourge now goes crazy insane girls night.
== Balance changes ==
- Pontiff’s Piper no longer shoots projectiles when using the Peculiar Pot.
- Wulfrum Digging Turtles no longer have a 1/2 chance of dropping scrap on death.
- Increased the cost of Wulfrum Digging Turtles from 3 Wulfrum Scraps for 3 turtles, to 5 Wulfrum Scraps for 3 turtles.
- Carrion Detonator slicing wind checks for line of sight before damaging enemies (effectively meaning it can no longer hit enemies through walls).
== Quality of life changes ==
- Players no longer take damage during cutscenes.
- Wulfrum Elevators now move a lot faster.
- Evil biome vanity tree saplings of your world’s opposite Evil biome are now sold by the Zoologist while in Hardmode inside a Graveyard (Same conditions as the Dryad selling you Evil seeds).
- Pontiff’s Piper’s bagpipe squid now appears while worn in the vanity slot.
- Changed the AI of the Tiny Scourge Master mode pet to stay out of the ground for longer, and to prevent it from teleporting endlessly below the player if the player is standing on an elevated platform with no ground below.
- Serrated Fiber Cloak displays the active time left for the hookpoint when deployed.
== Display/Localization changes ==
- Spanish localization has been updated.
- Chinese localization has been updated.
- Russian localization has been added.
- Portuguese localization has been added.
- French localization has been added (incomplete).
- Death text is no longer translated based on the language of the player who died (new TML update).
- Renamed modded containers display their names on hover once more.
- Shortened the tooltip of the Wulfrum Acrobatics Pack (for realsies this time).
- Added line in the tooltip of the Drab Lichen mentioning it can only be placed on Dusty Bricks.
- Replaced all instances of "right click" and "left click" in tooltips with <right> and <left>, which automatically abides by the player's keybinds/controller options.
- Removed the funny tooltip from the Spiked Ball tooltip (players are left flabbergasted).
== Gameplay fixes ==
- Fixed bug where the keepsake rack tab would be stuck until you alt tabbed in and out of the game.
- Made Bunker Workshop count as a table for NPC room needs.
- Wulfrum Grapplers shouldn't phase through terrain as much anymore (they might still phase a bit in weird scenarios).
- Wulfrum Grapplers can no longer grab onto actuated tiles.
- Improved the Overgrown Claw's protection against clipping NPCs inside of tiles.
- Fixed bug where Nautilus had less HP in Master mode than in Normal/Expert.
== Visual/Audio fixes ==
- Max mana overlay no longer gets reset by players (or display mannequins) who aren't yourself.
- Fixed the pixelation on the cooldown rack circular bar, meaning it should no longer have a weird 1px empty gap on specific screen resolutions.
- Dusty Bricks now make the stone hit sound instead of the dirt hit sound.
- Mycelium Mold draws its roots abiding paint color.
- Made a lot of gores that should've been "kid friendly" be counted as kid friendly (Peculiar Pot fragments, the little meat chunks from Eyetooth Ripper, the Wulfrum gores, the glass fragments from the Cloud in a Mace, Carrion Detonator Staff’s meat chunks and Crabulon's gores when it splits in two after being killed).
- The tendrils from the Claw Shell pet now reset when the player teleports too far away.
- Serrated Fiber Cloak's equipment texture no longer renders in front of the player's front arm when using items or jumping.
- Stormlions now have a different sound when dying without being electrified.
- Fixed UI for Nautilus dialogue still being shrunken in 4K.
- Silhouette effect used for the tinted shadow effect behind Nautilus's portrait now uses point sampling instead of linear sampling. This just means it'll get nice sharp edges instead of blurry edges.
== Performance fixes ==
- Nautilus (and any future custom dialogue NPC) dialogue UI now renders text without resetting the spritebatch for every single individual character (this should be a pretty big performance boost when talking to him, notably on Mac).
- Dusts with bloom no longer reset the spritebatch THRICE PER INDIVIDUAL DUST, which should be a heavy performance boost (especially on Macs).
- Affected dusts are the electric sparks from Desert Scourge's electric blasts (The one used during the attack, and the smaller blasts from Stormlions and DS drops), Toxic Blowpipe, the spore gas from Crabulon/Crabulon's weapons, Cloud sprite’s cloud layer and spectral water effects (the ones used by Nautilus and related content).
- Further optimized Cloud Sprite effects by avoiding repeated full screen shader rendering, and by making the render targets only half the size of the screen. Render targets also get disposed of after 10 seconds of not being in use which should also reduce memory usage. In total, the Cloud Sprite VFX should be 1000% more performant (scientifically approved).
== Multiplayer fixes ==
- Scourge skeletons are properly synced back to the clients when placed in multiplayer (you could place them before, but they would be invisible).
- Crackshot Colt's bullets no longer sends nullref error messages to other clients on point blank shots.
== Crossmod additions/fixes ==
- Electrocells count as having replaced Stormlion Mandibles for recipe purposes.
- Added mod calls for progression steps (Wulfrum Scrapyard defeated, every boss defeated, and how many Crabulons have been defeated.
- Added mod calls to know if a point or a player is within the Wulfrum Vault & the Sealed Chamber.

Update: Mar 29 @ 4:22pm

*** 0.1.5 Update Changelogs ***
== Gameplay fixes ==
- Fixed keepsake menu indicator appearing before having obtained any keepsake

Update: Mar 29 @ 3:51pm

*** 0.1.4 Update Changelogs ***
== Gameplay fixes ==
- Fixed server autoloading scourge gores