Counter-Strike 2

Counter-Strike 2

Cache
initial feedback
hello there

congrats on the map release, it looks fantastic. as a certified cache enjoyer (cache only player for like 4 years) this map seems incredible. looking forward to being able to play it in comp! initial feedback:

you should be able to throw nades through this window 100%, or it needs to be obvious that it isn't in fact a solid wall.
https://imgur.com/a/kfVUEGP
it *feels* like you should be able to throw nades thru this window as it's difficult to get a CT/heaven smoke smoke from the staging area, the straight line path is very close to the garage wall, smoking heaven is even harder
https://imgur.com/a/LczONDZ
could also give cool opportunities to throw nades from here
https://imgur.com/a/KkygziM

the meme lamp you could stand on is gone :( please bring it back!
https://imgur.com/a/W37gP0p

the only other point i can think to raise is this
https://imgur.com/a/qZRlQUs
the wall here has bumpy clipping, i can see myself standing along the back wall with an awp posted, wanting to move right and getting stuck on the APC. might be worth moving the crates to the right forward a bit to make the straight wall able to be clipped like this:
https://imgur.com/a/vxeE1H8
rather than this:
https://imgur.com/a/nhkhRLD
just to make posting/movement along the back wall less annoying

i've ran around the map looking for clipping/bomb stuck spots and it's pristine. insane job man, i love how faithful you've been to the original angles

congrats again <3
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Showing 1-5 of 5 comments
amazing takes, i can somewhat see that u play with similar to mine - graphic settings.
what do you think about exchanging some of the pretty visuals for more visibility, for a more
competitively viable experience?
thomasj Mar 4 @ 7:27am 
without a doubt, most maps nowadays are released overdetailed and then the details that interfere with gameplay get removed over time - see inferno on cs2 release. needs playtesting to know what details are too intrusive and what details are fine to stay. the visually noisy areas will improve over time
that's good to hear that, i mean same thing happened to the original rework back in cs:go, "green cache" got changed so much. one of the reasons was because valve just had made the game fairly said - pay to win with the introduction of custom player models that at the time, were wearing green camo and so that was one of the very good reasons to optimize the map.
thomasj Mar 5 @ 8:34am 
yeah, trust in the process. it'll be the best version of cache by far
Cat- Mar 5 @ 8:52am 
Additional Notes: Clipping is bad on the corners of red container on A site, you can shoot through the corner textures

Add fan blade flash back to A site please!
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