Door Kickers 2

Door Kickers 2

Project ARES
 This topic has been pinned, so it's probably important
AnthonyDNB  [developer] Feb 14 @ 6:59am
Suggestions
Put your suggestions here, cheers
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Showing 1-15 of 58 comments
seal team , SWAT ?
Winner Feb 14 @ 9:27am 
Will there be an addition of any cs gas? cs mask? thanks
Woods Feb 14 @ 10:21am 
is there an opportunity to add a feature that i dont have to equip a rifle, so that i can just run a pistol build for CAG/ SF?
Cole Feb 14 @ 10:44am 
Doctrine Skill tree would be a nice addition. Tried running an Iron Man campaign and it is like pulling teeth without the added buffs from doctrine.
Olem  [developer] Feb 14 @ 11:27am 
@Iceman As has been stated multiple times and also in the mod itself when you open doctrines, doctrines are coming. Thank you for your patience.
Last edited by Olem; Feb 14 @ 11:28am
addition of shields to units?
LucSon Feb 14 @ 2:20pm 
Hey, I have a few suggestions that I believe fit the scope of the mod. I've also attached some reference photos.
Units: any chance, either as an additional squad for the Rangers unit, or as an additional unit, for some 28th EOD(A)[i.ibb.co] operators?

In-game Camo Selector uniforms:
For CTAC, any chance for more choices for plainclothed ODAs?[i.ibb.co]

And just because I saw this, why not Crye AC fatigues in UCP[i.ibb.co] for Delta? To be fair though, all the sources I found said they don't know what unit this is, but all of them agree it's likely CAG or DEVGRU.
Last edited by LucSon; Feb 14 @ 2:33pm
Cole Feb 14 @ 8:21pm 
Originally posted by Olem:
@Iceman As has been stated multiple times and also in the mod itself when you open doctrines, doctrines are coming. Thank you for your patience.


Thanks for the fast reply. I haven't been following the mod on discord or the threads. Also didn't see it in the FAQ, so apologies for asking about something you guys have been stating. Cheers.
Thermal Clip On's For the 75th Rangers
Little mod of the mod of my own. Before the 1.0 update of DK2 Every unit of the 1st Troop, A Squadron was able to carry the LVAW. This was changed for the 1.0 patch of this mod (So as a suggestion I'd love to see the LVAW return to all 6 squad members ^^). In case anyone wishes to also get the LVAW back to every member of the unit you can simply edit the following file yourself as well: D:\SteamLibrary\steamapps\workshop\content\1239080\3424336843\equipment\usf_cag_firearms_primaries.xml

(Line reference may be subject to change over time of course)
1st line in the example is 2704 for reference:
Your file should look sth like this:

<!-- CAG SIG LVAW -->

<Bind eqp="CAG_LVAW_30">

<to name="cag1"/>
<to name="cag4"/>

<to name="300BLK Subsonic USF"/>
<to name="300BLK Super USF"/>

<to name="JSOC_XPS2_CAG"/>
<to name="JSOC_XPS2+Mag_CAG"/>
<to name="JSOC_Romeo_CAG"/>
<to name="JSOC_Romeo+Mag_CAG"/>
</Bind>


<Bind eqp="CAG_LVAW_40">

<to name="cag1"/>
<to name="cag4"/>

<to name="300BLK Subsonic USF"/>
<to name="300BLK Super USF"/>

<to name="JSOC_XPS2_CAG"/>
<to name="JSOC_XPS2+Mag_CAG"/>
<to name="JSOC_Romeo_CAG"/>
<to name="JSOC_Romeo+Mag_CAG"/>
</Bind>



To give every member the LVAW you can simply add them to the bindings for the weapon:

<!-- CAG SIG LVAW -->

<Bind eqp="CAG_LVAW_30">

<to name="cag1"/>
<to name="cag2"/>
<to name="cag3"/>
<to name="cag4"/>
<to name="cag5"/>
<to name="cag6"/>

<to name="isa1"/>
<to name="isa2"/>

<to name="300BLK Subsonic USF"/>
<to name="300BLK Super USF"/>

<to name="JSOC_XPS2_CAG"/>
<to name="JSOC_XPS2+Mag_CAG"/>
<to name="JSOC_Romeo_CAG"/>
<to name="JSOC_Romeo+Mag_CAG"/>
</Bind>


<Bind eqp="CAG_LVAW_40">

<to name="cag1"/>
<to name="cag2"/>
<to name="cag3"/>
<to name="cag4"/>
<to name="cag5"/>
<to name="cag6"/>

<to name="isa1"/>
<to name="isa2"/>

<to name="300BLK Subsonic USF"/>
<to name="300BLK Super USF"/>

<to name="JSOC_XPS2_CAG"/>
<to name="JSOC_XPS2+Mag_CAG"/>
<to name="JSOC_Romeo_CAG"/>
<to name="JSOC_Romeo+Mag_CAG"/>
</Bind>



Enjoy ;D
Last edited by HelopilotR; Feb 15 @ 5:21am
Alpha Feb 15 @ 6:14am 
Probably already suggested but perhaps look into more local forces, as well as potentially look into adding fictional units.
Rosh0451  [developer] Feb 15 @ 7:47am 
Originally posted by Alpha:
Probably already suggested but perhaps look into more local forces, as well as potentially look into adding fictional units.
That’s what the Nowheraki Army Commandos are :) in both instances lmao.
Rosh0451  [developer] Feb 15 @ 7:51am 
Originally posted by FearlessMoon Odyssey:
Hey gents, love your mod and have been using it since the beginning. I am creating a narrative campaign currently called Legion Initiative that revolves around the ARES modified ranger rifle platoon.

I saw with the most recent update I believe that you can expand different squads to their own clickable section in the unit as seen in some other unit mods here on steam. Would love to see the inclusion of that third rifle squad, gun team, and arfrs into the HQ for example in the rangers to create a more authentic full ranger platoon.

Thanks for all your work and bringing the mod to steam
Those units as you mentioned are most likely mods so it is very unlikely that ARES will add those in lieu of the structure that we found suited gameplay more over an over-emphasis on realism.
Rosh0451  [developer] Feb 15 @ 7:54am 
Originally posted by HelopilotR:
Little mod of the mod of my own. Before the 1.0 update of DK2 Every unit of the 1st Troop, A Squadron was able to carry the LVAW. This was changed for the 1.0 patch of this mod (So as a suggestion I'd love to see the LVAW return to all 6 squad members ^^). In case anyone wishes to also get the LVAW back to every member of the unit you can simply edit the following file yourself as well: D:\SteamLibrary\steamapps\workshop\content\1239080\3424336843\equipment\usf_cag_firearms_primaries.xml

(Line reference may be subject to change over time of course)
1st line in the example is 2704 for reference:
Your file should look sth like this:

<!-- CAG SIG LVAW -->

<Bind eqp="CAG_LVAW_30">

<to name="cag1"/>
<to name="cag4"/>

<to name="300BLK Subsonic USF"/>
<to name="300BLK Super USF"/>

<to name="JSOC_XPS2_CAG"/>
<to name="JSOC_XPS2+Mag_CAG"/>
<to name="JSOC_Romeo_CAG"/>
<to name="JSOC_Romeo+Mag_CAG"/>
</Bind>


<Bind eqp="CAG_LVAW_40">

<to name="cag1"/>
<to name="cag4"/>

<to name="300BLK Subsonic USF"/>
<to name="300BLK Super USF"/>

<to name="JSOC_XPS2_CAG"/>
<to name="JSOC_XPS2+Mag_CAG"/>
<to name="JSOC_Romeo_CAG"/>
<to name="JSOC_Romeo+Mag_CAG"/>
</Bind>



To give every member the LVAW you can simply add them to the bindings for the weapon:

<!-- CAG SIG LVAW -->

<Bind eqp="CAG_LVAW_30">

<to name="cag1"/>
<to name="cag2"/>
<to name="cag3"/>
<to name="cag4"/>
<to name="cag5"/>
<to name="cag6"/>

<to name="isa1"/>
<to name="isa2"/>

<to name="300BLK Subsonic USF"/>
<to name="300BLK Super USF"/>

<to name="JSOC_XPS2_CAG"/>
<to name="JSOC_XPS2+Mag_CAG"/>
<to name="JSOC_Romeo_CAG"/>
<to name="JSOC_Romeo+Mag_CAG"/>
</Bind>


<Bind eqp="CAG_LVAW_40">

<to name="cag1"/>
<to name="cag2"/>
<to name="cag3"/>
<to name="cag4"/>
<to name="cag5"/>
<to name="cag6"/>

<to name="isa1"/>
<to name="isa2"/>

<to name="300BLK Subsonic USF"/>
<to name="300BLK Super USF"/>

<to name="JSOC_XPS2_CAG"/>
<to name="JSOC_XPS2+Mag_CAG"/>
<to name="JSOC_Romeo_CAG"/>
<to name="JSOC_Romeo+Mag_CAG"/>
</Bind>



Enjoy ;D
Peak though not sure why this big message is in the suggestion, I’ll see if I get others to set your message across more direct means. As for your suggestion, we removed all LVAWs from the Delta assault team so that all classes would have exclusive access to certain weaponry.
HelopilotR Feb 15 @ 12:03pm 
Alright, got it. Thank you for the response and yeah, sorry for the long message ;D - I just liked the LVAW and figured it would help others, who'd like to use it on their whole team to also mod their own version / help you in case this was not deliberate
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