Door Kickers 2

Door Kickers 2

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Project ARES
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Content Type: Playable Units
File Size
Posted
Updated
847.679 MB
Feb 9 @ 9:36am
Mar 30 @ 12:14pm
4 Change Notes ( view )

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Project ARES

In 1 collection by AnthonyDNB
Project ARES: Complete Collection
4 items
Description


Overview
Project ARES adds three new squads faithfully modelled after real-world US SOF units. Each team provides a unique gameplay experience and a plethora of new classes, equipment, and gear spanning the last 10+ years.

ARES was made by - and for - military veterans and enthusiasts with the goal of providing the most authentic special operations experience possible in DK2, while also maintaining careful gameplay balance and playability.

Key Patch Notes Changes - v1.3.3 (Patch 3)
  • Various bug fixes
  • Rocket launchers tweaks
  • Airstrikes tweaks
  • Other various tweaks

Link to the Full Detailed Change Log

Units
US Army Rangers a nearly full rifle platoon of all-round direct action heavy hitters.
They've got access to support units with AT4s, Carl Gustav's, and M240s, and a powerful HQ capable of calling in mortar strikes and Close Air Support.

US Special Forces are tasked with building a Nowheraki commando unit capable of combating domestic terror threats. Special Forces lack breaching tools but can access powerful rifles such as the MK13 MOD 5, MK22 PSR, and M107.

Attached to the SF team is the Nowheraki Army Commandos, a hard hitting local SF unit with access to a good variety of equipment of both Western and Eastern origin, you decide which direction to go.

1st SFOD-D are kitted for direct action, such as HVT capture or hostage rescue, while supported by undercover ISA Intelligence Specialists and an 24th STS Operatives Section that also brings a JTAC and an Pararescuemen to the field.

Additional Info
This mod is compatible with AnthonyDNB's In-Game Camouflage Selector. Enabling it allows you to swap between uniform types such as combat shirts, BDU tops, T-shirts, and cold-weather jackets such as the PCU:



The Nexus[www.nexusmods.com]mirror will still be updated for the foreseeable future in correlated with the steam version and is the preferred way for users to give suggestions, feedback, report bugs and etc due to steam's c****y comment & post system.

For more Ares fun check out ARES: Additional Units an Add-On that introduces new smaller-scale "mini" units to the Project ARES mod that are outside of the core ares-verse that focus more on additional user playability with an lesser emphasis on fix gameplay balance and polish between the core and the additional units.

F.A.Q.
I can't deploy the Rangers HQ Section!
For balance reasons, the Platoon HQ costs double, meaning you need two available slots in your unit for them to be deployable.

Delta feels weaker than Rangers and Special Forces...
Each part of the mod was made by a different person, so what feels balanced is different for each. Although a lot of the mod is based on reality, that kind of approach made Rangers (and by an extent, SF) way too powerful compared to the enemy ability level, turning what should be a very dangerous situation in trivial, especially considering the large amounts of equipment all units carry.

This thought has been around the team for a long time, and Delta has been the first unit implementing this new doctrine, where despite being way better than vanilla enemies, they can still put a fight. Rangers and Green Berets will be eventually adjusted to keep them being competitive but also vulnerable if not properly used.

wHeRe aRe DoCtRinEs!!
As we've mentioned multiple times already and in the mod, doctrines are still in active development. We understand that everyone is eager, but these things take time and we don't want to rush anything out the door. Doctrines will come when they come.

Credits
Developed by:
Olem/Olemguy
Briz/Briz61
Levan/Levantera
Anthony/AnthonyDNB
Rosh/hunterrosh
BrianThePenguin/Coolpenguin1234

Special Thanks:
Eladorn: For the work that laid the foundation for this project
PolishTrooper[www.deviantart.com/polishtrooper]: Commissioned unit mod images
Snowzap: Voice actor for the AC-130 voice lines
Mr. Napalm: For the Nowheraki flag
Jacob: For the FAST XP helmet
Sly: JPC rigging
Fluffy: Crouch animations
DBoy: Permission to use and modify assets
MSFMiller: Permission to use and modify assets
Überchad: Permission to use and modify assets
Panguino: For the beret UI
Popular Discussions View All (5)
60
Jun 3 @ 3:11am
PINNED: Suggestions
AnthonyDNB
21
Jun 2 @ 6:53am
PINNED: Bug Reports
AnthonyDNB
2
Feb 21 @ 8:17am
CAS, Call for Fire, and Strike Options?
DetCord12B
250 Comments
Gabriel4585 Jun 5 @ 10:53am 
First off, want to say I am really enjoying the mod. I noticed that the battle honors don't seem to be working for these new units. I have the stars but can't spend them on upgrading my guys. Was wondering if that is a bug or something that is tied to the doctrines update that is being worked on.
theGoofyGooner Jun 5 @ 12:22am 
Is it just me or does the Rangers feel slow? Not mobility slow but "they could get the drop on the enemy and still take their sweet time to shoot"

Never had that problem with Delta and etc. or with other playable units mods
GroupeLéonidas May 30 @ 6:53pm 
@vanguard You can right click on the operators profile icons and edit them from there
vanguard May 27 @ 1:15am 
I can't modify the equipment. the tab is blocked by the operators.
Boston May 25 @ 10:12am 
Yeah I found out that its CAG Expanded-

For whatever reason the creator of that mod thought it was a great idea to change the sounds of the Ares weapons. Id love to know what the f u c k he was smoking when he made that decision.

People are commenting asking for him to undo it so we'll see what happens. Thanks for the reply bru.
AnthonyDNB  [author] May 25 @ 2:43am 
@Boston I think you have a sound mod on mate. We haven't don't any major sound changes
Boston May 24 @ 8:21pm 
I could use some help here. Out of nowhere the gunsounds have changed for the delta guys. The suppressed weapons now have the Insurgency sandstorm sounds and I have to say I absolutely hate it. I LOVED the sound of suppressed weapons that were originally there. I see no update to the mod, and Ive tried running the game with nothing but Ares enabled, but I still have the same problem. I have no idea why this is occurring, I see no recent updates for Ares and I had the right sounds literally yesterday. If you're able to help itd be greatly appreciated because now I dont even want to touch Ares and its literally the best mod.
therealgigachadthelegend May 24 @ 11:56am 
when are doctrines coming?
Nuclear_warfare May 20 @ 9:39am 
=-)
fedemorton May 14 @ 12:25pm 
You have to create a new squad (like for every other mod btw).