Door Kickers 2

Door Kickers 2

4,054 ratings
Project ARES
19
7
4
5
4
3
2
3
3
3
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Content Type: Playable Units
File Size
Posted
Updated
847.679 MB
Feb 9 @ 9:36am
Mar 30 @ 12:14pm
4 Change Notes ( view )

Subscribe to download
Project ARES

In 1 collection by AnthonyDNB
Project ARES: Complete Collection
4 items
Description


Overview
Project ARES adds three new squads faithfully modelled after real-world US SOF units. Each team provides a unique gameplay experience and a plethora of new classes, equipment, and gear spanning the last 10+ years.

ARES was made by - and for - military veterans and enthusiasts with the goal of providing the most authentic special operations experience possible in DK2, while also maintaining careful gameplay balance and playability.

Key Patch Notes Changes - v1.3.3 (Patch 3)
  • Various bug fixes
  • Rocket launchers tweaks
  • Airstrikes tweaks
  • Other various tweaks

Link to the Full Detailed Change Log

Units
US Army Rangers a nearly full rifle platoon of all-round direct action heavy hitters.
They've got access to support units with AT4s, Carl Gustav's, and M240s, and a powerful HQ capable of calling in mortar strikes and Close Air Support.

US Special Forces are tasked with building a Nowheraki commando unit capable of combating domestic terror threats. Special Forces lack breaching tools but can access powerful rifles such as the MK13 MOD 5, MK22 PSR, and M107.

Attached to the SF team is the Nowheraki Army Commandos, a hard hitting local SF unit with access to a good variety of equipment of both Western and Eastern origin, you decide which direction to go.

1st SFOD-D are kitted for direct action, such as HVT capture or hostage rescue, while supported by undercover ISA Intelligence Specialists and an 24th STS Operatives Section that also brings a JTAC and an Pararescuemen to the field.

Additional Info
This mod is compatible with AnthonyDNB's In-Game Camouflage Selector. Enabling it allows you to swap between uniform types such as combat shirts, BDU tops, T-shirts, and cold-weather jackets such as the PCU:



The Nexus[www.nexusmods.com]mirror will still be updated for the foreseeable future in correlated with the steam version and is the preferred way for users to give suggestions, feedback, report bugs and etc due to steam's c****y comment & post system.

For more Ares fun check out ARES: Additional Units an Add-On that introduces new smaller-scale "mini" units to the Project ARES mod that are outside of the core ares-verse that focus more on additional user playability with an lesser emphasis on fix gameplay balance and polish between the core and the additional units.

F.A.Q.
I can't deploy the Rangers HQ Section!
For balance reasons, the Platoon HQ costs double, meaning you need two available slots in your unit for them to be deployable.

Delta feels weaker than Rangers and Special Forces...
Each part of the mod was made by a different person, so what feels balanced is different for each. Although a lot of the mod is based on reality, that kind of approach made Rangers (and by an extent, SF) way too powerful compared to the enemy ability level, turning what should be a very dangerous situation in trivial, especially considering the large amounts of equipment all units carry.

This thought has been around the team for a long time, and Delta has been the first unit implementing this new doctrine, where despite being way better than vanilla enemies, they can still put a fight. Rangers and Green Berets will be eventually adjusted to keep them being competitive but also vulnerable if not properly used.

wHeRe aRe DoCtRinEs!!
As we've mentioned multiple times already and in the mod, doctrines are still in active development. We understand that everyone is eager, but these things take time and we don't want to rush anything out the door. Doctrines will come when they come.

Credits
Developed by:
Olem/Olemguy
Briz/Briz61
Levan/Levantera
Anthony/AnthonyDNB
Rosh/hunterrosh
BrianThePenguin/Coolpenguin1234

Special Thanks:
Eladorn: For the work that laid the foundation for this project
PolishTrooper[www.deviantart.com]: Commissioned unit mod images
Snowzap: Voice actor for the AC-130 voice lines
Mr. Napalm: For the Nowheraki flag
Jacob: For the FAST XP helmet
Sly: JPC rigging
Fluffy: Crouch animations
DBoy: Permission to use and modify assets
MSFMiller: Permission to use and modify assets
Überchad: Permission to use and modify assets
Panguino: For the beret UI
Popular Discussions View All (5)
55
May 3 @ 9:22am
PINNED: Suggestions
AnthonyDNB
19
Mar 31 @ 12:50pm
PINNED: Bug Reports
AnthonyDNB
2
Feb 21 @ 8:17am
CAS, Call for Fire, and Strike Options?
DetCord12B
238 Comments
Olem  [author] 20 hours ago 
Doctrines are being worked on by a skeleton crew, it's happening, but be patient.
Most of us have moved on from the mod due to life getting in the way, including myself.
Augy May 8 @ 5:31am 
They meant +2 years not weeks
Tannheuser May 3 @ 12:43pm 
Thanks for a great mod!

Wouldn't it be possible to just use the vanilla Ranger Doctrine as a placeholder for Ares Rangers until your development is finished?
jonexhd May 3 @ 9:40am 
So guys, still no doctrine?
xPeacefulGhostx Apr 27 @ 1:11pm 
Hey. love the mod. great work. I don't even use the vanilla units as they lack the attention to detail.

is there any way we could get the MK 46 mod O with an extended stock. I figure it's probably for gameplay balancing. Even if it handles the same could make the model different, I'd be happy. thx in advance.

appreciate the hard work you guys put in.
jeremy.patterson71 Apr 21 @ 1:34pm 
@mauer68 in the bottom right of the main menu there are 4 boxes. one of them says mods. you go into that menu and click on the mod you want to use. then you back out of the menu and the game will trigger a restart. you're done
Mauer68 Apr 21 @ 9:11am 
Noob to this mod

I am subscribed to it, but don't see any of the mod options available. Is there a box to check before i can use the mod?
Heiro Apr 20 @ 12:29pm 
I will say the 75 supply for the regular Rangers units really throws me off. I feel like they should just be either 50 or 100 per unit and special units should be 150 or 200. Makes placing the units work better in my opinion. I had to manually change the supply myself cause it was bothering me lol. But its just personal peeve of mine. Maybe its balanced but idk
Locked In Alien Apr 20 @ 12:00am 
I agree that pasting the ranger doctrines as a holdover until you guys have your doctrines ready would help alot squads feel weak compared to vanilla squads once doctrines start building up
SourSpecial Apr 18 @ 10:01am 
So, the mortar sucks. No matter where i call it, it bombs my units. Wtf