Door Kickers 2

Door Kickers 2

Project ARES
256 Comments
Rain 4 hours ago 
Hello! Thanks for the work. Some of the MGs have 999/999 ammo?
therealgigachadthelegend Jun 12 @ 12:40pm 
just use cag expanded
mrtoughguyy Jun 11 @ 10:05pm 
*operator section*
mrtoughguyy Jun 11 @ 10:05pm 
add another SFOD team please
therealgigachadthelegend Jun 11 @ 3:59pm 
With deepest respect and undying admiration, I remain thy devoted follower in all things tactical and grand. May thy code be ever stable and thy textures resplendent.
therealgigachadthelegend Jun 11 @ 3:58pm 
Most noble and venerated creator of Project ARES,

I humbly write to thee with awe in my heart and reverence for thy majestic labors. Thy work within Door Kickers 2 hath stirred the soul of many a digital warrior, and thy mod doth shine with the brilliance of ten thousand forges. Yet, amidst the grandeur and might, my heart yearneth for but one humble addition, a relic of both function and form—nay, not a carrier of plates, but a pattern noble in history and might: AOR1, that desert-born camouflage, as regal and revered as the banners of old.

I pray thee, if it be within thy power and grace, to adorn thy noble units with this time-honored vesture. Its inclusion would be no mere flourish, but a crown upon thine already glorious creation. Shouldst thou heed this plea, thy name shall echo through modding halls as one of true refinement and honor.
Gabriel4585 Jun 5 @ 10:53am 
First off, want to say I am really enjoying the mod. I noticed that the battle honors don't seem to be working for these new units. I have the stars but can't spend them on upgrading my guys. Was wondering if that is a bug or something that is tied to the doctrines update that is being worked on.
theGoofyGooner Jun 5 @ 12:22am 
Is it just me or does the Rangers feel slow? Not mobility slow but "they could get the drop on the enemy and still take their sweet time to shoot"

Never had that problem with Delta and etc. or with other playable units mods
GroupeLéonidas May 30 @ 6:53pm 
@vanguard You can right click on the operators profile icons and edit them from there
vanguard May 27 @ 1:15am 
I can't modify the equipment. the tab is blocked by the operators.
Boston May 25 @ 10:12am 
Yeah I found out that its CAG Expanded-

For whatever reason the creator of that mod thought it was a great idea to change the sounds of the Ares weapons. Id love to know what the f u c k he was smoking when he made that decision.

People are commenting asking for him to undo it so we'll see what happens. Thanks for the reply bru.
AnthonyDNB  [author] May 25 @ 2:43am 
@Boston I think you have a sound mod on mate. We haven't don't any major sound changes
Boston May 24 @ 8:21pm 
I could use some help here. Out of nowhere the gunsounds have changed for the delta guys. The suppressed weapons now have the Insurgency sandstorm sounds and I have to say I absolutely hate it. I LOVED the sound of suppressed weapons that were originally there. I see no update to the mod, and Ive tried running the game with nothing but Ares enabled, but I still have the same problem. I have no idea why this is occurring, I see no recent updates for Ares and I had the right sounds literally yesterday. If you're able to help itd be greatly appreciated because now I dont even want to touch Ares and its literally the best mod.
therealgigachadthelegend May 24 @ 11:56am 
when are doctrines coming?
Nuclear_warfare May 20 @ 9:39am 
=-)
fedemorton May 14 @ 12:25pm 
You have to create a new squad (like for every other mod btw).
GH0STYY May 13 @ 3:18pm 
same, the mod isnt working for me either
Helljumper May 12 @ 11:41am 
so where do these units show up?
i have enabled the mod
Olem  [author] May 9 @ 1:52am 
Doctrines are being worked on by a skeleton crew, it's happening, but be patient.
Most of us have moved on from the mod due to life getting in the way, including myself.
Augy May 8 @ 5:31am 
They meant +2 years not weeks
Tannheuser May 3 @ 12:43pm 
Thanks for a great mod!

Wouldn't it be possible to just use the vanilla Ranger Doctrine as a placeholder for Ares Rangers until your development is finished?
jonexhd May 3 @ 9:40am 
So guys, still no doctrine?
xPeacefulGhostx Apr 27 @ 1:11pm 
Hey. love the mod. great work. I don't even use the vanilla units as they lack the attention to detail.

is there any way we could get the MK 46 mod O with an extended stock. I figure it's probably for gameplay balancing. Even if it handles the same could make the model different, I'd be happy. thx in advance.

appreciate the hard work you guys put in.
jeremy.patterson71 Apr 21 @ 1:34pm 
@mauer68 in the bottom right of the main menu there are 4 boxes. one of them says mods. you go into that menu and click on the mod you want to use. then you back out of the menu and the game will trigger a restart. you're done
Mauer68 Apr 21 @ 9:11am 
Noob to this mod

I am subscribed to it, but don't see any of the mod options available. Is there a box to check before i can use the mod?
Heiro Apr 20 @ 12:29pm 
I will say the 75 supply for the regular Rangers units really throws me off. I feel like they should just be either 50 or 100 per unit and special units should be 150 or 200. Makes placing the units work better in my opinion. I had to manually change the supply myself cause it was bothering me lol. But its just personal peeve of mine. Maybe its balanced but idk
Locked In Alien Apr 20 @ 12:00am 
I agree that pasting the ranger doctrines as a holdover until you guys have your doctrines ready would help alot squads feel weak compared to vanilla squads once doctrines start building up
SourSpecial Apr 18 @ 10:01am 
So, the mortar sucks. No matter where i call it, it bombs my units. Wtf
Mad_Rat Apr 13 @ 4:35am 
Why only JTAC controller has access to M18RAPTR? What kind of air controller gun is that?
RedWaltz_01 Apr 12 @ 4:03am 
Can't wait for the doctrines to finish development. This mod is sick.
SirChachsalot Apr 11 @ 9:54am 
Will 9-bangers be added at some point?
Oberst Apr 11 @ 8:22am 
This is a great mod, the models look amazing and I like the love of realism, looking forward to the update with doctrines. Are there any plans to add more variety of customization as well?
jfmartins007 Apr 8 @ 10:33am 
When will doctrines become available? These units at the moment seem to perform much worse than even the Vanilla rangers when doctrines are upgraded.
Augy Apr 8 @ 1:49am 
The combat postures of the Nowheraki Army Commandos are awesome!
Do you plan make them also on other squads? Thanks. Cheers.
Mad_Rat Apr 6 @ 11:48am 
Why no optics for MP5K?
MattW04 Mar 31 @ 9:55pm 
My battle honor upgrades are reset after this update, and the used battle honor didn't return.
K11 Mar 31 @ 4:40pm 
It would be nice to buff the helmets as well. I suppose FTHS should have the same or better level of protection compared to vanilla next-gen helmets?
Pepper Mar 31 @ 12:02pm 
I know back pre 1.0 Delta was supposed to have been the most evenly tuned faction, but now they feel grossly undertuned compared to the other Ares units and especially Vanilla Rangers. Their armor values don't match the other Ares units which are pretty comparable to the Vanilla ones already. Lvl 4 AVS doesn't seem to give much protection over Lvl 3 vests while the two versions of the slick carrier have different frontal armor values for some reason.

A shame because they were probably my favorite unit pre-1.0 and they just feel too squishy now.
Commander Trigger Mar 31 @ 10:53am 
does these mods work in current version?
boyboss supreme Mar 29 @ 8:57pm 
Will the units be further expanded? Like adding Ranger Medics and Ranger Snipers or something?
AnthonyDNB  [author] Mar 29 @ 3:39am 
+2 weeks
MrR3set Mar 28 @ 10:05pm 
7 years from now
Palone Mar 27 @ 1:13pm 
cooooooouuld we get a possible timeline on the next update? unless your intention is for it to be a surprise :D
Olem  [author] Mar 23 @ 9:52am 
@Rex More portraits might be added, but it's low priority. Right now all attention is on doctrines.
@Stubb The HK416 Custom is only a cosmetic upgrade so you can "LARP" various eras.
Stubb Mar 22 @ 8:54am 
You'd have to look at the stats under the hood to get a full answer, but I think the right answer is all the same that you're looking for more distinction between gear choices than there actually is. Like Vanilla, the mod includes different "generations" of the same weapon (e.g., the HK416D followed in time by the HK416 Custom). In reality, the later generations of weapons mostly reflect small ergonomic, weight and durability improvements rather than any fundamental change in the platform. So I couldn't say for sure without digging into the files, but I wouldn't be surprised if the HK416 Custom had only marginally better maneuverability and reload times than the 416D (the stress should be on "marginally") and everything else was basically the same.
Laughing Man Mar 20 @ 9:57am 
Am trying to get into giving the right tools to the right operator for the given task, but looking at the rifles, it's just several flavours of the same thing. It seems, or looks like, the starting M4 Custom is superior to the ones you need to unlock. Exception being the .300blk chambered rifle. Other than looking to be less accurate than the M4, what's the driving factor in choosing the 416D over the 416 Custom or vice versa. Am genuinely trying to understand. At least the Recce 416 has an obviously longer barrel so should do better at +range but the stat graphs seem largely indifferent. We don't have access to firearms in my country so am not naturally clued up on this stuff. Any insight would be cool, thanks.
pimpingbunny Mar 20 @ 4:48am 
for me, it's just that doctrine gives my squad a scene of progression.
pimpingbunny Mar 20 @ 4:48am 
emmm. interesting
Stubb Mar 19 @ 11:15am 
Just to finish the last thought, because the mod breaks out Rangers and SF into separate units already, each with their own stat balancing to represent the different units, doctrines make less sense there. Vanilla CIA has this problem already and plays badly at low levels. You could maybe make sense at least of their intelligence doctrines as representing their developing a network in the AO.
Stubb Mar 19 @ 11:03am 
Honestly it feels like doctrines might go against the spirit of the mod. It's not intuitive to have attack types, etc., gated behind doctrines for T1 operators. And you feel their improvement a lot anyway as the operators individually level through missions. The only exception I see here is maybe having doctrines applicable to the Commandos in the Green Beret unit to better simulate their training and maybe give the player more choice in what the Commandos specialize in (akin to vanilla Swat maybe). For vanilla Rangers, the doctrines didn't feel terrible given that Rangers have a pathway to SF, and taking doctrines could represent going down that road, even if your unit doesn't get a SF unit name.