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This doesn't cause any issues but this way the music shows up in versus as well! Versus mode doesn't load any vpks that aren't using the addoninfo.txt of the currently loaded campaign, so right now the custom music only shows up in coop.
The wooden door would burn down quicker if the survivor throw more fire at it, I didnt want it to be time-based so the survivor are forced to stay near the spike pit to get the molotov
Im not sure if I can make the advancefinalestage work, since that would result in the finale reaching the escape phase too quickly because this is setup as a hold out event, scavenge is just the win condition as the survivor cannot escape til they fill up all the gas
Or is it normal versus with no addon but if the music pack has same addoninfo (or mission file?) then it would work in restricted versus ?
This is also how campaigns split into multiple parts can work in versus regardless of sv_consistency setting.
With regards to the wooden doors, that makes sense, I think we'll just spam molis at it from now on since you have the crates there.
For the finale, there are a lot of possibilities and it depends on how you want to structure things.
The easiest to script option would be to just give each can an onslaught stage (not specific to the particular can entity of course, just 8 onslaughts for 8 cans regardless of order), and then switch to your panics and tanks once the 8th can is put in. That would only require you to set up AdvanceFinaleStage without extra functions. It's still structured like a holdout (rather than scavenge) but uses onslaughts that don't advance until you tell it to. This is probably what I'd recommend the most.
A more complicated option if you are confident with vscript stuff would be to try to do things concurrently, where maybe you have a tank spawn after 4 cans, in which case you would need to switch from using AdvanceFinaleStage directly to using a function to check to see what stage its in and then AdvanceFinaleStage the appropriate number of times (so that if they put in a can while in a tank, they advance the tank stage and the next onslaught associated with the can, along with any delay stages in between). It's definitely more work and testing to setup but it would give you a bit more freedom into when to have tanks.
Ultimately this is to solve the issue of the 2nd team just choosing not to go for cans and hideout somewhere safe the whole finale ignoring all the cool fun hazards if the 1st team doesn't get all the cans.
Perhaps I could make Versus a scavenge finale with the gamemode entity. Would doubling the gascan spawn to 16 too much for VS xd