Left 4 Dead 2

Left 4 Dead 2

Vox Aeterna [v1.6b]
Showing 1-10 of 11 entries
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Update: May 16 @ 9:44am

Update: Mar 26 @ 12:14pm

Update: Mar 4 @ 8:45pm

Update: Mar 3 @ 2:27am

Update: Feb 16 @ 4:04pm

v1.5b:
- Added Chimi's talker script

Map 3:
- Fixed Louis's eye being fucked
- Fixed a gap on the floor in CT spawn

Update: Feb 16 @ 4:17am

v1.5:

Map 1:
- Various nav fixes
- Added many clip brushes in the first area to prevent infected from getting stuck or survivor bot teleporting to their death (thanks Aiden)
- Adjusted a distant mountain prop

Map 2:

Map 3:
- Added Louis
- Added support for Chimi's talker

Map 4:
- Added a few more props to the hallway near the saferoom
- Fixed z-fighting on several stairs in the large room
- Added clip brush to the wooden pallet near the bottomless pit (prevent player from going up the high platform)
- Added big building covering one side of the outer bridge (there is still gap inbetween the bridge and the building)

Map 5:
- The van can now kick up ragdoll of the infected it killed

Update: Feb 12 @ 12:32pm

v1.4:
- Added CS:S specific weapon spawns

Map 1:
- Fixed a rescue closet not functioning (real)

Map 2:
- Fixed a rescue closet not functioning (real)
- Fixed the map using wrong detail sprites (kusa)

Map 3:
- Added clip brushes for gascan in the scavenge area
- Added a few rescue closets

Map 4:
- Added window lights to blind the player

Map 5:
- Removed ammo stack on top platform and added a few large stone as cover/spawn points
- Added skybox scenery that connects with the playable area
- Fixed scavenge event doesnt stop gascan from glowing
- Finale now begins when any of the scavenge gascan is touched/picked up

Update: Feb 10 @ 11:52am

v1.3:
- Thanks to Starlight and friends for finding many bugs
- Added detail sprites

Map 1:
- Fixed various stuck spots
- Fixed several floating props and items
- Added clip brush for the rocky cliff at the cave entrance
- Increased draw distance to 5000 (from 3800)

Map 2:
- Fixed various stuck spots
- Added clip brush to the gap between the big platform and rockcliff + the rescue WC nearby
- Sealed more gaps (ofc)

Map 3:
- Fixed invisible stair
- Fixed infected sometime stuck on ladder near catwalk

Map 4:
- Fixed various godspot (mostly around big windows)
- Fixed a few prop having weird lighting

Map 5:
- Fixed finale not using custom script (thx RF for pointing out)
- Fixed player could get stuck when tossed outside the fenced area by the van
- Fixed gas counter disappearing before all 8 can is poured
- Added clip brush to prevent gascan from getting lost
- Increased draw distance to 20000 (from 9000)

Update: Feb 8 @ 8:39am

v1.2:
- Added infected population
- Improved hit rays and timer for the Khopesh sword
- Added pistol, T3 and upgrades spawns

Map 1:
- Removed ladder from the first drop
- Removed rocks blocking at the first turn of the ravine (zombies get stuck too often)
- Added some more death fall camera
- Sealed a few more displacement seams.
- Fixed sun leaking in a few area

Map 3:
- Added phys clip brush on stair so gascan dont drop thru the floor (thx Valve)
- Extended clip brush for the scavenge event
- Added clip brush near A site so player cant jump over and skip the whole map (thx 0x2480)
- Added infected ladder to mid so they can climb over the wall

Map 4:
- Added ladder for infected to climb over the first wall
- Lowered the wall in the middle of the spike room

Map 5:
- Various nav fixes
- Added finale hints and force finale start when first gas can is poured
- Added ammo pile near gas pump
- Van now deal 1000 dmg to infected it hit
- Added clip brushes to the fence on the platform outside saferoom

Update: Feb 6 @ 12:34pm

v1.1:
Map 1:
- Fixed Coach sometime spawn below ground and dont have intro camera
- Sealed a few displacement seams.
Map 2:
- Added clip brushes so tank dont get stunk behind wall too often (fatso)
- Added an extra rescue spot
Map 3:
- Fixed some floating items and missing navs
Map 4:
- Various nav fixes
- Fixed survivor could start transition from outside the saferoom
- Prevent zombie from spawning on the windosil and then couldnt reach the survivor
Map 5:
- Added a ladder near the minigun
- Fix utility poles not having collision and remove fade out distance
- Fixed plane being loud as shit after the outro
- Fixed push trigger on plane not working properly
- Rotated a turret gun so survivor could cover both angle
- Fixed the van being visible when not in travel