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Reach map 3: hmmm, why i feel de javu here ? ... why this slope look familiar and somehow i instinctly know where to go, and why this look like Long A....oh i see...
Yeah, a small surprise but very welcome one ngl.
The cloned specials and random tank spawn is there to catch player off guard, anything more predictable I feel would be boring to play
For the firedoor I intentionally made the first area have nothing but the door and flammable items to force player to find a way thru it without using text instruction, so the ppl who have instructor off can still get thru
In the finale you can try to kite the tank around terrain where they have to climb which will slow them down greatly
1. "But they're allowed to have clones" - This basically means you're f*cked. For the first time I was going crazy whether I play special delivery, or one of my sh*tpost mods made so many same-specials spawn.
2. Chapter 2 can have a Tank before the scripted wall. A singular one is a challenge with so many dynamic objects - died there like twice? Thrice with bots? And that's only talking about forced spawn, not the random one that took me off guard.
3. Fire Doors mechanic - Idea is there but it took 2 gas cans so see any change on the doors, so I thought I had to climb the ladder until I threw them until it worked.
4. Finale. No. I didn't finish the map. During scavenge you shouldn't fight 2 Tanks at the same time - again, I thought it was one of my mods. But it wasn't. Apparently you're forced to get fuel into it during 2 Tanks fighting you?
Keep cooking, but balance it a bit more next time.
Overall, a wonderful experience and a 10/10
It stops after about 140 seconds or after you've reach a certain area on the map so yea you just got unlucky
Le doy 9.5/10
So you say that the time is limited till i can fill in the gas cans? Thats just ugh... But even then, it should be a simple fail... the engine of the plane shouldnt be able to start up without a single can being used... same goes for opening its cargo door... 0/8 can filled in, yet plane is operational? thats just nonsense...
Dont get me wrong, the campaign is superb, but this last point is quite unlogical to me...
1) the non-stop tank spawn when the 4th can is moved, even if 0 has been filled in
2) the plane starts up at the same time when you bring the 4th can close without any filled in
both bugs makes the bots unusable, even more than before
and even if everyone makes into the plane after the 4th can, nothing happens, thus making the last map unbeatable at all