Project Zomboid

Project Zomboid

[B42] Week One NPC
BUG NPC
Most NPCs can't climb over fences and windows and most zombies are immobile even when I shoot all kinds of guns at them.
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Showing 1-15 of 20 comments
sheevy Nov 21 @ 5:00am 
Lmao I was about to send a report too about this.
lomeume Nov 21 @ 11:26am 
same here
Penny Nov 21 @ 1:14pm 
Same
yeah, they stand in one place with a walking animation and i can easily get past them
what happened to their ai
Jack Nov 22 @ 6:21am 
Havent had an issue with the zombies but the npcs getting stuck on fences is more than a bit immersion breaking..
Desxlated Nov 22 @ 9:18am 
the same thing with NPCs. I hope the creator of this BEAUTIFUL (really, I love it) mod notice this bug and fix it as soon as possible.
by the way, if the car is a two-seater and the lock on the driver's side door is broken, and there is a NPC in the passenger seat, and you try to get out, the NPC will play a sound as they get out of the car, and then the NPC will disappear. After that, you can take their place and get out of the car.
I'm glad you guys are discussing NPC getting stuck on fences and unable to climb through windows. Game's broken until this is fixed.
Duck Nov 22 @ 2:54pm 
same problem
Arkady Nov 23 @ 9:05am 
same
yeah i think that happens for everyone i don't think he updated it yet :steamsad:
Tyto Alba Nov 25 @ 10:40am 
yeah npc's and zombies are getting stuck running in place constantly
Desxlated Nov 25 @ 10:57am 
yes, that's true and fortunately, not all NPCs and zombies have this bug
my zombie's kinda moveless :PEAKsob::PEAKsob:
Same here, large chunks of zombies are immobile whilst others are fine, my NPCs can climb fences and through windows but it either takes a lot of time and effort or my direct intervention. I also don't seem to have many zombies spawning at all unless I do one of the altered starts like barricaded, tower, or convict where there are a lot of zombies to begin with.

Three runs now where I've gotten to day 10 and seen at best 5 zombies while the NPCs are mostly flourishing, even with high population settings.
Last edited by Macetheace; Nov 27 @ 3:39pm
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