Project Zomboid

Project Zomboid

[B42] Week One NPC
Major lag due to 'schedule of a non-table'
Please see below the log file it spits out on the issue.

Once it starts on a playthrough it won't stop, keep getting the error every few seconds. Main trigger area it occurs seems to be in Muldraugh around the L&B Warehousing, something causes it to start happening, then it won't go away.

Playing with reduced bandit/NPC/army pops and no NPC cars.

`attempted index: schedule of non-table: null
function: generateSchedule -- file: BWOScheduler.lua line # 42 | MOD: Bandits Week One
function: MasterControl -- file: BWOScheduler.lua line # 290 | MOD: Bandits Week One
java.lang.RuntimeException: attempted index: schedule of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:403)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1653)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:281)
at zombie.GameTime.update(GameTime.java:759)
at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:596)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1726)
at zombie.gameStates.IngameState.update(IngameState.java:1465)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
at zombie.GameWindow.logic(GameWindow.java:386)
at zombie.GameWindow.frameStep(GameWindow.java:923)
at zombie.GameWindow.mainThreadStep(GameWindow.java:647)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`