Project Zomboid

Project Zomboid

[B42] Week One NPC
The pre-nuke firebombing runs are unsurvivable without cheesing.
I have yet to actually experience the nuke. Why is that? Because regardless of what I do-- whatever I do right, whatever I do wrong-- it's meaningless. My base just gets burned down in a massive fire. I even managed to extinguish the fires on more than one occasion, only for another bombing run to single out just my base and nothing else, every time. I thought it might have been external lights on my house attracting the bombers, I tested it and it made no difference. I can deal the arsonists since they're an occasional incident, but the bombing runs are unavoidable and unsurvivable. There isn't even an option to alter their frequency or just disable them outright. Slayer, FIX THIS SH|T! You have an otherwise incredible mod being ruined by one single badly-designed part. Or is there some way I'm supposed to recover from losing everything but what I'm carrying less than a day before getting a nuke dropped on my head?
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Showing 1-15 of 19 comments
i dont get bombed too often (have been on a couple of playthroughs) but i have disabled fire spread as that was being a big issue for me at one point maybe could try that? it doesnt stop the bombing but atleast fire wont spread from one bomb to your house potentially or burning down an entire city etc
Combine Feb 4 @ 2:46am 
So here's a simple tip:

The bombs simulate generally being dropped on at least notable urban hubs and towns. IDK if much drop in the wilderness. This can't be simulated for the whole map even in the non-rendered parts much so they will generally drop around you, wherever you are.

So the simple trick you have to do to avoid surface structure bombings to your base is leave your house or area and be on the move, then return later once the bombing subsides.

That's your primary option to avoid this issue until - if at all - a mod adjustment option will be added.
Um...

Originally posted by VoterFraudMan:
I have yet to actually experience the nuke. Why is that? Because regardless of what I do-- whatever I do right, whatever I do wrong-- it's meaningless. My base just gets burned down in a massive fire. I even managed to extinguish the fires on more than one occasion, only for another bombing run to single out just my base and nothing else, every time. I thought it might have been external lights on my house attracting the bombers, I tested it and it made no difference. I can deal the arsonists since they're an occasional incident, but the bombing runs are unavoidable and unsurvivable. There isn't even an option to alter their frequency or just disable them outright. Slayer, FIX THIS SH|T! You have an otherwise incredible mod being ruined by one single badly-designed part. Or is there some way I'm supposed to recover from losing everything but what I'm carrying less than a day before getting a nuke dropped on my head?

Where to begin... I wouldn't expect to keep a base through all the chaos, and yes you are quite capable of surviving even after losing a base. The CDC recommends that you sit out the bombings in a basement, which is also not immune to fire. The bombing runs are survivable and the fail-proof way to keep any loot you're worried about losing to fire is to either leave it on the ground or leave it on the ground in bags. It won't be burned down that way. Unrealistic, but the current state of the game/available cheese. Also... you need almost nothing to survive Week One and after. Bandits will carry all the loot on them that you realistically need. So just loot them when you're hungry, thirsty, need weapons, armor, literature, tools, and etc.

And as always, the mod offers a pretty different experience from base Project Zomboid. Results may vary.
Last edited by THE REAL CAPT3N; Feb 4 @ 6:25am
Originally posted by THE REAL CAPT3N:
Um...

Originally posted by VoterFraudMan:
I have yet to actually experience the nuke. Why is that? Because regardless of what I do-- whatever I do right, whatever I do wrong-- it's meaningless. My base just gets burned down in a massive fire. I even managed to extinguish the fires on more than one occasion, only for another bombing run to single out just my base and nothing else, every time. I thought it might have been external lights on my house attracting the bombers, I tested it and it made no difference. I can deal the arsonists since they're an occasional incident, but the bombing runs are unavoidable and unsurvivable. There isn't even an option to alter their frequency or just disable them outright. Slayer, FIX THIS SH|T! You have an otherwise incredible mod being ruined by one single badly-designed part. Or is there some way I'm supposed to recover from losing everything but what I'm carrying less than a day before getting a nuke dropped on my head?

Where to begin... I wouldn't expect to keep a base through all the chaos, and yes you are quite capable of surviving even after losing a base. The CDC recommends that you sit out the bombings in a basement, which is also not immune to fire. The bombing runs are survivable and the fail-proof way to keep any loot you're worried about losing to fire is to either leave it on the ground or leave it on the ground in bags. It won't be burned down that way. Unrealistic, but the current state of the game/available cheese. Also... you need almost nothing to survive Week One and after. Bandits will carry all the loot on them that you realistically need. So just loot them when you're hungry, thirsty, need weapons, armor, literature, tools, and etc.

And as always, the mod offers a pretty different experience from base Project Zomboid. Results may vary.

I know the basements aren't immune to fire, that is the preface of this post. The bandits lack things like lug wrenches, to name one of many examples. I'm aware that items don't burn if just on the ground but that's not helpful when I'm losing structures that I need equally as much. Sure, I could disable fire spread, but that's a shotgun solution to a problem with an event lasting two days at most.

>I wouldn't expect to keep a base through all the chaos
That sounds to me like speculation on something you haven't done. Just losing a base to a fire is one thing, but losing it when you might have an in-game hour or two before a nuclear explosion, then the fallout, and already surrounded by poison gas clouds, is a completely different ballgame. You need TIME to gather provisions for 90 days, you need TIME to recover from the loss of a base, and every minute before the nuke is critical. If the flow gets disrupted at any point in the week, the 90 days becomes insanely harder to pull through, or just outright impossible without cheating.

Disabling fire spread is cheese. The bags trick is cheese. The pre-nuke firebombing runs are unsurvivable without cheesing, as I said.
Well, the one time I got to after the end of week one (which I admit was just a testing game for fun with tons of deaths on my part), the bombings were pretty... how do I say it, irrelevant? I was in downtown West Point at the time (a bit north of the police station there, where the 2-story shop-apartment buildings are). In particular, I was holing up at the 2nd story of a building (where apartments are) and the bombing runs whizzed on all sides, even hitting the very room I was in (only some burnt tiles appeared tho, no damage to my character incurred). When they stopped, yes, everything in downtown West Point was on fire, but it was 100% possible to survive. Even better, going out of the downtown, everything was undamaged.
Tl;dr get away from your base and return when the bombs stop dropping.
float Feb 5 @ 9:10am 
how long does the bombing last? im on day 7 hour 4 and theres still fire bombs raining down beside me
Slayer  [developer] Feb 5 @ 9:12am 
about 7 hours
Combine Feb 5 @ 2:18pm 
Originally posted by VoterFraudMan:

>I wouldn't expect to keep a base through all the chaos
That sounds to me like speculation on something you haven't done. Just losing a base to a fire is one thing, but losing it when you might have an in-game hour or two before a nuclear explosion, then the fallout, and already surrounded by poison gas clouds, is a completely different ballgame. You need TIME to gather provisions for 90 days, you need TIME to recover from the loss of a base, and every minute before the nuke is critical. If the flow gets disrupted at any point in the week, the 90 days becomes insanely harder to pull through, or just outright impossible without cheating.

Disabling fire spread is cheese. The bags trick is cheese. The pre-nuke firebombing runs are unsurvivable without cheesing, as I said.

You can either always disable the nuke and / or move away from your base once the bombing starts to try to avoid not the bombings but them doing damage to your occupied structures.

If you generally think amassing spare supplies for the nuke and fallout is (a bit? A lot?) too short, you can always adjust the day length somewhat to give you a better time-window; as for how much would be up to you. Depending on the timescale you could move away from your base once the bombings start and then return once they stop, but before the nuke hits. Alternatively, have a temporary basement hideout or so elsewhere to hide in for the bombings and potentially nuke before returning to your HQ which I assume has to be underground definitely or outside the blast radius in the nuke scenario.
Last edited by Combine; Feb 5 @ 2:19pm
Slayer  [developer] Feb 6 @ 3:52am 
Yea also you can split your supplies in mutiple places.

The problem is that many players (me included) simply follow the standard vanilla gameplay pattern. Get a car,, setup a base, get rosurces. This mod kinda punishes you for following this route which was pretty much intended. The scanario in which player will hide and wait it out is simply too easy thats why it is so. Obviously when the player find out about it the hard way there is some grief or anger but with consecutive attempts the player adapts. And that is exactly what happened to every player who started zomboid for the first time.
Last edited by Slayer; Feb 6 @ 3:55am
Originally posted by Slayer:
Yea also you can split your supplies in mutiple places.

The problem is that many players (me included) simply follow the standard vanilla gameplay pattern. Get a car,, setup a base, get rosurces. This mod kinda punishes you for following this route which was pretty much intended. The scanario in which player will hide and wait it out is simply too easy thats why it is so. Obviously when the player find out about it the hard way there is some grief or anger but with consecutive attempts the player adapts. And that is exactly what happened to every player who started zomboid for the first time.
Alright I can see the logic in that.
Originally posted by Slayer:
Yea also you can split your supplies in mutiple places.

The problem is that many players (me included) simply follow the standard vanilla gameplay pattern. Get a car,, setup a base, get rosurces. This mod kinda punishes you for following this route which was pretty much intended. The scanario in which player will hide and wait it out is simply too easy thats why it is so. Obviously when the player find out about it the hard way there is some grief or anger but with consecutive attempts the player adapts. And that is exactly what happened to every player who started zomboid for the first time.
Bro, but not everyone likes your way. Maybe you should leave that in sandbox option, instead of listening frustrations ?
Combine Feb 14 @ 9:44am 
Originally posted by TRIPLE SIX :
Bro, but not everyone likes your way. Maybe you should leave that in sandbox option, instead of listening frustrations ?

Simply make a backup base you can be at temporarily if you don't want your precious main base to take bomb or nuke hits, alternatively.
NeonScreams Feb 14 @ 8:04pm 
Best Base in the game, is a D6 Bulldog with a Camper shell on the back. :)
Originally posted by NeonScreams:
Best Base in the game, is a D6 Bulldog with a Camper shell on the back. :)
Damn that does sound comfy, you make me want to get back into vanilla runs
Originally posted by Slayer:
Yea also you can split your supplies in mutiple places.

The problem is that many players (me included) simply follow the standard vanilla gameplay pattern. Get a car,, setup a base, get rosurces. This mod kinda punishes you for following this route which was pretty much intended. The scanario in which player will hide and wait it out is simply too easy thats why it is so. Obviously when the player find out about it the hard way there is some grief or anger but with consecutive attempts the player adapts. And that is exactly what happened to every player who started zomboid for the first time.
Firstly can you explain how that is a problem exactly?

Secondly If you wanted to punish people for meta, the meta of nomadism is arguably worse and the firebombings force you into that, even though realistically they should do the opposite as in theory basements SHOULD be safe but due to game mechanics shenanigans your gonna lose that basement. Your also punishing people that want to survive and experience the nuke shortly after instead of disabling it either in game or in the menu options.

All the food and water you could ever need does not require a base, and all the other supplies you could want to survive with can fit in any solid vehicle. Which makes anything that encourages nomadism bad because it discourages immersion and roleplay as there is no base to clean up make pretty and organize to your likeing etc vs just keeping your car in working other which a player do anyways. Sure you can still get immersed in a nomadic playthrough but the psychological ability to do so will be generally weaker for most people, especially for those not specifically trying to be a nomad.

And the alternative of just being somewhere else away from your base is also kinda cheesey in the same way as doing so for the helicopter event is. Do you really want to encourage people to plan to just not be home for the firebombing. Something many characters would not be aware is coming, or the damage it will do because the alternative is so borked players will purposefully stop everything to avoid it? because no one wants to see their base burned down just because they are standing in it?

Players wont 'adapt' by just accepting the damage, there just not gonna be home for the event, the same as helicopter and thats a problem.
Last edited by Commissar Ruthven; Mar 31 @ 3:41pm
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