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The bombs simulate generally being dropped on at least notable urban hubs and towns. IDK if much drop in the wilderness. This can't be simulated for the whole map even in the non-rendered parts much so they will generally drop around you, wherever you are.
So the simple trick you have to do to avoid surface structure bombings to your base is leave your house or area and be on the move, then return later once the bombing subsides.
That's your primary option to avoid this issue until - if at all - a mod adjustment option will be added.
Where to begin... I wouldn't expect to keep a base through all the chaos, and yes you are quite capable of surviving even after losing a base. The CDC recommends that you sit out the bombings in a basement, which is also not immune to fire. The bombing runs are survivable and the fail-proof way to keep any loot you're worried about losing to fire is to either leave it on the ground or leave it on the ground in bags. It won't be burned down that way. Unrealistic, but the current state of the game/available cheese. Also... you need almost nothing to survive Week One and after. Bandits will carry all the loot on them that you realistically need. So just loot them when you're hungry, thirsty, need weapons, armor, literature, tools, and etc.
And as always, the mod offers a pretty different experience from base Project Zomboid. Results may vary.
I know the basements aren't immune to fire, that is the preface of this post. The bandits lack things like lug wrenches, to name one of many examples. I'm aware that items don't burn if just on the ground but that's not helpful when I'm losing structures that I need equally as much. Sure, I could disable fire spread, but that's a shotgun solution to a problem with an event lasting two days at most.
>I wouldn't expect to keep a base through all the chaos
That sounds to me like speculation on something you haven't done. Just losing a base to a fire is one thing, but losing it when you might have an in-game hour or two before a nuclear explosion, then the fallout, and already surrounded by poison gas clouds, is a completely different ballgame. You need TIME to gather provisions for 90 days, you need TIME to recover from the loss of a base, and every minute before the nuke is critical. If the flow gets disrupted at any point in the week, the 90 days becomes insanely harder to pull through, or just outright impossible without cheating.
Disabling fire spread is cheese. The bags trick is cheese. The pre-nuke firebombing runs are unsurvivable without cheesing, as I said.
Tl;dr get away from your base and return when the bombs stop dropping.
You can either always disable the nuke and / or move away from your base once the bombing starts to try to avoid not the bombings but them doing damage to your occupied structures.
If you generally think amassing spare supplies for the nuke and fallout is (a bit? A lot?) too short, you can always adjust the day length somewhat to give you a better time-window; as for how much would be up to you. Depending on the timescale you could move away from your base once the bombings start and then return once they stop, but before the nuke hits. Alternatively, have a temporary basement hideout or so elsewhere to hide in for the bombings and potentially nuke before returning to your HQ which I assume has to be underground definitely or outside the blast radius in the nuke scenario.
The problem is that many players (me included) simply follow the standard vanilla gameplay pattern. Get a car,, setup a base, get rosurces. This mod kinda punishes you for following this route which was pretty much intended. The scanario in which player will hide and wait it out is simply too easy thats why it is so. Obviously when the player find out about it the hard way there is some grief or anger but with consecutive attempts the player adapts. And that is exactly what happened to every player who started zomboid for the first time.
Simply make a backup base you can be at temporarily if you don't want your precious main base to take bomb or nuke hits, alternatively.
Secondly If you wanted to punish people for meta, the meta of nomadism is arguably worse and the firebombings force you into that, even though realistically they should do the opposite as in theory basements SHOULD be safe but due to game mechanics shenanigans your gonna lose that basement. Your also punishing people that want to survive and experience the nuke shortly after instead of disabling it either in game or in the menu options.
All the food and water you could ever need does not require a base, and all the other supplies you could want to survive with can fit in any solid vehicle. Which makes anything that encourages nomadism bad because it discourages immersion and roleplay as there is no base to clean up make pretty and organize to your likeing etc vs just keeping your car in working other which a player do anyways. Sure you can still get immersed in a nomadic playthrough but the psychological ability to do so will be generally weaker for most people, especially for those not specifically trying to be a nomad.
And the alternative of just being somewhere else away from your base is also kinda cheesey in the same way as doing so for the helicopter event is. Do you really want to encourage people to plan to just not be home for the firebombing. Something many characters would not be aware is coming, or the damage it will do because the alternative is so borked players will purposefully stop everything to avoid it? because no one wants to see their base burned down just because they are standing in it?
Players wont 'adapt' by just accepting the damage, there just not gonna be home for the event, the same as helicopter and thats a problem.