Project Zomboid

Project Zomboid

[B42] Week One NPC
Hazmat suit isn't providing protection from fallout.
I've got an intact hazmat suit with an oxygen tank attached equipped, and if I go to the surface I still immediately get hit with the drunk and sickness moodles.
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Showing 1-15 of 16 comments
Huellas Feb 9 @ 3:28pm 
same here!
Slayer  [developer] Feb 9 @ 10:50pm 
Is it vanilla hazmat suit or one from another mod?
The yellow one depicted in the CDC flier. Even with a full oxygen tank attached, it doesn't protect from the effects of the radiation zone. Additionally, I've never seen doctors spawn with the hazmat suits in later days like they're supposed to. Ambulances seem to just not show up at all once things start to go wild; only the police keep working.
Last edited by Metal Izanagi; Feb 9 @ 10:59pm
Slayer  [developer] Feb 11 @ 6:46am 
Hmm. You would need to start the game in debug mode and use edit item option on the hazmat suit and tell me the name.

Medics in hazmat suits spawn if there civs that need help. Maybe there was no situation to provoke this from happening.
I'm having similar issues with this. I even disabled my mod that changed the Hazmat suit (Clothes Expanded Build 42 by SgtMarkIV) and the vanilla Hazmat suit still didn't work. There was no option to toggle it's oxygen tank, even though one at full capacity was attached.

When I used debug and edit item, the ID did show: Base.HazmatSuit for the modded version and the base game's version. So I'm not quite sure what the issue is.
Last edited by The Courier; Feb 15 @ 10:03am
Slayer  [developer] Feb 16 @ 1:17am 
Originally posted by The Courier:
I'm having similar issues with this. I even disabled my mod that changed the Hazmat suit (Clothes Expanded Build 42 by SgtMarkIV) and the vanilla Hazmat suit still didn't work. There was no option to toggle it's oxygen tank, even though one at full capacity was attached.

When I used debug and edit item, the ID did show: Base.HazmatSuit for the modded version and the base game's version. So I'm not quite sure what the issue is.
Base.HazmatSuit should work. But let's define what does it mean. It means you will not get sick/drunk. The green effect stays. Maybe you expect the green effect to go away if you have the suit on?
Confirming same issue. Green effect is normal but Base.HazmatSuit doesn't work. I had an oxygen tank attached. I removed the tank, installed it again and the tank disappeared from my inventory while the hazmat suit still shows No oxygen tank. Edit: 22 days in-game now, my hazmat suit is from when the doctors showed up when sht it the fan. Now I don't see any doctors in yellow hazmat suits anymore.
Last edited by Duderidoo; Feb 16 @ 1:55am
Originally posted by Slayer:
Originally posted by The Courier:
I'm having similar issues with this. I even disabled my mod that changed the Hazmat suit (Clothes Expanded Build 42 by SgtMarkIV) and the vanilla Hazmat suit still didn't work. There was no option to toggle it's oxygen tank, even though one at full capacity was attached.

When I used debug and edit item, the ID did show: Base.HazmatSuit for the modded version and the base game's version. So I'm not quite sure what the issue is.
Base.HazmatSuit should work. But let's define what does it mean. It means you will not get sick/drunk. The green effect stays. Maybe you expect the green effect to go away if you have the suit on?

I'm afraid not. I still get the drunk effect and the sick effect with my Hazmat suit on. I know the green is normal, as that's the fallout coming down. However I can't exit my bunker without being afflicted by the sick/drunk moodles coming. Happens with both modded and unmodded Hazmat Suits. Modded and unmodded also still use Base.HazmatSuit as the ID.

Edit: Similar to Duderidoo I have tried using the ones from the Clean Up Crews that arrive post-blast. They have no holes or damage done to their condition, but still they do not work at removing the drunk/sick effect or gaining the drunk/sick effect.
Last edited by The Courier; Feb 16 @ 8:50pm
Originally posted by The Courier:
Originally posted by Slayer:
Base.HazmatSuit should work. But let's define what does it mean. It means you will not get sick/drunk. The green effect stays. Maybe you expect the green effect to go away if you have the suit on?

I'm afraid not. I still get the drunk effect and the sick effect with my Hazmat suit on. I know the green is normal, as that's the fallout coming down. However I can't exit my bunker without being afflicted by the sick/drunk moodles coming. Happens with both modded and unmodded Hazmat Suits. Modded and unmodded also still use Base.HazmatSuit as the ID.

Edit: Similar to Duderidoo I have tried using the ones from the Clean Up Crews that arrive post-blast. They have no holes or damage done to their condition, but still they do not work at removing the drunk/sick effect or gaining the drunk/sick effect.

Same thing here. I'm unsure if the Hazmat Suit isn't functioning correctly or if it's somehow not set to actually block the effects of the radiation.
There were two mods I had to remove to fix this problem, one was vests + coveralls, and the other I can't remember, but it was another mod that changed the base hazmat suits.
Originally posted by mrmonsura:
There were two mods I had to remove to fix this problem, one was vests + coveralls, and the other I can't remember, but it was another mod that changed the base hazmat suits.
Huh. I wouldn't have thought that Vests+Coveralls would modify the Hazmat Suit in any way. Good to know; I'll be removing that from my list.
Juto Feb 18 @ 4:58am 
I have deactivated all the mods except for bandits and week one, and when I remove the oxigen tank from the Hazmat suit (BTQ the type appears as HazmatSuit not Base.HazmatSuit) and attach it again shows me "no oxigen tank" on the information panel. I havent tried if the suit works when looted with the oxigen tank attached without touching it.
Last edited by Juto; Feb 18 @ 5:09am
Iv Mar 9 @ 11:15pm 
Anyone ever figured this out? Sorry for the necro but the game is now unplayable past the nuclear event.
Slayer  [developer] Mar 10 @ 5:20pm 
just use the proper Base.HazmatSuit item.

hazmat suit protect from sickness and drunkeness but it does not make the screen not green.

oxygen tanks do not play any role. They are work in progress by indie stone and their replacement is bugged.
Last edited by Slayer; Mar 10 @ 5:22pm
Originally posted by Iv:
Anyone ever figured this out? Sorry for the necro but the game is now unplayable past the nuclear event.

It was due to this mod for me. Authentic Z doesn't change the Hazmat suit so that mod works with Bandits Week One. Try deactivating this one or any others that affect the way jumpsuits and hazmat suits work.

https://steamcommunity.com/sharedfiles/filedetails/?id=2914817886&searchtext=coveralls
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