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yeah there is. but at first day or seond, i earned like 600 then i can buy almost everything in shop.
Being a doctor is a high paying job so i would leave it where its at. If you don't want to have the chance to have so much money even with inflation maybe pick a different occupation.
well i dunno about ur game start rng. But rn i start a new game in westpoint. Low zombie pop and 0.5 npcs multiplier. and i already found four people limping around the pharmacy store. i earned easy $200. it is still day one for me and around 11am healed 4 peeps.
imagine if it were $100 each. i can earn $400 and buy almost the important survival needs like hammers, saw, box of nails etc, and the rests are foods.
either way the point of the mod is roleplay, not to cater to ones individual min/max play style. if its to easy for you why don't you just increase the price of items or inflation through the sandbox settings? whats it matter if someone buys everything up on day one when your just going to eventually have no need for money and loot it all anyway? Imagine doctors not being properly paid because one person thinks its to much for his play through.
Aight i'm convinced. but too bad the change is alrdy happened. It does makes sense that doctor will be paid alot amount of money specially during pandemic. Also i haven't change the inflation cuz afraid of it might be too unrealistic if i set it to high just for challenge..
I was thinking for the balance cuz i've seen many limping people and earn lots of money. (that's just my perspective and ingame encounters. so it was different on me.)
Maybe adding some custom sandbox payments? With This people has the options to set the amounts of payments they want. but up to Slayer. or he can just set it back to default. I'm fine with either ways.