Project Zomboid

Project Zomboid

[B42] Week One NPC
No keys are spawning now
I thought maybe this was a sandbox setting I'd changed but I can't replicate it. I'm getting no key spawns at all since the recent update. No keys spawning in lockers or desks at the police station and no keys on the corpses of police officers. I did find a couple of keyrings in car parks, but no keys at all in parked cars as I did before today (I'm using Common Sense mod to enable opening doors with crowbar). I notice in the change log something about fixing car keys, did this affect all keys?
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Showing 1-15 of 67 comments
Penumbra Jan 21 @ 4:06am 
Did some more testing, playing with normal sandbox settings and spawning in Rosewood instead of Muldraugh, but same results. Very few keys of any type are spawning, and none in the usual places (fanny packs, purses, handbags etc.)
I wonder if "key fix" was that, forcing keys on the ground and elsewhere to despawn for gods knows what reason

This is 90s kentucky, everyone got a ♥♥♥♥♥♥♥ and a gun, but for some reason the player doesnt have a car, in the most car ownership critical part of the world.

I wonder what it would take to write a mod that spawns in a low tier ♥♥♥♥♥♥♥ and a key in your ring without conflicting with the game?
Penumbra Jan 21 @ 5:01am 
Not so worried about the vehicle keys not spawning, its the key for the police armoury that I really want!
oh i misunderstood
Chromium Jan 21 @ 7:07am 
Keys do spawn
Originally posted by Chromium:
Keys do spawn
are you sure you got the update?
Penumbra Jan 21 @ 8:34am 
Originally posted by Chromium:
Keys do spawn

Yeah *some* keys are spawning, just individual keys for houses and cars (and about 10% of the normal number I'd expect using my sandbox settings). What is not spawning are the keyrings you normally find in purses, handbags and fanny packs. I've tested this on 5 different saves and I've not seen a single police station key.
Chromium Jan 21 @ 9:36am 
Then you are just unlucky, I find keys all the time in houses cars and zombies , there are zombies that carried 4 car keys
Chromium Jan 21 @ 9:37am 
Keyrings also spawn nicely , with house and car keys on them.
Lowerx Jan 21 @ 9:46am 
you use an old save no ? (before yesterday (he fix the mod yesterday)) because i have the same, i launch the game and i found 2 key in riverside for 20 game ( delete and create a new save) idk if it's a new update for keys are extremly rare or just a bug.
setting loot rarity for keys to "normal" makes them spawn everywhere
Penumbra Jan 21 @ 11:42am 
Originally posted by AliceAlice:
setting loot rarity for keys to "normal" makes them spawn everywhere

"Normal" is 1.0 out of a max 4.0. My sandbox loot settings are at 2.0, so double that. I will test again removing all mods apart from Week One and Bandits, and setting Key loot to 4.0

EDIT: tested again, no mods except Week One and Bandits, loot settings at 2.0, "Key" loot setting at 4.0: no keys except "Home" key. No single keys, no keyrings. Checked all lockers in Muldraugh PD, inside fanny packs, satchels, purses. Checked corpses of all police officers. Checked all desks. Nada.
Last edited by Penumbra; Jan 21 @ 12:51pm
Penumbra Jan 21 @ 1:24pm 
Tested again with sandbox settings at default "Apocalypse" settings, except with "Keys" loot set to "Abundant" (which is actually at 3.0 not the max 4.0), everything else left at default "Rare" (0.4)

As I suspected, this made no difference. The Week One mod overwrites the loot settings with its own values, which seem to be around the "High" setting (2.0) for the first few days and then I suspect the values drop to about 0.4 or less after the sh*t hits the fan.

Once again, I found absolutely no keys and no keyrings in the entire Muldraugh PD. The only keys I saw were the Home key in my inventory, and a "Residence" key in the house I spawned in. I also found a keyring in the spawn house but it only had a keyring bottle opener in it.
Originally posted by Penumbra:
Tested again with sandbox settings at default "Apocalypse" settings, except with "Keys" loot set to "Abundant" (which is actually at 3.0 not the max 4.0), everything else left at default "Rare" (0.4)

As I suspected, this made no difference. The Week One mod overwrites the loot settings with its own values, which seem to be around the "High" setting (2.0) for the first few days and then I suspect the values drop to about 0.4 or less after the sh*t hits the fan.

Once again, I found absolutely no keys and no keyrings in the entire Muldraugh PD. The only keys I saw were the Home key in my inventory, and a "Residence" key in the house I spawned in. I also found a keyring in the spawn house but it only had a keyring bottle opener in it.
it literally doesnt for anyone else, have you checked mod load order?
Penumbra Jan 21 @ 3:00pm 
Originally posted by AliceAlice:
it literally doesnt for anyone else, have you checked mod load order?

I tested this with just the Week One mod, there is no problem with mod load order.
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