Project Zomboid

Project Zomboid

[B42] Week One NPC
 This topic has been pinned, so it's probably important
Slayer  [developer] Jul 15 @ 3:40am
6
2
3
WEEK ONE: PART TWO
Just wanted.to announce that I am making a new mod called Week On: The Ark.

Week one will be modified with a new event that allow the possibility for ending the game. The Ark will be a continuation mod that puts the player half year later in time.

It will be something different. The last bastion of humanity hidden deeply in the ground will provide shelter but also a completely new set of survival chellages.

It will be a dark, scary experience with surprises, secrets and twists taking you one level deeper to hell.

The mod will deliver a lot of roleplay. You will discoved the truth about what really happened during the Knox Event.
< >
Showing 1-13 of 13 comments
Slayer  [developer] Jul 15 @ 3:40am 
Bump
Gingu Jul 15 @ 8:30am 
Will there be development of things happening beyond week one if you turn off nuke?
How will this work? Like bunker doors opening?
mdoc78 Jul 16 @ 1:22pm 
THis new mod look wild.
Pig Jul 16 @ 3:34pm 
Sounds awesome! I love your original mod, im curious to see what you have cooking!
Erich Jul 20 @ 10:27am 
Do you publicly host your source code anywhere? Would love to poke around :^)
Smarti Jul 25 @ 5:50am 
This bro doesnt stop to cooking:carrionworms::carrionworms:
That sounds really interesting, I look forward to seeing how it turns out.
Osswix Jul 27 @ 3:34am 
Sounds very interesting. I do wonder though if it would be possible to release more customization options for the original prior. The movie-esque feel is nice for a few plays but does get a little stale.
jester Jul 28 @ 10:36am 
Maybe finish Week One first or are the tons of bugs expected to stay?
Slayer  [developer] Jul 30 @ 11:12pm 
Originally posted by jester:
Maybe finish Week One first or are the tons of bugs expected to stay?
Maybe the remaining bugs are unsolvable?
Will it be possible to start with the week one mod, survive half a year and then begin the story of this mod?
Panda Jul 31 @ 10:32pm 
I am excited for this mod, take as much time as you need, you always cook, and if you do mess something up, you've proved with Week One that you can improve and fix. So will you be able to interact with the other survivors? if so, in how much detail? One cool idea I have if possible is to have multiple underground societies, some at the different bunkers in knox county, some in the sewers, some in the military base, but I'll leave you to cook
< >
Showing 1-13 of 13 comments
Per page: 1530 50