Arma 3
Expanded Anti Air
 This topic has been pinned, so it's probably important
DrunkeN  [developer] Jan 7 @ 1:06pm
Possible updates
Here I will drop any ideas that might make it into the mod.
< >
Showing 1-7 of 7 comments
DrunkeN  [developer] Jan 7 @ 1:07pm 
- Already deployed HEMTT Defender & Radar, have got to find the way to do it. Could add them as separate units.
DrunkeN  [developer] Jan 8 @ 2:45pm 
- Introduction of new short range and medium range weapon systems and missiles.
- Addition of CSAT and AAF anti air vehicles.
DrunkeN  [developer] Jan 14 @ 10:52am 
- Adding "gunner" seats to replace then need of using UAV Operator class.
- Replacing UAV Operator class and putting Rifleman class inside vehicles whose attached turrets are terminal operated UV's.
- New units (with new textures?)
DrunkeN  [developer] Jan 21 @ 10:42am 
- Possible addition of BTR-K (Long Range Anti Air) unit?
DrunkeN  [developer] Feb 5 @ 2:03am 
- Experimenting with Pantsir-like system. It's a 50/50.
- Experimenting with TOR-like system. If cards are played right, possible implementation of such a system.
DrunkeN  [developer] Feb 11 @ 5:59am 
- TOR-like system is now finished and will be deployed in the next update (really looks awesome).
- Implementation of already deployed HEMTT Defender and Radar variants, I need to work more on it.
- Tempest S-750 variant now gets its turret set to default position upon vehicle movement. This basically means that you will need to fully stop the vehicle in order to be able to rotate the turret. Might be implemented on the Radar variant too. This effect only applies on occupied seats, when the seat is not empty. If the seat is empty, the default position is not applied.
- Added/unlocked gunner positions on certain turret-operated weapon systems, needs more work.
DrunkeN  [developer] Mar 8 @ 4:13am 
- Very much possible introduction of a variant based on the Marshall AMV
< >
Showing 1-7 of 7 comments
Per page: 1530 50