Arma 3
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Expanded Anti Air
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Data Type: Mod
Mod Type: Boat, Tracked, Weapon, Wheeled
File Size
Posted
Updated
13.734 MB
Jan 3 @ 11:18am
Oct 15 @ 12:23am
12 Change Notes ( view )

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Expanded Anti Air

In 1 collection by DrunkeN
ArmA 3 Expanded Forces
23 items
Description
Addition of new anti-air vehicles

Basically, refurbished anti air systems that are now mobile & deployable... and it's less than 1 mb used to be...

Description:
For a good amount of time, only compositions existed on Steam workshop for some good anti air vehicles. I've decided to work on some scripts and fully utilize whatever anti air system I could think of using nothing but vanilla assets. With the combination of all the existing Vanilla vehicles (not counting the CDLC's for a good reason), I've managed to create some unique, probably game changing vehicles and put them in the corresponding factions. Some are real life copies, some are not.

Part of a series of mods I'm working on from time to time. This one is for my anti air enjoyers. I've set my focus on NATO and CSAT. AAF and LDF also get something, either inheriting from existing anti-air weapon systems used by NATO and CSAT or maybe something even newer.

No, this is not yet another composition. The mod is signed, scripts are server compatible and should be working. Tested by myself. If there are any issues with the mod itself, drop a report in the comments below. Hopefully more cool things will appear on my workshop again.

NATO & NATO (Pacific):
- [Anti-Air] > AWC 302 Nyx (AA)
- [Anti-Air] > M5 Anti Air
- [Anti-Air] > IFV-6b Centurion
- [Anti-Air] > IFV-6b Spartan
- [Anti-Air] > HEMTT Praetorian
- [Anti-Air] > HEMTT Defender
- [Anti-Air] > HEMTT Defender (Deployed)
- [Cars] > HEMTT Radar
- [Cars] > HEMTT Radar (Deployed)
- [Tanks] > AWC 302 Nyx (Radar)
- [Boats] > Speedboat Spartan
- [Turrets] > other necessary additions to their corresponding factions based on textures.

CSAT & CSAT (Pacific):
- [Anti-Air] > BTR-K S-750
- [Anti-Air] > Tempest TOR
- [Anti-Air] > Tempest S-750
- [Anti-Air] > Zamak Anti Air
- [Cars] > Tempest Radar
- [Turrets] > other necessary additions to their corresponding factions based on textures.

AAF:
- [Anti-Air] > Tempest S-750
- [Anti-Air] > Zamak Anti Air
- [Cars] > Tempest Ammo
- [Cars] > Tempest Medical
- [Cars] > Tempest Transport
- [Cars] > Tempest Transport (Covered)

LDF:
- [Anti-Air] > HEMTT Defender
- [Anti-Air] > HEMTT Defender (Deployed)
- [Anti-Air] > Zamak Anti Air
- [Cars] > HEMTT Radar
- [Cars] > HEMTT Radar (Deployed)

When spawning an empty vehicle, the UAV turret which is attached to the vehicle is inactive, unassigned, empty. When you do spawn a crewed vehicle (usually comes with a driver or a driver & commander), then the UAV turret gets assigned to the faction it originally belongs to. The HEMTT Defender & Radar will always have a manned UAV when you deploy/activate it, regardless how you spawn the vehicle (empty or crewed).

Known "issues":
- When spawning these custom units, the script kicks in. Certain objects attached to the vehicle you just spawned do not move with the vehicle itself in the editor, but they move normally when dragging the unit in Zeus, so don't be fooled. Editor only recognizes the vehicle, but not whatever is attached to it.
- Be careful where you spawn these vehicles. Sometimes if there are too many objects (bushes, rocks, trees and such) all piled up at one place and you decide to put the vehicle there, it will get destroyed upon spawn (Zeus mode).
- When interacting with either HEMTT Defender or Radar, wait 3-4 seconds before deploying (this is in case the driver/passenger just got out of the vehicle and instantly wants to deploy it). From my experience, I zoom in on the HEMTT, load everything around me for a second or two and then deploy the attached object.
- Some UAV turrets tend to either look upwards or downwards most of the time. This is the only issue so far that I've seen and wasn't able to resolve. It has something to do with the AI themselves and it is out of my reach to try and fix it. Thankfully, they still get the job done when enemy is spotted.
- TOR Tempest turret is a bit elevated in the back of the Tempest, just aim around a little bit and you'll find it. ;)

The mod was fully tested, packed, signed and tested yet again by DrunkeN.

I don't do any requests, please don't bother asking.
165 Comments
DrunkeN  [author] Oct 15 @ 12:23am 
@derkosake - Alright, I'm reverting the mod to the previous version until I figure out what is going on.
derkosake Oct 14 @ 12:39pm 
Hello, since the last update I can no longer find the units
DrunkeN  [author] Oct 14 @ 3:27am 
@-L1ch - I launched the game with the mod loaded, alongside CBA_A3 and Achilles, I can see the units without any issues on my side, which confirms this might be the "mod.pbo" related issue.

Screenshot - https://imgur.com/gAVPgcS
DrunkeN  [author] Oct 14 @ 3:19am 
@-L1ch - This might be the case. This was reported before if two or more mods are using the same name "mod.pbo", then basically whichever mod loads the last will overwrite all the other mods with the same name.

I've tried changing the name of the mod like "eaa.pbo" and such, but nothing would get loaded in the mod itself, I'm currently trying to fix this. :)
-L1ch Oct 14 @ 3:07am 
Hey, this mod isnt actually showing up in my Editor. I double checked its loaded but its not in any of the factions listed and also doesnt show up when sorting by the mod itself. All I can think is if theres another mod conflicting with it?
DrunkeN  [author] Oct 12 @ 12:44pm 
@Vašek425_CZ - There are multiple ways to find these units, one of them is by sorting the units by mod itself. Most of these units are located in the Anti-Air sub-category of the factions they belong to.

You can check the description of the mod on where you can find these units. :steamthumbsup:^^:espresso:
Vašek425_CZ Oct 12 @ 11:47am 
where can i find the AA vehicles, i cant find them anywhere
DrunkeN  [author] Oct 12 @ 11:45am 
The mod has been updated with a small fix. :espresso:
Big_Bluntz Oct 12 @ 7:03am 
Thanks big boss
DrunkeN  [author] Oct 12 @ 2:10am 
@Big_Bluntz - Greetings. Thank you for reporting this, I just looked into the script, it was set for the UAV gunner createGroup east. Fix is inbound for today and will address some other issues related alongside this one. :steamthumbsup: