STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Awakening of the Clone Wars
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
General Brooks  [desarrollador] 15 ENE a las 3:12 p. m.
1.1.0 Patch Notes
New Features
● Gave all minor combat heroes a 25 week cooldown after they died/were sold
● Add CR70 Corvette (Buildable from Corellia, in random spawns, diplomacy rewards,
Corellia starting forces and transport of Bail Organa)
● Padme now uses a shiny H-Type Yacht as her transport
● Add Sandbox GCs for Canon and Grand layout that don’t have any Story Objectives
Mechanic Adjustments
● Made Yularen/Trench major heroes
○ Both now have rescue/respawn (both get their second level on respawn for AI)
○ Trench will switch to his Cyborg state after you rescue him once
● Administrator Changes
○ Made Mon Mothma, Mina Bonteri, Bail Organa, mas Amedda and Bec Lawise
increase intervention stability/sedition value by 1 every few weeks
○ Made Miraj Scintel a space slaver, now moves around when in orbit and spawns
slaves
○ Made all administrators with galaxy wide bonuses only affect an area of planets
instead to reduce lag
○ Made all administrators faster to be build, tier 2 and tier 3 more expensive
○ Made hyperspace travel time for all administrators except Gunray faster
○ Make AI build Administrators
○ Make AI move Administrators to appropriate planets (income admins to high
income planets, production admins to planets with the right infrastructure etc)
○ Made AI use Nute Gunray and Miraj Scintel as freighters
● Make Palpatine switch sides after being killed, remove respawn and rescues for him
● Independent Takeovers now get aborted, if a CIS or Republic fleet is in orbit of the planet
to be taken over. Independent takeover can also not be started, if a CIS or Republic fleet
is in orbit. Text in the mission dialog was adjusted accordingly
● Made Intervention dialog update every check, so support changes by events/admins are
displayed
● Recoded Espionage Event to reveal a planet that has an enemy tech structure on it
● Made Cautious, Disciplined and Pragmatic Traits not buff defense, but increase FOW for
all units
Story Changes (Requires a new Campaign)
● CIS Act 1
○ Changed reward to Trench, spawns on Christophsis after winning
○ Yularen spawns for AI on Kuat after the mission is completed
● CIS Act 2 / 3
○ Added a workaround to make sure Malevolence is not unlocked before it should
be in the story; set it to always be locked in non-story campaigns, and make
Subjugator locked until after Malevolence has been built in the story. Removed
Group Build Limit.
● CIS Act 4
○ Fixed the mission script crashing when Aayla Secura was alive
○ Corrected a wrong text key for Luminara Undulli for that mission
● CIS Battle of Mon Cala
○ Added a small ground garrison if the player does not have an outpost or any
other garrison building
○ Fixed a Bug where Grievous would despawn on Galactic when reinforced in the
mission
● Republic Act 1
○ Yularen spawn on Kuat if the mission is won, Yularen gets unlocked if the mission
is lost
○ Trench spawns for AI on Druckenwell after the mission is completed
● Republic Act 2
○ Made the Malevolence move to a different planet, if it somehow ends up on a
locked planet to prevent softlock in such cases
● Republic Battle of Coruscant
○ Fixed some issues with handling different Anakin and Obi Wan variants
○ Fixed structure saving/respawning, fixed the story not progressing after winning
the mission
Balance Changes GC
● Starting hero changes:
○ Moved Pors Tonith to Muunilinst in Chungus
○ Moved Mar Tuuk to Sluis Van in both Layouts
○ Moved Cody and Rex to Rishi for AI, so that they can use them
○ Removed Yoda and Mace for Republic
○ Add extra Jedi on Coruscant for the loss of Yoda/Mace
○ Spawn Bail Organa for Republic on Alderaan in both layouts
○ Spawn Grievous on Druckenwell
○ Spawn Loath Whorsome on Kerkoidia for Grand Layout, Druckenwell in Canon
● Made Generic Fleet Commanders require less tech, all either unlocked initially or after
getting a first tech level
● Give Foerost 20% local discount for Bulwarks
● Moved Clone field commanders to clone commander build limit group
● Removed tactical and super tactical droids from commander build limit group
● Add Geonosians and Geonosian Elites to CIS reward tables
● Increase price of Nute Gunray
Balance Changes Space
● Defensive Shield Balance Changes (Both Space and Ground)
○ Now only affects the shields defense
○ Only active for 20 seconds instead of 30
● Brace for Impact (Both Space and Ground)
○ Fire rate multiplier lowered from 4.0 to 2.0
○ Now reduces All damage to 33% according to the armor it has
● Adding more reserves for vultures/hyenas on certain ships
● Providence gets an extra hyena active
● Bulwark gets a Condor bomber
● Buffed Wavecrest shield +1000, hull + 500
● HF-901 now has 4 Large Torpedo Launchers
● BTN-H7 now has a 2-Burst ion blaster instead of flat 2 ion blasters
● Nerf ability recharge rate of Pelta Support
● Gave Escort Arquitens Heavy Barrage rockets
● Auxilia now uses Beam Ability, beam has been buffed and not targetable, light TLs
upgraded to be Medium TLs
● Diamond Combat variant has regained his Light LCs
● Made the firing Arcs of Pelta Combat and Charger more restricted
● Swapped position of medium TLs for lucrehulk battleship to the front
● Adjust Population of some ships:
○ Acclamator 1 12 -> 13
○ Acclamator 1 Advanced 12 -> 14
○ Acclamator 2 13 -> 16
○ Acclamator 2 Advanced 13 -> 17
○ Captor 16 -> 13
○ Captor Advanced 17 -> 15
○ Tofen Vane 17 -> 15
○ Volan Das 17 -> 14
○ Hornet Carrier 17 -> 15
○ Auxilia 13 -> 14
○ Hardcell 8 -> 7
○ Judicator 8 -> 7
○ C-9979 7 -> 8
Balance Changes Ground
● Buff blaster cannon accuracy across the board
● Make all Jedi/lightsaber units deflect twice as much
● Add new anti infantry rocket type (barrage rockets)
● Lower range of regular anti infantry rockets, make them curve less, more accurate, more
splash, different explosion effect
● Adding an additional wave of B1 and B2 to all levels of CIS strongholds
● Properly implemented Nantex gand Umbaran Ground fighters
○ Nantex keeps burst fire, now has shields
○ Umbaran now has no ability, shields, single medium laser and ion missiles
● Make the abandoned field base heal vehicles and buff fire rate
● Lower Yoda's health
● Increase Grievous health
● Nerf Dwarf spider droid armor to droid
● Give Geonosian Elites Rushdown
● Made firecones of a few units bigger, like snail tanks, hailfire droids etc
● Made Bunker turret use a Heavy LR LC
● Made capturable bunkers not stick ownership, so they return to neutral when no unit is
near. This way there's less shots wasted on empty bunkers
● Buffed heal amount of MTT, Vehicle Medics
● Added BX with Eweb to CIS Outposts
● Made the AT-TEs main gun have 360° radius
● Make range increase for units inside bunkers or structures 1.2 instead of 1.5
● Replace sandbags model to give more cover
● Lowered Umbaran outpost reserves for vehicles, only 1 active and 3 reserve militia
● Make Grapple droids immune to stun
● Nerf Octuptarra Combat health from 800 to 600
● Gave ground HMP Barrage rockets, lowered amount shot from 12 to 8
● Gave 104ths phase 2 ion grenade launchers
● Made A5 Juggernaut turn towards its target
● Allow Ground Composite beams to be shot at transports
● Made bombing runs not shoot at walls
● Added Super Tactical Droid Trait to Linwodo, as he's a ST series droid
● Made HAG and AV-7 more accurate, but longer recharge
● Made J1 use a Hardpoint instead of unit projectile, which makes the weapon less
accurate against smaller targets and Air
Map Changes
● New Space Maps
○ Castell, Metalorn, Orto Plutonia (From SatelliteOfLove)
○ Koensayr, Tepasi, Vergesso (From StarGhostss)
● Space Map Changes
○ Lianna: Fix defense marker order
○ Smugglers run: Fix merc recruiter spawning units stuck
○ Muunilinst: Fix Collision issue of a station
○ Taris: Fix order of defense markers
● New Ground Maps
○ Pammant (From Primid)
○ Tepasi (From Polemarchos)
● Ground Map Changes
○ Sullust: Prop fix
○ Lianna: Make century tank spawner spawn ULAVs instead
○ Cato Neimodia: Fix wrong bunkers on, possibly fix Neimodians sometimes
spawning neutral
○ Polis Massa: Fix missing preview
○ Ithor: Small texture fixes
○ Balmorra: Use water passability for water
○ Mon Cala: Hopefully fixed Mon Calamari sometimes spawning for CIS
○ Serenno: Remastered and revised map featuring a non-destroyed city and other
features suitable for a major CIS planet including defenses and CIS militia
spawners
○ Chandrila: Increase the size of the initial attacker landing zone
○ Raxus Secudnus: Added additional building marker point on the ground map
○ Zeltros: Removed X-Wing prop
○ Taanab: Moved the inbase structure marker behind the medium buildpad (instead
of infront)
● Give Pantora Cantonica as a ground map, add a structure slot to the map
Bug Fixes
● Fix bounty hunters always going on cooldown, even if only their contract expired
● Fix repair facility not healing droids
● Made all Jedi Heroes have Passive missile deflection
● Fix Tactical droids not dying after combat (Army eating bug)
● Fix GC AIs having some plans turned off/on incorrectly, should now be fixed for all
relevant AIs, this was why CIS never build outposts on big GC
● Readd firestars to the defense markers
● Fix C-9979 transport freezing all units when landing
● Fix model for Artillery rockets being wrong
● Fix Aayla not having general trait
● Fix Oddball using wrong ARC model
● Fix main menu freeze after 10 seconds
● Remove walk transition on hover vehicles to fix weird movement
● Add some stuff to Freight store to maybe fix it crashing
● Fix Clone Commandos and Delta sometimes having duplicate units
● Fix some planets having wrong structures listed
● Add another check to Destroy land unit to prevent crash
● Add safety additional guards to build limit functions, also prints out if a unit doesn’t exist
now
● Add Armand Isard to unit table to fix him not appearing in Build Limit dialog
● Fix Bel Iblis building in 3 seconds
● Readd missing turrets to fix Corellian Battlecruiser missing some guns
● Fix some planets missing some structures, mostly Pammant and Raxus Secundus
● Make net launchers not shoot walls
● Add providence with advanced fighters to bombardement, planet bonuses etc
● Trade Station now spawns V-19s
● Fix HF-901 max attack range
● Fixed Tikkes not being locked at the start in story campaigns
● Make AT-TE/MTT/Sailbarge not walk through walls anymore
● Fix Medics/Healing working on LandHero
● Fix Padme sometimes not having a visible gun
● Removed unused Tractor beam hardpoint from Mandator, adjusted ability texts
● Fix clone jet troopers being able to move everywhere
● Fix Scarabs missing from Haor Chall bonus
● Fix Escort Arquitens missile hardpoints
● Fix repeating fire autofire script activating even if enemy is not in range
● Made the recharge time of composite beams shorter, so that they will be available with
the ability, if the player has a 25% faster ability hero
● Fix Sullustan and Zabrak Indies being wrong, they used the dummy instead of the actual
company
○ This caused them to cost 0 population in battle
● Make Palpatine not assassinatable
● Fix Rebel symbol in some capturable factory icon
● Fix wrong VO for Diamond
● Add and fix some texts
● Fix Horn Ambigene Icon being rebels
● Use right VO when enemy upgrades tech as CIS
● Fix MAAT name
● Fix color and VOs for Recusant Laser defense abilities on all variants
● Fix Calli Trilm Text
● Fix Delete IBC gun name
● Fix TJ912 icon displaying an Auxilia instead of a recusant
● Fix text for Juggernaut A5 weapons
● Fix umbaran outpost objective texts
● Remove fire sounds from droideka when not shooting hardpoints
● Fix icon for Gozanti gunship
● Move Auxilia to the same UI row as all other cruisers
● Remove tech text from Malevolence
● Fix icon for transport Hardcell
● Readd sailbarge radar icon
● Add text that units are in commander group to Cham Syndulla and Darts D'nar
● Fix Riff Tamson weapon texts
● Fix Quad Gunner range text
● Fix CIS Capital fleet commander tech text
● Made ground turrets for CIS play right SFX on build etc
● Fix some heroes having wrong highlight icon
● Fix VO playing when CIS upgrades tech, now is "Enemy tech upgraded" in Empire voice
● Fix some missions saying they increase Stability for CIS
● Make Clone Minefield placed SFX not play mapwide
● Fix some ability VOs for Dynamo and Wavecrest frigate
● Fix HAET descriptions
● Fix missing text on Warehouses, explaining what they even do
● Fix Golan 1 Laser Defense color
● Add missing ahsoka texture
● Fix AT-AP weapon text
● Fix Rebel symbol on light factory model
● Many more text fixes
AI Adjustments
● Galactic AI Adjustments
○ Give space units a combat power bonus if they require tech, this should make
tech units more attractive to be built by AI
○ Change some values about story build units, to make main starbase units less
likely to appear
○ Give AI bonus to build fighter shipyards on planets with other shipyards present
already
○ Increase combat power of defense garrisons, so AI attacks with more units
● Space AI Adjustments
○ Space AI will now focus down priority targets more, made it possible for AI to
prioritize a cruiser first
○ Made destroy unit plan target frigates/cruisers
○ Make AI use Begin_Assault mid battle to group up reinforcements
○ Made Begin_Assault only stop all goals, if its called at the start of the fight to not
stop already going plans anymore
○ Made AI focus hull earlier on cruisers/capitals
○ Add heroes to Is_Super function
○ Expert AI now focuses on Engines for all capitals
○ Adjusted a lot of space units categories to work better for the AI changes
● Ground AI Adjustments
○ Make AI attack nearby enemies, if they are strong against them and in range,
when not in aggressive mode
○ Make AI deactivate/activate spread out when doing Service_Guard
○ Make MeleeUnits use escort behavior when attacking, similar to how vehicles
work. This should hopefully help against AI running in with Jedi/Grievous first
○ Make AI more likely to attack nearby melee units/infantry with berserker heroes
○ Made Jettroopers work like speeder bikes, rushing landing zones and escorting
infantry so they don't rush in head first
○ Make AI stop ground retreat, if they have no more units left (might have caused
issues)
○ Made it so AI will not try to defend Sandbags
Misc
● AotCW now has all text changes/fixes from AotR
● Republic Corvette Unit VO
● New projectile model for Geonosian blaster
● Add EMPs to Guide
● Give Delta company a stealth icon
● Yularen now has a custom Voice Over
● Added Cloned AI VO for Tarkin based on base game Tarkin voice
● Added VO for all Republic campaign dialogs
● Clone Fighters now have a very diverse custom VO, over 200 lines
● Added AotR VO to mon Mothma
● Added iconic voice lines from old AotR to Bail Organa
● New Icons for Jedi
● Make Padme's Blaster sound like in Episode 1
● Made models smooth and reflective for: AT-TE, AT-AP, AT-XT, AT-RT, BARC, Droideka,
HAET, LAAT, Supertank, J-1
● Give Ahsoka Animation Sounds
● New era appropriate icons for Screed, Pelleaon and Syndulla, new custom icon for Calli
Trillm
● Removed anachronistic “Rebel Anchor” symbol from the certain abandoned vehicle
factories