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Not sure why but in this mod it stays at max range for its LR weapons and will snipe you to death unless you can snipe them back using cmd venators or bombers/strikecraft. IN that scenario they are stil a bit OP as some of their LR weapons have no hardpoints.
I always take too many losses if advancing to reach them as that will let their strong brawlers infiltrate my battle line and in any case they will spawn new munis so need to keep afdvancing then, leaving enemies in your back (they will also spawn in the back which is a crazy design decision in this mod IMHO).
So in the end, that leaves only the boring option to spam cmd venators to counter them and when they start taking damage and their bombers/fighters are spent it is best to withdraw and repeat until you get bored chipping away at the same fleet and you will. Go and play with a diverse fleet and watch it crumble is another option.